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Special thanks to the Game of Thrones Beyond the Wall community for the huge help and awesome feedback!

Welcome pros and casuals! On this page, you will find our recommendations for the best champions and Game of Thrones Beyond the Wall tier list. Have in mind that tier lists and best champions can differ from one player to another, and this is not meant to be a strict way of deciding what to do in the game, this is meant to give you a guideline throughout the game. Please follow the instructions and enjoy!

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INSTRUCTIONS: 

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MELISANDRE


Melisandre is a Red Priestess who can use the mysterious power of the Lord of Light to accomplish her duty.

Melisandre is a Stromlands One-Handed Weapons Hero. She has a range of 1 (2 with her ability) and can move up to 2 tiles.

Her active ability is “Gaze in the Flames”. It deals 200% Offense damage to 1 enemy within a range of 2, plus extra damage equal to 45.5% of the target’s Lost Health, capped at 2227.5% Offense. This ability is ideal for killing already injured targets since its damage output scales with the target’s lost health. It is not smart to use it against targets with full Health and it is better to save it for the next turn that to throw it away against uninjured enemies.

Her passive ability is “Ominous Repercussions”. It allows Melisandre that whenever she kills a target, she deals 40% Offense damage and inflicts 20% Offense [Poison] to all enemies. It lasts 2 turns. This ability may seem not strong enough to seriously punish enemies but in reality, it can be devastating especially against near-death targets. If Melisandre kills an enemy with this ability, it is executed again with the same power allowing you to practically inflict doubled or tripled damage depending on the situation. In short, whenever this ability cause death of the opponent it will be repeated until all enemies on the battlefield survive the damage received. If Melisandre is powerful enough and if the situation is adequate she can wipe out the entire enemy team in 1 turn.

Melisandre’s epic ability is “Escalating Intensity” and it is unlocked when she earns 3 stars. It grants Melisandre 40% [Damage Boost] for 1 turn at the start of each ally’s phase if her Health is below 50%. This ability can significantly increase Melisandre’s damage output but since she is very squishy having less than 50% Health can be very risky. For Melisandre it is best to avoid any kind of combat and to rely only on her ability so this ability is not useful as it seems when we read its description.

Melisandre can choose between the Undaunted and Warforged Trait. Undaunted Trait increases her Health, Damage, and Damage Reduction and allows her minor healing after every action. It also grants her healing equal to 5% of Max Health and a 5% bonus [Damage Boost] when she kills an enemy (stackable). Warforged Trait allows her to heal after using an ability and enhance her active ability to deal additional damage to nearby enemies and to heal nearby allies. It also decreases the ability’s cooldown and allows her to place up t0 50% [Vulnerability] to all enemies within range of 2 after she kills an enemy. Since Melisandre’s main strength is her “Gaze in the Flames” ability, choosing Warforged is an obvious course of action. However, exclusive Hero ability in Undaunted Tree is also very powerful and allows making Melisandre as a melee fighter who can cause serious damage. In my opinion, Melisandre should be built as a caster for reaching her full potential.

Exclusive Tactic Card for Melisandre is “Fiery |Concentration”. It allows her to inflict an additional 45% Offense damage against the enemy with the lowest health after each attack. This tactic card is not that powerful but it can be very useful in combination with Melisandre’s passive ability. It is not mandatory to use this card so you can freely use some other more powerful cards like “Lead the Charge”, “Symmetrical Strategy”, “Rock Slide” or “Healing Salve”. “Rock Slide” is especially effective for Mellisandre because it grants that all enemies will be injured when she is ready to use her ability.

Melisandre is a decent Hero but she is not as powerful as King of the North or Lady of Dragonstone. She is very squishy and her melee attacks are almost harmless so you can basically use her only when the cooldown of her ability is ready. She can be built as a fighter with Undaunted Trait tree but she then she belongs in the worst Tier of Heroes in the game. If she is built as a caster with Warforged Traits she can be very dangerous on some occasions but still not dangerous enough to be considered as Top Tier Hero.


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GROMYR


Gromyr the Flame’s taste for destruction is fueled by an intense rage, pushing him to set ablaze everything in his path.

Gromyr is a Wildlings Archer Hero. He has a range of 2 and can move up to 2 tiles.

“Blazing Strike” is his active ability. It deals 100% Offense damage to a target within range 2 and 2 random enemies adjacent to them, inflicting 25% Offense [Burning] for 2 turns. This ability is similar to Raventree Elite’s active ability except it can affect fewer targets and 25% of its damage is burning damage that lasts 2 turns. “Blazing Strike” is not that powerful and its damage output is mediocre but it is essential for Gromyr’s passive ability.

“Fan the Flames” is his passive ability. It allows Gromyr to create an explosion when attacking [Burning] target that deals 50% Offense extra damage to the target and adjacent enemies. The amount of extra damage passive ability grants to Gromyr is considerable but it cannot be exploited before the third turn of combat because Gromyr can place [Burning] only after using his active ability or when he kills a target (it is highly unlikely that he will kill an enemy in the first turn of combat with his basic attack).

Gromyr’s epic ability is “Conflagration” and it is unlocked when he reaches 3 Stars. It allows him to create an explosion that deals 50% Offense damage and inflicts 25% Offense [Burning] to all enemies within range of 2 whenever he kills a target. On some occasions when there are several injured targets on the battlefield, this ability can be devastating because it can cause a chain reaction when an initial explosion kills a target. After all, it will cause another explosion of the same power that can also kill a target causing another explosion until everyone is dead or all survive.

Gromyr can choose between Aggressive and Undaunted Trait. Aggressive Trait allows him to heal after each attack, increase his Offense and Critical Rate and gives him decent Multistrike Chance whenever a burning target takes an action. Undaunted Trait increases his Health, Damage, and Damage Reduction and allows him minor healing after every action. It also heals him for 20% Offense when attacking an enemy with [Burning] within range 1. Obviously, Gromyr should be built as a damage dealer, therefore, the Aggressive Trait is a better solution for him in my opinion.

Gromyr may seem interesting and dangerous but in reality, his attacks lack the strength to be effective and cause explosions that can change the outcome of battles. His active ability is not powerful at all since it causes damage equal to the damage of his basic attacks and it is only good because it places [Burning] on targets that can help Gromyr in various ways depending on his build. Gromyr can have a decent multistrike chance during the combat so equip him with “Remorseless” Tactic Card may be the best course of action for increasing his overall damage output. If you can’t find the “Remorseless” card, then you should equip him with cards that can improve his Offense like “Lead the Charge” or “Symmetrical Strategy”. All in all, Grmoyr depends on too many things to be considered a safe option among other Heroes. That is the main reason why I will put him in Tier 3, but I repeat that he can be a tool of destruction if he is properly built and happenings on the battlefield allow him.


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LOKRAND


Lokrand’s affinity with the creatures of the wild makes him a savage and unpredictable opponent on the battlefield.

Lokrand is a Wildling Archer Hero. He has a range of 2 and can move up to 2 tiles.

His active ability is “Warg’s Command”. It deals 150% Offense damage to all enemies within a straight line, inflicting 25% Offense [Poison] for 2 turns. This ability could be very useful on certain occasions when you can target more than 2 enemies. The primary target must be within your range.

