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VIKINGS: WAR OF CLANS

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Description

Assault rifles are the universal weapon in the game. You can use them at any range, point blank or 20+ meters. Most of them at least. I’ll try to make a general guide on how to use them, although they are all different.

Gameplay

First of all, your rate of fire is good for most of the assault rifles. The biggest problem you’ll encounter using one is the lack of bullets in the magazine. If you encounter 2 enemies one after the other and you didn’t reload your weapon, you will have to switch the weapon or use a pistol/grenade/knife. With this weapon, your running speed is normal so you are the one capturing points or running around to flank the enemy. Don’t be afraid of the encounters though, if you catch the enemy on the wrong foot AR’s can devastate any foe in a few seconds. Even if they are facing you, you still have a good chance to kill them. Some of the AR’s have increased headshot damage, so you can use that to finish them off even quicker.

Strengths and Weaknesses

Now, if you encounter a Shotgun User on the playground the most important thing is distance. If the distance between you is around 10 meters or more, you should run backwards and keep shooting at them. This is an automatic advantage, even if he manages to shoot he won’t do enough damage to kill you, and if he switches the weapon he is still a few shots behind you and that usually means death. If the distance is less than 10 meters try to run around them while shooting. Don’t stand, don’t try to run backwards. They are usually faster because most people use the Panther pants with shotguns, so this is one of the smartest things to do. Also, you can switch to your shotgun while strafing, or try to knife them. On lower levels just use a grenade. One digression I have to make, use all of your grenades at lower levels, don’t save them for higher ones because they don’t deal a lot of damage later.

If you encounter a Machine Gun user it depends on a few factors whether you can take him out. If he is behind cover don’t even try, you will die for sure. They have better range than you do, so if you try to run into range while facing them, you will die. Machineguns aren’t known for their mobility so always try to flank them or face them at close range. The most important thing is to keep strafing while you fight them, so they can’t shoot you. When you try to flank stay behind cover, don’t go out in the open.

If you encounter a sniper, or rifle user on the battlefield most of the rules for the machinegun apply here. Except that the range of rifles is even bigger and you need to watch out for that too. Good rifle users are the most annoying foes you will encounter on the battlefield. NEVER go out in the open when you face them, hug the walls and find some passages, try to go out of their field of view. They will usually be looking through the scope, so if you manage to get close they are sitting ducks. It is particularly sweet if there are 2 of them sharing the same position.

Equipment

Depends mostly on the gun you are using and the playstyle. With Vampiric weapons, for example, you should use a Fumigator to max out the healing. You could also use the Hard Hat or Dark Stalker, depending on your weapon, but these are the ones I would use. There are a few pants to be taken into consideration, Space Marine if you are running into the fray all the time, Jockey if your armor is maxed and Panther for obvious reasons.

Try to use this info and you should improve your gameplay, if not a lot, then by a small margin, but every single bit counts.

Power

  • Bastion – 2670
  • Sunburst – 2630
  • Firefly – 2595
  • Dragonfire – 2556
  • Juggernaut – 2520
  • Odin – 2518
  • Anaconda – 2428
  • Incinerator – 2268
  • Warmonger – 2244
  • Cyclops – 2212
  • Lifestealer – 2212
  • Destroyer – 2148
  • Mamba – 2008
  • Vampire – 1960
  • Scattershot – 1820
  • Slicer – 1708
  • Salamander – 1472
  • Sting – 1400
  • Guillotine – 1028
  • Legend – 388

Accuracy

  • Anaconda – 80
  • Vampire – 62
  • Guillotine – 60
  • Destroyer – 55
  • Sunburst – 55
  • Mamba – 50
  • Slicer – 47
  • Lifestealer – 40
  • Incinerator – 40
  • Firefly – 35
  • Salamander – 35
  • Sting – 35
  • Legend – 35
  • Bastion – 34
  • Juggernaut – 30
  • Odin – 24
  • Cyclops – 22
  • Scattershot – 22
  • Dragonfire – 22
  • Warmonger – 22

Range

  • Salamander – 25
  • Slicer – 25
  • Sting – 25
  • Sunburst – 24
  • Bastion – 23
  • Destroyer – 23
  • Odin – 23
  • Anaconda – 22
  • Cyclops – 22
  • Firefly – 22
  • Incinerator – 22
  • Lifestealer – 22
  • Juggernaut – 21
  • Vampire – 20
  • Legend – 20
  • Warmonger – 20
  • Guillotine – 19
  • Dragonfire – 18
  • Scattershot – 18
  • Mamba – 17

Magazine

  • Scattershot – 60
  • Dragonfire – 50
  • Firefly – 50
  • Mamba – 50
  • Warmonger – 50
  • Vampire – 45
  • Bastion – 42
  • Juggernaut – 42
  • Anaconda – 40
  • Cyclops – 40
  • Lifestealer – 40
  • Slicer – 38
  • Legend – 38
  • Incinerator – 36
  • Destroyer – 35
  • Guillotine – 35
  • Odin – 35
  • Sunburst – 32
  • Salamander – 30
  • Sting – 30