Wild Beyond? A peculiar name for a game which is an obvious combination of RTS and CCG genres and also, in a way, a clone of famous Clash Royale. Or it would be, anyway, if it wasn’t for the fact that the game takes place at the strange, mysterious and weird deep space world called simply Beyond, which is sort of the final frontier where three distinct factions constantly butt heads in their unceasing struggle for victory. Legion is a group of your more or less standard Terrans, high-tech, mech-using professional soldiers under the stern and proficient command of Commander Nash. Rogues are a motley crew of rowdy space pirates and punks lead by plucky Roxie, while Ascension consists of ninja-like advanced robotic beings who are nonetheless experts in some form of space martial arts (and apparently thrive on a diet of power noodles). Each of these three factions has its own set of units and abilities, as well as unique and engaging backstory (should you opt for a campaign) which will help you unveil the mysteries of the Beyond from a different perspective. Of course, it almost goes without the saying that every faction boasts distinct personality which in combination makes playing with these diverse groups a completely unique and different experience.
Now, all this might sound like a cool background for some deep and immersive sci-fi adventure (which in a way it is – after all the developers from Strange Stevens admit that they are inspired by classics such as Starcraft), but in its core lies a combination of RTS, CCG with strong elements of Clash Royale which greatly predetermines its structure. Whether you’ll opt for a campaign or a multiplayer mode (with 1v1 and 2v2 space showdowns), the most of the time you’ll spend in a relatively small flying islands arenas where you’ll clash with your opponents. Upon starting the game, you’ll deploy your units (the grid will be there to help you with the precise placing) and pit them against your adversary. How do you do that? Well if you’ve played Clash Royale or similar games you’ll pretty soon get the hang of it. You’ll have a number of cards – i.e. units – available in your deck, so you can play any of it, providing that you have an adequate amount of energy in your reserve. If you don’t, you’ll have to exercise some patience and wait until the energy bar sufficiently refills.
Now, if you’re keen on increasing your energy production, there’s a simple solution: build power plants which will considerably speed things up. Once you’ve deployed a unit, you’ll lose direct control over it, as it’ll start to walk towards the enemy base, engaging the opposing units, reacting and performing in accordance with its specific type. Each faction has two available commanders (most are locked at the beginning), and three factions boast over 70 different units among themselves including powerful heroes, so you certainly won’t lack variety and unique strategic opportunities, especially because there are even more tactical elements on the field of battle, such as various energy shields you’ll have to destroy or overcome in some different way. The result is fast-paced space skirmishes with sufficient tactical depth to be challenging and fun at the same time, especially if you play against other players.
Obviously, Wild Beyond has a lot to offer to ardent mobile strategists, since it features engaging combat mechanics and plenty of characters to captivate your attention for a long time. It also boasts with another sweetener which will help it to stand out from the crowd, and that’s a top-notch visual presentation, done in the lively cartoonish style which showcases this zany world of crazed space factions and final frontiers in the best possible way.