His passive ability is “Wolfpack”. At the start of a battle, Lokrand summons his Wolf. Lokrand’s Wolf inherits 60% of Lokrand’s Offense and 100% of other attributes. This summon is almost the same as summon of Wolfswood Ranger except Lokrand’s Wolf inherits the full amount of his Health. Having only 60% of Lokrand’s Offense make his Wolf practically harmless in battles against enemies of the same power or stronger where it can only be used as fodder.

Lokrand’s epic ability is “Haunted Healing” and it can be unlocked when Lokrand reaches 3 stars. Upon each enemy kill, it heals all allies for 25% Offense and grants Lokrand’s Wolf 25% [Damage Boost] until the end of the battle. This ability is decent especially since it improves the usefulness of Lokrand’s Wolf during the battle and provided much-needed sustenance to all allies.

Lokrand can choose between Devastating and Warforged Trait. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases the damage of his  Counterattack depending on Defense. It also grants up to 10% [Damage Reduction] to all allies including Lokrand for 1 turn when he is attacked (Stackable). Warforged Trait allows him to heal after using an ability and enhance his active ability to deal additional damage to nearby enemies and to heal nearby allies. It also heals his summoned creature by 10% of Max Health upon using an ability.  Since his Wolf inherits the full amount of his defensive stats, Lokrand should choose Devastating Trait to improve the overall sustain of his Wolf. Also, Exclusive Lokrand’s ability in Devastating tree is one of the best Exclusive abilities in the game since it allows your entire team to gain up to 30% Damage Reduction until the end of the battle (it could be even higher but I doubt that Lokrand can survive more than 3 attacks against him).

As an Archer Lokrand should have been a damage dealer but in reality, his defensive attributes are more emphasized than his attacking attributes. Therefore, his Wolf acts as a Tank on the battlefield capable of surviving several attacks from the enemy of the same power. Nevertheless, Lokrand can cause decent damage also although his active ability is not that powerful except in rare situations when you can target more than 2 enemies. Lokrand is the combination of Wolfswood Ranger and Riverlands Veteran who are not even in the Unit’s Top Tier but the potential survivability of his Wolf earned him a place in the second Tier of the Hero’s tier List.


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MAYLA RIVERS


This mysterious warg roams the Northern forest with her companion, a powerful wolf named Marsh.

Myla is an Ancient 2-Weapons Hero. She has a range of 1 and can move up to 2 tiles.

Her active ability is “Warg’s Way”. With this ability, Mayla heals selected ally and all adjacent allies for 100% Offense. This is the strongest healing in the game currently and obviously, it is very useful.

Mayla’s passive ability is “Marsh”. At the start of a battle, Mayla summons Marsh, a Direwolf. Marsh inherits 90% of Mayla’s Offense and 100% of other attributes. This ability grants the strongest summon in the game. At the start of each battle, you practically receive another character with almost the same offensive and defensive capabilities as Marsha. It sufficient to say that this summon can decisively influence the outcome of battles you were unable to beat before.

“Growing Threat” is Malya’s epic ability that is unlocked when Mayla reach 3 stars. It allows you to summon Marsh at the start of the next ally phase after he dies. This means that you will be able to count on Marsh’s help as long as Mayla is alive allowing you to use him as cannon fodder during the entire battle. Amazing ability indeed.

Mayla can choose between the Undaunted and Warforged Trait. Undaunted Trait increases her Health, Damage, and Damage Reduction and allows her minor healing after every action. It also grants [Armor] equal to up 25% of Mayla’s health to all allies at the range of 1 if Mayla’s Health is above 50%. Warforged Trait allows her to heal after using an ability and enhance her active ability to deal additional damage to nearby enemies and to heal nearby allies. It also reset the cooldown of the active ability if her target’s Health is still below 30%. It is hard to decide which Trait is better for Mayla. If she chooses Undaunted trait her summon will be much stronger but if she chooses Warforged she will be able to use healing almost every turn.

Mayla is a 2-Weapons Hero with AoE healing which is a very powerful combination. As a 2-Weapon Hero, she can do serious harm and at the same time, she can use her healing to grant multiple allies unbelievable sustain. At the top of that, she has the strongest summon in the game who practically cannot be killed. She will be a Top Tier Hero for sure if you improve her to 3stars.


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SCARNEST


This Wildling Warlord’s actions are often worse than the tales carried by his reputation on the battlefield where Scarnest’s brutality knows no bounds.

Scarnest is a Wildling 2-Handed Weapon Hero. He has a range of 1 and can move up to 1 tile.

His active ability is “Dreadful Cleave”. It deals 100% Offense damage to all adjacent enemies, placing [Bleeding] equal to 25% Offense for 2 turns. Ability to strike all adjacent targets is always good but truth to be told the damage inflicted by this skill is not too great to consider it dangerous. [Bleeding] is ok, especially since Scarnest can heal himself by attacking bleeding targets.

Scarnest’s passive ability is “Savage Determination”. It heals Scarnest for 35% Offense when attacking an [Bleeding] enemy. The problem with this ability is because its benefits cannot be used before the third turn of combat and when we know that Scarnest can move only 1 tile per turn we come to the conclusion that the smart opponent can kite him long enough to totally undermine the power of this ability. However, since AI is not that smart this ability can be very powerful especially if you succeed in placing Scarnest against multiple enemies next to him.

“Boundless Cruelty: is Scarnest’s epic ability that is unlocked when he achieves 3 stars. It heals him for 50% Offense when he kills a target. In the combination with “Savage Determination,” this ability can be game-changing in some situations. Healing himself for 85% of Offense is amazing.

Scarnest can choose between Devastating and Undaunted Trait. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases the damage of [Counter Attack] depending on Defense. It also grants him [Armor] equal to up to 50% Defense for 1 turn when performing a [Counter Attack] against an enemy with [Bleeding]. Undaunted Trait increases his Health, Damage, and Damage Reduction and allows him to slightly heal himself after each action. It also heals him for up to 10% of Max Health if an enemy with [Bleeding] ends their turn within range 1 of Scarnest. In my opinion, Scarnest needs as much Offense as he can get and since Devastating Trait offers him more offense it is better for Scarnest although Undaunted Trait has its benefits also.

In theory, Scarnest should be very powerful if his Offense is high enough but in reality, he can’t move more than 1 tile during the entire battle and his active ability causes the same damage as his basic attacks. Because of that, he can’t be compared with some other Heroes who are stronger and can make their teams stronger. In the matter of fact, Scarnest is not even better than some 2-Handed weapon units and that is enough to place him in the lowest Hero Tier.


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Brynden Rivers


Little is known regarding the once Lord Commander. Those who fought by his side recall his great ability in combat, but Brynden kept a tight lip regarding his past.

Brynden Rivers is a Night Watch Archer Hero. He has a range of 2 and can move up to 2 tiles.

“Raven Trap” is his active ability. Brynden places a trap at the target’s position and its adjacent tiles. After the next enemy phase ends, trap activates, dealing 150% Offense damage and inflicting 25% Offense [Bleeding] for 2 turns. It may seem that this ability is useless since enemies can simply move around it but in combat enemies don’t see the trap and they always focus on archer in this case Brynden. If properly placed “Raven Trap” can inflict some serious damage.

