Mobile MOBA tower defense card game such as this offer a cool opportunity to show off my gaming vocabulary but, all jokes aside, it is a combination genre in which many developers like to expand and experiment, but are rarely successful in creating something that sticks. Warhammer Age of Sigmar: Realm War, however, seems to be an exception. It does look a lot like the famous Clash Royale, but it brings some new, bold, and unique features.
Developed by Pixel Toys, Warhammer Royale…sorry, I meant Warhammer Clash of… Royale of clash war… Just joking! The game does feature familiar gameplay as Clash Royale, which set the bar high and the template for future titles. Supercell released it over two years ago, and not only was it a fast hit, reaching billions in revenue in its first year alone, but it remains a popular game to this day, being played in many worldwide tournaments even.
That gameplay style has since become a breeding ground for all kinds of experiments and combinations, both various indie and top class developers exploit. But, since the original Clash Royale is so good and successful, rarely anyone has offered a reason for the audience to try out a different title. People mainly stick to what they know is good and works for them.
Graphics and gameplay
Warhammer Age of Sigmar: Realm War is a promising title, which offers plenty of new stuff in an attempt to push the boundaries of this genre a little further.
Firstly, the game looks amazing, with its gorgeous graphics and flashy models, completely bringing the genre mix into the new age, up to new standards. That said, it doesn’t have an abundance of details, to begin with. It is not a game with thousands of creatures, but it does very well with what it has.
Every model, creature, spell effect, and everything else happening on the screen is quite distinctive, noticeable, and has very natural animations.
Following the template set by Clash Royale, this game is ultimately a strategy, and the main allure it has is the reward it offers to good and smart play, no matter what anybody says. These titles are all games of wits, as much as they are games of planning, knowledge, reaction, and anticipation.
So, besides the strategy aspect, the MOBA part, and the tower defense allure, this game is also a card game. Really, I am beginning to think this is some kind of a record, with all the genres crammed into one title.
All your units, heroes, spells, and abilities are played via cards, which all require you to spend mana to play them. When choosing a card to play, you are then to decide how best to utilize it, which lane should you release the monsters down to, or where to cast your freezing spell, etc…
One of the new and cool things in Warhammer AoS is that there are special gates in all arenas, where if you send enough creatures, you a special bonus card of a powerful being which is usually a flying demon, who charges along with your army and wreaks havoc.
Your heroes also march the battlefield but have special abilities to separate them from common soldiers, who are mostly cannon fodder.
You win by scoring Victory Points. The first one to gain 3 is the winner, and Victory Points are gained by destroying enemy towers and heroes.
Winning a match will also get you all types of different rewards, like game currencies and special chests you open and get more random stuff.
In-game currencies are coins, which are basic and are earned from everything you do, while more exclusive currencies are the Sigmarite and the Realmstones, which are precious and rare.
Hero abilities do not cost mana, but have large cooldowns and can turn the tide of the battle if utilized properly.
The game is online only, with multiplayer leagues system set for players, with various perks, achievements, and different stages you unlock with enough Battle Points. Losing too many Battle Points subsequently means you will be dropped down a league level.
There are also various types of units, besides heroes and special demons you unlock. Some of the unit types are Death (like swarms of bats), Chaos (like Horrors), Order (like Knights), etc…
All these slick effects, flashy spells, and tons of different and powerful units make the game more dynamic and fun, overall leaving players impressed, but the downside is the game is currently not as balanced as it should be if it was to be competitive, like Clash Royale.
In order for a title to be a professional competitive game, it really does need an absolutely polished and balanced nuances between units, strengths, and weaknesses.
Other than that, Warhammer Age of Sigmar: Realm War is definitely the next generation of strategy, MOBA, online tower defense, card games. Oh, boy…I’m still not sure if I left something out, but be that as it may, if you are looking for a fast-paced, fun game which you pick up easily, but does offer a rewarding gameplay, this is for you. As long as you are not planning on competing professionally, this one hits the spot nicely.