War Heroes feature a total of 19 Generals, divided into four Tiers. The Tiers are Common, Rare, Epic and Heroic - from best to worse. Common and Rare Tier generals will be unlocked during the first few hours of gameplay while Epic and Heroic will become available in higher level warzones. Tiers do not tell the whole story, sometimes, often even, it is possible for a lower Tier general to outperform a higher Tier one, depending on a cards that are available in the deck, general level and individual playstyle preference (defense, offense, rush, spawning, high energy units, etc.). Every general in War Heroes has a special ability. Usually, when certain conditions are met (like the amount of time passed, damage dealt to enemy buildings, etc.) the General will spawn some troops, usually near a home base. Upgrading the General will increase the level of spawned troops. This is an oversimplified explanation as there are exceptions, and some generals have a bit different special ability - like improved defenses.
War Heroes is the game of counters and just like every troop has its own counter, some generals will just perform better vs others, effectively shutting them down. For example, Sun Yunlong will have a hard time vs Jeanne Right because of her ability to place grenadiers in the bunkers, Roscoe Rock can have a lot of problems vs defensive generals such as Flavium Babel and Dwight Eisenhelper, etc. Here we’ll try to describe the most generals (CLICK ON THE IMAGE) that are present in War Heroes, with all their pros and cons. We’ll also make some suggestions about the types of cards that synergize well with the ability of a specific general.