“Trail of Blood” is Brynden’s passive ability. It allows him to deal extra damage after attacking a Bleeding enemy that is equal to 10% of the target’s Max Health. This damage is capped at 500% Offense. In short, when Brynden successfully traps an enemy his next attack against that enemy will be devastating.

Brynden’s epic ability is “Plans within Plans. It unlocks when Brynden achieves 3 stars and grants him 1 additional Attack Range, 100% Basic Bonus and 100% Counter Bonus for the first attack in each battle. This ability allows Brynden to open the combat in the best possible way and to focus his first strike that will cause double damage to the most dangerous target in almost any situation.

Brynden can choose between Aggressive and Warforged Trait. Aggressive Trait allows him to heal after each attack, increase his Offense and Critical Rate, and gives him decent Multistrike Chance. Warforged Trait allows him to heal after using an ability and enhance his active ability to deal additional damage to nearby enemies and to heal nearby allies. It also permanently increases Brynden’s damage each time enemy takes [Bleeding] damage. You can choose either of traits but in my opinion, Warforged is more potent.

As an Archer Brynden is ideal for Campaign missions and Arduous Challenges. He is not that good for the Arena because his active ability will not cause damage before the third turn of combat allowing opponents to use their abilities before they die. All in all, Brynden is a decent Hero who uses himself as a bait against his enemies.


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Alvar Spire


First Ranger Alvar is a no-nonsense ranger with strong leadership, a keen mind, and an affinity for the powers from beyond the realms of men.

Alvar Spire is a Night Watch One-Handed Weapons Hero. He has a range of 1 and can move up to 3 tiles (when epic skill is unlocked).

His active ability is “Sweeping Slash”. It deals 200% Offense damage to 1 adjacent enemy and heals Alvar for 100% Offense. This ability is very useful and can be used for both offensive and defensive purposes.

Alvar’s passive ability is “Steadfast Ranger”. It grants him that all his allies have a permanent 10% bonus [Damage Boost] and a 10% bonus [Damage Reduction]. This is ideal for clearing missions where enemies are higher level than yours.

His epic ability is “Lethal Precision”. It grants Alvar permanent 1 bonus Movement pointy and a 10% bonus [Damage Boost]. Having a strong unit that can move 3 tiles is always good and gives you enormous tactical advantages.

Alvar can choose between Devastating and Undaunted Trait. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases his damage depending on Defense. Undaunted Trait increases his Health, allows him to slightly heal himself after each action, and when his Health is below 50% and increases his Damage and Damage reduction. Both Traits are very good for him and you will not make a mistake by choosing any of those Traits.

It is important to mention that Alvar’s passive ability is cumulative with the “Balanced Training” Card so it might be best to use that card for him.

Alvar is the first Hero in the game and everyone will have him leveled up to some point. His leadership skills and ability to sustain a tone of damage makes him ideal for Campaign missions and Challenges. He has no real weaknesses but he is not a Top Tier Hero, to be honest.


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Thosa


She is a cunning and able warrior. Thosa is also a tribe-less Wildling who roams the lands north of the Wall. Her past is shrouded in mystery and does not shy away from allying with the Night’s Watch.

Thosa is a Wildling Dual Weapons Hero. She has a range of 1 and can move up to 2 tiles.

Her active ability is “Debilitating Slash”. It deals 150% Offense damage to 1 adjacent enemy and enemies to its left and right with a 50% chance to perform an extra attack. This ability is not particularly strong if not followed by an extra attack but it can up to 3 enemies which can be decisive in some situations.

Thosa’s passive ability is “Swift Hunter”. It allows her to heal herself for 25% Offense after each attack. It may seem that this ability is very good but in reality, this healing is not very strong and it basically only lowers the potency of the enemy’s counterattack.

Epic ability is “Furtive Maneuvers” and it is unlocked when Thosa achieves 3 stars. It grants her [Stealth] for 1 turn and healing equal to 15% of the lost Health after each Thosa’s action if she is not in the danger zone. “Furtive Maneuvers” is not a game-changing ability and it only works if Thosa is not in range of any enemy including archers. This practically means that [Stealth] cannot be used for offensive purposes because she will not be able to reach her enemies fast enough and that this ability can only buy a little time for Thosa when she is near death.

Thosa can choose between Aggressive and Undaunted Trait. Aggressive Trait increases her Offense, Attack, and Damage. It also grants her additional healing after each attack and permanently increases her critical chance after every action. Undaunted Trait increases her Health, Damage, and Damage Reduction and allows her minor healing after every action. It also revives her upon taking fatal damage once per battle. Aggressive Trait is definitely better for Thosa because you want to build her as a damage dealer and her passive healing with Aggressive Trait is not useless anymore.

Thosa could be very dangerous if you find “On the Hunt” card that grants her almost doubled damage and ability to slow single targets but otherwise she is nothing more than a decent Hero. Dual Weapons Heroes are squishy and must approach their targets becoming open for the attacks in the next turn that can easily kill them and Thosa is not different. However, if you can bring her on 4 or more stars she might be a surprise for your opponents.


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Jon Snow – The Old Bear’s Steward


Under the old Bear’s guidance, the young Night’s Watch recruit, Jon Snow, proves his worth on the battlefield with his daring and effective attacks.

Jon Snow – The Old Bear’s Steward is a Night’s Watch One-handed Weapons Hero. He has a range of 1 and can move up to 2 tiles.

His active ability is “Turn the Tide”. It deals 200% Offense damage to 1 adjacent enemy and gain 25% bonus [Damage Reduction] and 50% bonus [Damage Boost] for 1 turn. This is an ordinary skill that can be very effective if Jon has his assist chance increased because [Damage Boost] will be added to all his assist attacks.

Jon’s passive ability is “Steward’s Resolve”. Each time Jon attacks, all allies will be healed for 10% Offense. This ability grants healing for the entire team but its potency is minimal and will not greatly influence the outcome of the battle.

When Jon reaches 3 stars an epic ability “Brother of the Night’s Watch” will be available. This ability grants him a 50% chance to [Assist Attack]. The ability to assist every second attack is what makes Jon special and without it, Jon is mediocre at best.

Jon can choose between Aggressive and Devastating Trait. Aggressive Trait increases his Offense, Attack, and Damage. It also grants him additional healing after each attack and permanently increases his damage after each attack. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases his damage when performing a [Counter Attack]. It also permanently increases his [Damage Reduction] whenever he receives an attack. Depending on your current needs you can build Jon ether as damage dealer or as Tank. He can be good in both ways but he does not excel in any.

Jon Snow – The Old Bear’s Steward is a decent Hero but truth to be told he can’t be compared with the majority of other Heroes. His mass healing is way too small to be considered as battle-important and the only thing that makes special is his ability to assist attacks of his allies when his epic ability is opened.


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Jon Snow – King in the North


A strong, authentic leader, Jon Snow’s countless victories on the battlefield has his peers recognize him as King in the North.

Jon Snow – King in the North is a North Two-Handed Weapons Hero. He has a range of 1 and can move up to 2 tiles (when an epic ability is opened).

His active ability is “Decisive Strike”. It deals 150% Offense damage to 1 adjacent enemy, plus extra damage equal to 50% of the target’s missing Health capped at 250% Offense. This ability may seem nothing special but when combined with Jon’s passive ability it becomes an unstopping force of destruction against all enemies.

Jon’s passive ability is “Pass the Sentence, Swing the Sword”. It grants him that whenever an enemy is defeated, the cooldown of the “Decisive Strike” is reset and Jon will gain a 60% bonus [Damage Boost] for 1 turn. This practically means that when Jon initially kills an enemy with ”Decisive Strike” he continues to use it in the next turn with almost doubled damage potency which will allow him to basically kill one enemy each turn starting at turn 2. When we know that the damage of “Decisive Strike” is increased depending on the target’s lost Health we realize that Jon can one-shot every injured target during the entire battle starting at turn 2.

When Jon achieves 3 stars, the epic ability “Pathfinder’s Blade” is unlocked. It grants that all allies including Jon have 1 bonus Movement and a 10% bonus [Damage Boost]. This ability is amazing. It gives you a decisive strategical advantage against all enemies except when you fighting against another Jon Snow – King in the North.

Jon can choose between Aggressive and Devastating Trait. Aggressive Trait increases his Offense, Attack, and Damage. It also grants him additional healing after each attack and permanently increases his damage against all enemies whose Health is below 50%. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases his damage when performing a [Counter Attack] depending on his defense. It also permanently increases his [Counter Attack] damage by up to 25%. In my opinion, Jon should go after Aggressive Trait always because you don’t need him to protect your troops – you need him to destroy your enemies with single shots and Aggressive Trait helps him to do that.

Jon Snow – King in the North is definitely a top Tier Hero. All troops under his command will have increased Movement and Damage and he himself is a killing-machine. With Lady of Dragonstone, King of the North is the strongest hero in the game currently and he is King of the Arena for sure.


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Daenerys Targaryen – Breaker of Chains


Driven by her desire to serve justice to those who were oppressed, Daenerys Targaryen, Breaker of Chains, guides her army to freedom using her acute leadership.

Daenerys Targaryen – Breaker of Chains is a Crownlands Polearms Hero. She has a range of 1 and she can move up to 2 tiles.

Her active ability is “Fierce Command”. It heals 1 ally for 110% Offense and makes it take another action this phase. This is supporting ability and it is the greatest healing currently available. Ability to grant an ally another attack with full health is always good.

Daenerys’ passive ability is “Aura of Power”. It grants that all allies gain permanently gain a 20% bonus [Damage Boost]. This is also a supportive ability that helps your team in general.

When she reached 3 stars, an epic ability “Renewed Purpose” is unlocked. It heals an ally for 15% Daenerys’ Offense whenever an ally ends an action. This healing is minor but when combined with all other healings it might be helpful.

Daenerys can choose between Undaunted and Warforged Trait. Undaunted Trait increases her Health, Damage, and Damage Reduction and allows her minor healing after every action. It also increases the healing of the Daenerys’ passive ability by 2% of her max Health. Warforged Trait allows her to heal after using an ability and enhance her active ability to deal additional damage to nearby enemies and to heal nearby allies. It also reset the cooldown of the active ability at the start of each turn if the Health is below 10%. As all heroes whose abilities are more important than their basic attacks, Daenerys also benefits the most from Warforged Trait.

Because of her fully healing skill-set, it is best that she is equipped with a card that allows her to heal allies even further and that is naturally Healing Salve card.

Daenerys Targaryen – Breaker of Chains is very squishy and her attacks are mediocre at best. However, her ability to provide the team with incredible sustain cannot be overlooked. She is ideal for missions where you need extra healing to survive but other than that she is practically useless because with her you have drastically decreased damage even when we count the additional [Damage Boost] she grants to all allies. For Arena, she is almost useless because of that. Nevertheless, Daenerys Targaryen – Breaker of Chains could be very important when combined with units who are maximally leveled and whose gear is above Lvl. 150 because her healing will be important then since those units will not be killable fast but at this point, she must be placed in Tier 3.


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Daenerys Targaryen – Lady of Dragonstone


As her influence grows, Daenerys’ ability to channel the fire in her heart through her people leads her to perform great feats of war.

Daenerys Targaryen – Lady of Dragonstone is a Crownlands Polerams Hero. She has a range of 1 and she can move up to 2 tiles.

Her active ability is “Dracarys”. The Dragon comes out of the sky to cause 150% Offense damage to the primary target and all other targets within the range of 2, inflicting 35% Offense [Burning] for 2 turns. This ability is simply devastating. If you lure your enemies to be within the range of the skill you will be able to kill the entire enemy team with just one click.

Daenerys’ passive ability is “Fervant Devotion”. At the end of each enemy phase, deal 25% Offense damage to all [Burning] enemies. This ability is nothing special because the damage is minimal but when combined with all possible damage over time bonuses it could be very important.

Her epic ability is “Blood of the Dragon. It is unlocked when Daenerys achieve 3 stars and it grants that whenever a character, ally or foe, suffer [Burning after taking an action, Daenerys will be healed for 29% Offense. This healing is not big but it could provide Daenerys decisive sustain in times of need.

Daenerys can choose between Undaunted and Warforged Trait. Undaunted Trait increases her Health, Damage, and Damage Reduction and allows her minor healing after every action. It also grants her a 10% bonus [Damage Boost] at the start of each phase if her health is below 50%. Warforged Trait allows her to heal after using an ability and enhance her active ability to deal additional damage to nearby enemies and to heal nearby allies. It also grants a 10% bonus Ability Damage until the end of combat whenever Daenerys uses an ability (stackable). Since Daenerys Targaryen – Lady of Dragonstone’s main strength is her “Dracarys” ability choosing Warforged is an obvious course of action.

When we talk about best Cards for Lady of Dragonstone it is important to say that cards which further increase her Offense or Burning effect are best for her. Those cards are Rain of Arrows, Offensive Training, and Lead the Charge.

Daenerys Targaryen – Lady of Dragonstone is a Top Tier Hero because of her overpowered active ability that can utterly destroy the entire enemy team in a second. She can be used in literally every segment of the with great success but she is particularly effective in the Arena Offense. Daenerys needs all the Offense she can get and it is of utmost importance that her Offense is your first priority. All cards or Traits that can improve it should be used and maximized immediately. Along with the King of the North, she is the best Hero in the game currently.


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Dramon Blackwood


Brash but honest, Dramon joined the Night’s Watch as part of Bloodraven’s elite archer unit, the Raven’s Teeth. Despite his cavalier attitude, Dramon is a reliable warrior.

Dramon Blackwood is Night’s Watch Archer Hero. He has a range of 2 and can move up to 2 tiles.

His first ability is “Pinning Shot”. It deals 200% Offense damage to 1 enemy within range 2 and inflicts [Root] for 1 turn. This ability is quite ordinary but it can stop the enemy from moving for 1 turn which can be very important in some situations.

Dramon’s passive ability is “Deadly Precision”. It deals 50% Offense extra damage when attacking an enemy with less than 50% max health. This is cumulative with Dramon’s “Pinning Shot” meaning that he can instantly kill with his ability anyone who is under 50% Health and that is amazing for sure.

When Dramon reaches 3 stars his epic ability “Counteraction” is unlocked. In increases his [Multistrike] chance by 25%. Chance to have an extra attack is always good and most importantly it is cumulative with Remorseless Card which can allow you to further increase your [Multistrike] chance.

Dramon can choose between Aggressive and Warforged Trait. Aggressive Trait allows him to heal after each attack, increase his Offense and Critical Rate. It also permanently increases his Offense by up to 15%. Warforged Trait allows him to heal after using an ability and enhance his active ability to deal additional damage to nearby enemies and to heal nearby allies. It also permanently increases Dramon’s ability damage by up to 25%. In my opinion, increasing the potency and the critical chance of Dramon’s basic attack is more important than improving his ability therefore I suggest Aggressive Trait for him.

Dramon is a very reliable Damage Dealer who can withstand serious damage even he is an archer. By completing main Campaign Story, you will be able to get him on 4 stars which will make him potentially your strongest asset along with Alvar at least in the beginning. Dramon can fulfill all your initial needs easily but he can’t be compared with Top Tier Heroes.


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Relina Snow


A strong and clever warrior, Relina was once the bastard of a Wolfswood lord but her mother’s untimely death pushed her to escape and start her new life north of the Wall.

Relina Snow is a Wildling Dual Weapons Hero. She has a range of 1 and can move up to 2 tiles.

Her active ability is “Survivor’s Strike”. It deals 150% Offense damage to 1 enemy within range 2 with a 50% chance to perform an extra attack. This is a pretty weak active ability but it can hit enemies at a safe distance. Other than that is nothing special.

Relina’s passive ability is “Swift Hunter”. It allows her to heal herself for 25% Offense after each attack. It may seem that this ability is very good but in reality, this healing is not very strong and it basically only lowers the potency of the enemy’s counterattack.

Her epic ability is “Wolfswood Resolve”. This ability is unlocked when Relina reaches 3 stars. At the end of each ally phase, it damages enemies within range 2 for 10% of their lost Health capped at 50% offense. This ability causes minimal damage to all nearby enemies unless they are near death when it can finish them off before they act.

Relina can choose between Devastating and Warforged Trait. Devastating Trait increases her Defense, Damage Reduction, and Resolve and additionally increases her damage depending on Defense. It also grants [Armor] equal to 10% Defense for 1 turn to all allies within the range of 1. Warforged Trait allows her to heal after using an ability and enhance her active ability to deal additional damage to nearby enemies and to heal nearby allies. It also grants her up to 50% Offense healing after using an ability. Both traits have their cons and pros but in my opinion melee character should have as much sustain as possible therefore I suggest using Devastating Trait for Relina.

Relina is similar to Thosa in many aspects with 1 big difference – Thosa active ability is much better. There is no easy way of improving Relina therefore when we measure all facts we come to the conclusion that she is the Hero you don’t want to invest in. She has some virtues but overall she belongs in the group of the weakest Heroes in the game currently.


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Jaime Lannister


A cunning and ruthless battle commander, Jaime Lannister uses his triumphant past on the battlefield, along with sly tactics, to lead his troops to victory.

Jaime Lannister is a Westerlands One-Handed Weapons Hero. He has a range of 1 and he can move up to 2 tiles.

His active ability is “Calculated Strike”. It deals 300% Offense damage to 1 adjacent enemy. This is a simple-forward skill with the only difference of being 50% stronger than other single-target abilities. However, Jaime’s Offense cannot be too great so this ability will not be as potent as you would expect.

Jaime’s passive ability is “Lion Roar”. After taking an action, Jaime deals 25% Offense damage to all enemies. The damage of this ability is minimal but after 4 turns its cumulated damage on all enemies is equal to 1 Jaime’s basic attack.

When upgraded to 3 stars Jaime unlocks his epic ability “Read the Field”. It grants him that at the start of each ally phase, all enemies within the range of 2 are under the effect of [Mark]. All enemies with [Mark] receive more damage from Jaime equal to 20% of Jaime’s Offense.

Alvar can choose between Devastating and Undaunted Trait. Devastating Trait increases his Defense, Damage Reduction, and Resolve and additionally increases his damage depending on Defense. It also grants [Armor] to all allies within the range of 2 at the start of each ally phase, which is equal to 10% of Jaime’s Defense and lasts 1 turn. Undaunted Trait increases his Health, allows him to slightly heal himself after each action, and when his Health is below 50% and increases his Damage and Damage reduction. It also grants that Jaime’s basic attacks and Abilities deal extra damage equal to up to 15% of Jaime’s Max Health. Devastating Trait is generally better, but since Jaime can obtain exclusive Lion’s Charge card during the Event, that grants increased damage to all attacks proportional to his Max Health it is obvious that Undaunted Trait will have great synergy with that card. So, if you have obtained Lion’s Charge you should use Undaunted Trait, otherwise use Devastating Trait.

Jaime Lannister is a decent Hero who can act as a Protector of your team. If properly geared and maximized, he can even be a good damage dealer but in reality, his damage can’t be compared with some other Heroes, especially Top Tier Heroes. Jaime can be used in all game segments but he doesn’t excel in any. All in all, I expected more from mighty Jaime Lannister.


got units guides and tips

Game of Thrones Beyond the Wall Units information…


FAST LINKS:

North:

Riverlands

The Vale:

Westerlands:

Crownlands:

The Reach:

Stormlands


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Champion of Winter


A Northern warrior who fights well alongside fellow Northerners. The Champion’s greatsword makes them excellent at finishing blows.

Champion of Winter is a North 2-Handed Weapon unit. He has a range of 1 and can move across the entire battlefield if he has Gold grade.

His active ability is “Paragon of Justice”. It deals 200% Offense damage to 1 adjacent enemy and grants a 50% bonus [Damage Reduction] for 1 turn.

His passive ability is “Northern Leadership”. When an ally Northern Unit ends their action, they gain 20% Offense [Recovery] for 2 turns if their Health is below 50%.

“The North Remembers” Champion of Winter’s epic ability that is unlocked when he reaches Gold Grade. Each time an ally (except Champion of Winter) is attacked during an enemy phase, Champion of Winter gains 1 bonus Movement and 22% [Damage Boost] for 1 turn.

Champion of Winter is definitely one of the best units in the game not only because he is easiest to improve but because when he is fully improved his movement and damage is increased every time his ally is attacked. That ability can be so powerful that you will gain the impression that no other Unit or Hero can cause the damage Champion of Winter can. Obviously, he works best with Northern units because of his passive. in my opinion, he needs as much Offense as possible therefore I suggest that you equip him with the “Mark of Assassin” Trait cards.


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Winterfell Rider


A balanced mounted fighter from the harsh North that is skilled in the offense, defense, and mobility.

Winterfell Rider is a North Cavalry unit. He has a range of 1 and can move up to 3 tiles.

Active ability is “Piercing Assault”. It deals 300% Offense damage to 1 adjacent enemy. This ability will also damage this Unit for 10% of his current Health.

His passive ability is “Regroup”. At the start of each enemy phase, gain a 30% bonus [Damage Reduction] for 1 turn or until he is attacked.

Winterfell Rider’s epic ability is “The Pack Survives” and it is unlocked when Gold Grade is reached. After taking an action, heal self for 12% Max Health if Health is below 50%.

Winterfell Rider is practically a Mounted Tank. His damage output is mediocre but he can sustain an enormous amount of damage. He has a special synergy with Champion of Winter who allows him to have significantly greater healing after taking an action and when his health is below 50%. Because of his passive ability Winterfell Rider benefits the most from “Mark of the Focused” Trait that can improve his [Damage Reduction] even further but he can also improve his auto-healing if using “Mark of the Sept” Trait.


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Wolfswood Ranger


Highly adaptable, this ranged fighter has the unique ability to summon a wolf to cause chaos in the enemy ranks.

Wolfswood Ranger is a North Archer Unit. He has a range of 2 and can move up to 2 tiles.

His active ability is “Ranger’s Strike”. It deals 200% Offense damage to 1 enemy within range 2.

His passive ability is “Direwolf Familiar”. At the start of the battle, he summons a Direwolf Familiar. The Familiar inherits 80% of the summoner’s Health, 100% of Defense, and 60% of Offense.

“Lone Wolf” is Wolfswood Ranger’s epic ability that is unlocked when he achieves Gold Grade. It allows him to gain a 20% bonus [Damage Boost] at the start of each ally phase if there are no allies except the Direwolf Familiar within the range of 2.

Wolfswood Ranger doesn’t have many advantages except the fact that he can summon a Wolf. His damage output is decent since he is an Archer but he can reach his full potential only while acting alone with a wolf at least 2 tiles away from his allies. This may seem risky but in reality, Wolf Familiar can buy enough time for Wolfswood Ranger to successfully prevail against any target of his strength. Also, his defensive capabilities are better than the majority of other Archers which gives him enough versatility to be considered as a very useful unit. As all Archers, Wolfswood ranger benefits the most from multi-strike chance, therefore, he should be equipped with “Mark of the Swift” Trait.


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BEAR ISLAND BRAWLER


The ferocity of Bear Island’s few inhabitants come through in this fighter, able to both stun and damage enemies through armor.

Bear Island Brawler is a North One-Handed Weapons unit. HE has a range of 1 and can move up to 2 tiles.

“Grizzly Swing” is his active ability. It deals 200% Offense damage to 1 adjacent target and has a 50% chance to inflict [Stun] for 1 turn.

“Shield Breaker” is his passive ability. It allows him to cause 50% Offense extra damage against Shields units (“Defensive” type)

Bear Island Brawler’s epic ability is “Ferocity of the Bear” and it is unlocked when he earns Gold Grade. It grants him a 25% chance to inflict [Stun] for 1 turn after each attack.

Bear Island Brawler is a simple-forward fighter who has a chance to cause [Stun] with each strike and who inflicts increased damage against enemy tanks. The chance of placing [Stun] is 25% with basic strikes and 50% with the ability. This chance can be increased if abilities are upgraded but basically every second ability use and every fourth attack places [Stun] on the enemy. With Bear Island Brawler you will want to attack enemies with full Health because you don’t want to waste [Stun] on targets who will be killed with your attack. Because of that fact, the best Trait Card for Bear Island Brawler is definitely “Mark of the Bear”. All in all, Bear Island Brawler is a decent unit that can be an ideal solution for some Missions with a lot of Tanks.



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Raventree Elite


This archer specializes in dealing bursts of ranged damage with their exceptional skill in drawing and reloading arrows.

Raventree Elite is a Riverlands Archer Unit. He has a range of up to 3 (Gold Grade) and can move up to 3 tiles.

Active ability is “Voley of Arrows”. It deals 125% Offense damage to 1 enemy within a range of 3, and all enemies adjacent to them.

His passive ability is “Force of the River”. All Riverlands allies gain 10% bonus [Damage Boost] at the beginning of each ally phase. It lasts until the end of a battle or they are attacked. This bonus is stackable.

Raventree Elite’s epic ability is Raven’s Quarry and it is unlocked when he achieves Gold Grade. Ravenrtree Elite gain 1 more Attack Range, 100% Basic Bonus and 100% Counter Bonus for the first attack in each battle.

Raventree Elite is the first Archer in the player’s roster and it highly possible that he will be the strongest Archer in everyone’s team for a long period of time. This Archer has very good damage potential especially when he reaches Gold Grade and can open the battle with double damage at the range of 3. His Active ability is mediocre at best but it can be useful sometimes when you need AoE to finish near-death targets at distance. Raventree Elite has a special synergy with Riverlands Veteran whose damage can be significantly increased during the battle if he avoids being attacked. To increase his initial double-damage attack it is best to use “Mark of the Bear” Trait but if you want to increase his overall damage output you should use “Mark of the Swift” or “Mark of the Assassin”.


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Riverlands Veteran


This ranged fighter can hold their own on the front lines, assaulting approaching enemies with arrows and melee attacks.

Riverland Veteran is Riverlands Archer unit. He has a range of 2 and can move up to 2 tiles.

His active ability is “Sure Shot”. It deals 150% offense damage to all enemies in a straight line.

His passive ability is “Steady Aim”. It allows him that at the start of each ally phase, he gains 20% bonus [Damage Boost] until he moves or takes action.

Riverlands Veteran’s epic ability is “Combat Experience” and it is unlocked when Riverlands Veteran reaches Gold Grade. It increases his [Assist Attack] chance by 35%.

Riverlands Veteran is nothing special. His active ability can be useful only in rare situations when he can target more than 2 targets. The [Damage Boost] available to him is usable only if he doesn’t move, meaning that he must stand in one place if he wants to have increased damage (that allows his enemies to approach him). Because of that fact, Riverlands Veteran has increased [Assist Attack] chance but he can exploit that only with melee attacks and we all know the power of Archer’s melee strikes. He has a special synergy with Raventree Elite who can improve his damage output significantly. The best traits for Riverlands Veteran are “Mark of the Swift” and “Mark of the Assassin”. All in all, there are much better Archers in the game currently.


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Riverlands Wayfarer


The Riverlands has survived many conflicts over the ages, so this fighter has the training to deal damage back to the enemy in brutal ripostes.

Riverlands Wayfarer is a Riverlands Shields unit. he has a range of 1 and can move up to 2 tiles.

His active ability is “Challenge”. It deals 150% Offense damage to 1 adjacent enemy and has a 100% chance to [Taunt] the target for 1 turn.

His passive ability is “Reprisal”. Every time Riverlands Wayfarer is attacked, he deals 25% Offense damage to attacker besides his normal Counter Attack.

“Daunting Presence” is Riverlands Wayfarer’s epic ability that is unlocked when he achieves Gold Grade. It grants him a 10% bonus [Damage Boost] for 1 turn per each unit that ends their action adjacent to him. This is stackable.

Riverlands Wayfarer is a Tank who can seriously harm all opponents who are attacking him. Like all Tanks, his defensive attributes are emphasized but unlike most of them, he can also cause serious damage. To be fully effective he must be in midst of enemy ranks forcing them to focus on him only. He can survive long enough that her allies punish enemies softened with his ripostes and empowered Counterstrikes. Best Traits for him are “Mark of the Stoic” or “Mark of the Justicar”. However, if you want to improve his sustain it is best to use “Mark of the Balance”. Riverlands Wayfarer is definitely one of the best Tanks in the game, if not the best.


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Knight of the Trident


This skirmishing knight can harass and slow enemies to delay them from reaching lightly armored allies.

Knight of the Trident is a Riverlands Cavalry unit. He has a range of 1 and can move up to 3 tiles.

His first skill is “Spear Thrust”. It deals 150% Offense damage to 1 adjacent enemy and inflicts [Root] for 1 turn.

His passive ability is “Evasive Maneuvers”. It heals him for 25% Offense when he is attacked from range 2 or further.

Knight of the Trident’s epic ability is “Preemptive Strike” and it is unlocked when he achieves Gold Grade. On each [Counter Attack], it deals 25% Offense extra damage and have 50% chance to inflict [Slow].

Knight of the Trident is another mounted Tank. His damage output is mediocre at best, but if built properly his every Counter-Strike can be devastating. He also has increased survivability against ranged attacks which is especially effective when he charges into enemy ranks alone. His active ability is not that powerful because his Offense is not that great but [Root] debuff can remove enemy unit form combat for 1 turn. Because of his epic ability, it is obvious that he will benefit the most from “Mark of the Stoic”. Knight of the Trident doesn’t help you as a damage dealer – he buys time for your other units and prevents enemies from taking strategical advantage.


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Knight of the Vale


The Defense of the Vale is legendary and this knight reflects that with their ability to redirect enemy attention and deal damage at range.

Knight of the Vale is the Vale Cavalry unit. He has a range of 1 and can move up to 3 tiles.

His active ability is “Phalanx”. It allows him to charge in a straight line up to range 3. Then he stops and deals 200% Offense damage to the first enemy in the path.

His passive ability is “Skyward”. All Vale allies deal extra damage equal to 25% of Knight if the Vale’s Offense to enemies with [Taunt].

Knight of the Vale’s epic ability is “Upper Hand” and it is unlocked when he earns Gold Grade. It grants him a 50% chance to [Taunt] the target for 1 turn when actively attacking.

Because of his active ability, Knight of the Vale can move from one side of the screen to another in 1 turn which allows him to pick his targets depending on the situation on the battlefield. He has increased defensive capabilities but his attacking potential is not very good. His full potential is reached only when his epic ability is unlocked because then he practically marks his targets to be punished by other Vale party members who will have significantly increased damage against those targets. It is true that the Taunt chance is only 50% but when he places Taunt on the unit that unit will be literally erased from the battlefield. Since he only increases the damage for the Vale units he is not that versatile as some other Cavalry units. He needs all the defense he can get therefore it is best to equip him with “Mark of the Balance” or “Mark of the Focused”.


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Snakewood Scout


Dealing in the medicines from deep within the Snakewood Forest, this Vale rogue can restore massive amounts of health if protected.

Snakewood Scout is the Vale Archer unit. He has a range of 2 and can move up to 2 tiles.

His active ability is “Refreshing Draught”. It heals 1 ally within range 2 and all allies adjacent to it for 75% Offense.

His passive ability is “Keep Hope Alive”. It allows him that after taking action, heal all allies for 10% Offense.

Snakewood Scout’s epic ability is “Herblore” and it is unlocked when he earns Gold Grade. After taking an action, have a 25% chance to inflict 25% Offense [Poison] on all enemies within range 2 for 2 turns.

Snakewood Scout is the best healer unit in the game. He needs as much Offense as possible to improve his healing capabilities. His damaging potential is decent although he has no attacking abilities except “Herblore” that is not very dangerous, to be honest. His healing potential can be used in almost any team so if you chose to improve the sustenance of your team at the cost of damage output, Snakewood Scout is the right unit for you. The best trait for him is definitely “Mark of the Healer” because it will improve his already high healing potential.


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Hill Tribes Barbarian


An unconventional fighter that can easily reach the enemy’s back rows and cause havoc there.

Hill Tribes Barbarian is the Vale 2-Handed Weapons unit. He has a range of 1 and can move up to 1 tile.

His active ability is “Reckless Leap”. It allows him to leap to 1 enemy within range 3 and then deal 100% Offense damage to all adjacent enemies.

His passive ability is “Berserker”. It grants him a 20% bonus [Damage Boost] for 1 turn when attacked. This is stackable.

“Stone Resolve” is Hill Tribes Barbarian’s epic ability that is unlocked when he achieves Gold Grade. It grants him a 50% chance to [Taunt] adjacent enemies for 1 turn at the end of his action.

“Reckless Leap” allows Hill Tribes Barbarian to quickly enter the combat regardless of his minimal movement range. However, this ability has the strength of basic attack therefore it can’t cause too much damage. Hill Tribes Barbarian’s main advantage is his ability to have increased damage depending on the number of enemies that attack him. In combination with his epic ability that has a chance to place [Taunt] on all adjacent opponents, it can be very effective especially when he in the same team with Knight of the Vale who increases damage against targets with [Taunt]. If you chose to rely on Hill Tribes Barbarian, you will want him to take as many attacks as possible therefore the best Trait for him is “Mark of the Balance” or “Mark of the Sept”. Hill Tribes Barbarian cannot be compared with Top Tier units but he definitely can be very useful.


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Protector of the Vale


In the spirit of the Vale, the Protector is a defender above all else and has an extreme focus on reducing damage at the cost of dealing it.

Protector of the Vale is the Vale Shields unit. He has a range of 1 and can move up to 2 tiles.

His active ability is “Aegis”. It grants him [Armor]equal to 20% max Health for 1 turn and has a 75% chance to [Taunt] each adjacent enemy for 1 turn.

His passive ability is “Warden”. It grants him a 20% bonus [Damage Reduction] fro 1 turn when attacked.

Protector of the Vale’s epic ability is “Vitality”. It grants him healing equal to 10% of the lost health after taking action.

Protector of the Vale is a Tank in the true meaning of that word. He has no attacking capabilities what so ever and all his abilities are made for just one purpose – to reduce the amount of the incoming damage. If you succeed in forcing the majority of the opponents to focus on Protector of the Vale you will be in a very good position but if they ignore him he will be practically useless. Lack of any supporting abilities that could strengthen the allies makes him even less desirable. Nevertheless, if he is properly built he can be really hard to kill which can be very useful in some Story missions. He should be equipped with either “Mark of the Balance” or “Mark of the Focused” for increased survivability but if you want to improve his ridiculous damage you should use “Mark of the Assassin”.


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Knight of the Rock


A heavy swordsman focused on carving a path through enemy defenders with all the superior training that gold can buy.

Knight of the Rock is a Westerlands One-Handed Weapons unit. He has a range of 1 and can move up to 2 tiles.

His active ability is “Ruthless Rush”. It deals 200% offense damage plus extra damage equal to 10% of target’s Max Health to 1 adjacent enemy, capped at 100% Offense.

Passive ability is “Roar of the Lion”. It grants that all Westerlands allies gain [Armor] equal to 10% of Knight of the Rock’s Offense at the beginning of each enemy phase for 1 turn.

Knight of the Rock’s epic ability is “Momentum” and it is unlocked when he earns Gold Grade. At the start of each ally phase, if he has [Armor], he gains a 30% bonus [Damage Boost].

Knight of the Rock is a decent unit that can cause medium damage and provide his Westerlands allies with extra survivability. His defense is good and he can have significantly higher damage if he is not attacked in the previous turn. “Ruthless Rush” is cumulative with “Mark of the Assassin” Trait which allows Knight of the Rock to inflict enormous damage with his active ability if that Trait is equipped. Knight of the Rock is definitely not a Top Tier unit but he can be very dangerous in a well-balanced team.


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Roaring Commander


This former Westerlands commander brings leadership and tactics to the battlefield, supporting allies in whatever they fight in.

Roaring Commander is a Westerlands One-Handed Weapons unit. He has a range of 1 and can move up to 2 tiles.

“Cunning Command” is his active ability. It grants 1 ally with [Armor] equal to 150% Offense, which lasts until his next action ends.

“Lion’s Pride” is his passive ability. At the start of each enemy phase, all allies within range 2 have a 20% bonus [Damage Reduction].

Roaring Commander’s epic ability is “Dominance” and it is unlocked when he earns Gold Grade. It heals each ally for 35% Offense if they end their action with Armor.

Roaring Commander is a Support unit that has average defensive and offensive attributes. He provides significant [Damage Reduction] to all nearby allies and can heal allies with [Armor]. This healing is not big and in reality, only affects units who are under the effect of “Cunning Command” ability because units who gained [Armor] from other sources will most likely lose their armor after the attack unless they are ranged unit. This suggests that Roaring Commander has a special synergy with Knight of the Rock but truth to be told this duo is not that dangerous. Lack of any attacking ability makes Roaring Commander almost harmless against enemies of the same power. As a Support unit, he needs “Mark of the Healer” Trait that will further improve his supporting abilities. All in all, the supporting abilities he provides are not good enough to replace the lack of damage that appears when he is on the battlefield.


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Westerlands Crossbowman


A lightly armored archer trained with a quick reloading crossbow, able to deal bursts of ranged damage at the cost of defense.

Westerlands Crossbowman is a Westerlands Archer unit. He has a range of 3 and can move 1 tile only.

“Rapid Fire” is his active ability. It deals 150% damage to 1 enemy within range 3 with a 50% chance to perform an extra attack.

“Ambition” is his passive ability. This unit reduces its Movement by 1 but increases its Range to 3. The chance to [Multistrike] is increased by 25%

Westerlands Crosbowman’s epic ability is “No Quarter” It grants him extra damage equal to 25% Offense when attacking any target at range 3.

Westerlands Crossbowman has the highest potential Offense of all units in the game. This comes at the cost of his defense and movement but since he has a range of 3 he can easily focus on any target on the battlefield without fear of being engaged. He can also target other Archers without fear of retaliation because his range is higher. At the top of that, he has [Multistrike] chance without Traits. If you equip him with “Mark of the Swift” traits his [Multistrike] chance will be 40% which is amazing. However, he needs protection from Cavalry units and he is not an ideal solution for battles where enemy surrounds you. If you need a true damage dealer who will grant you dominance in the Arena, Westerlands Crossbowman is the right choice for you.


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Westerlands Goliath


A slow but incredibly powerful attacker from the rocky cliffs of the Westerlands, this fighter can survive amidst enemy ranks.

Westeralnds Goliath is a Westerlands 2-Handed Weapons unit. He has a range of 1 and can move 1tile only.

“Howling Rage” is his active ability. It deals 200% Offense damage to 1 adjacent target and 100% Offense damage to the enemies to the target’s left and right.

“Inevitable Doom” is his passive ability. Once per battle, if this unit is going to take lethal damage, he first heals himself for 10% max Health and gains [Invulnerability] for 1 turn.

Westerlands Goliath’s epic ability is “Terrifying Presence” and it is unlocked when he reaches Gold Grade. After taking an action, inflict [Slow] on adjacent enemies and has a 50% chance to deal them damage for 5% of their lost Health.

Westerlands Goliath is very slow but when he reaches enemy ranks he brings havoc and destruction. His Offensive and Defensive attributes are amazing and he cannot be killed immediately. Instead, he gains [Invulnerability] and minor healing which can be decisive in battles against enemies of the same or greater power. His active ability is AoE cleave like his basic attack which can be especially effective against already injured targets. All enemies around him are affected with [Slow] and they cannot use their speed to avoid him and focus on squishier targets in the rear. If you want to further increase his survivability you should use “Mark of the Sept” but if you want to increase his lethality “Mark of the Wolf” is the better choice. Westerlands Goliath could be really dangerous but his slowness prevents him to be considered as Top Tier unit.


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Targaryen Knight


A well rounded Targaryen fighter from the Crownlands, this knight excels at both offense and defense.

Targaryen Knight is a Crownlands Shields unit. He has a range of 1 and can move up to 2 tiles.

His active ability is “Intimidate”. It deals 100% Offense to all adjacent enemies with a 50% chance of inflicting [Stun] for 1 turn.

His passive ability is “Scaled Armor”. It grants him a Defense bonus equal to 20% Offense.

“Shield Mastery” is his epic ability that is unlocked when he earns Gold Grade. It grants him a 50% chance to use his Shield when attacking and deals extra damage equal to 50% Defense.

Targaryen Knight is a versatile unit that can be used in almost any team. This unit has significantly increased offensive and defensive attributes but cannot cause damage greater than the damage of his basic attacks. It is important to say that his basic attacks cause enormous damage since both defense and offense are counted in its power. His active ability strikes all around him and has a decent chance to stun some of the targets. On the other hand, Targaryen Knight is a Shields unit that can’t taunt his opponents and cannot support his team by any means except being on the battlefield. All in all, Targaryen Knight doesn’t have any disadvantages but doesn’t have many advantages either.


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Flee Bottom Cutthroat


With all the elusiveness needed to survive the streets of King’s Landing, this rogue uses stealth and high damage to cripple enemies.

Flee Bottom Cutthroat is a Crownlands 2 Weapons unit. He has a range of 1 and can move up to 2 tiles.

“Smoke Bomb” is his active ability. It deals 110% Offense damage to all adjacent enemies and grants [Stealth] for 1 turn.

“Opportunist” is his passive ability. While Flee Bottom Cutthroat is in [Stealth], his basic attacks deal 50% Offense extra damage.

Flee Bottom Cutthroat’s epic ability is “Leave No Trace” and it is unlocked when he earns Gold Grade. At the beginning of each enemy phase, if he is outside of the Danger Zone, he gains 50% Offense [Recovery] and [Stealth] for 1 turn.

If properly used, Flee Bottom Cutthroat can be a killing machine. He is very squishy but his significantly increased Offense and ability to go in stealth and get self-healing whenever he is out of Danger Zone makes him very dangerous. The only problem is returning from outside of the Danger Zone since often you will be away enough to fail to exploit the benefits of [Stealth] in the next turn. On the other hand, if he skips the first turn he will be in Stealth for the next 2 turns and he will be able to unleash his attacking salvo without problems. Flee Bottom Cutthroat is good only when controlled by a player so you should avoid using him in Arena Defense. The most useful Trait for him is definitely “Mark of the Thief” although he could use “Mark of the Swift” as well.


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Red Keep Alchemist


Rejected from the Alchemist’s Guild, this unique fighter brings both fire and fury to a melee or ranged battle.

Red Keep Alchemist is a Crownlands Archer unit. He has a range of 2 and can move up to 2 tiles.

His active ability is “Throw Wildfire”. It deals 100% Offense damage to 1 enemy at range 2 and the enemies adjacent to the target. Each hit also inflicts 25% Offense [Burning] for 2 turns.

His passive ability is “Unstable”. It grants him that when attacking an [Burning] enemy, triggers an explosion that deals 25% Offense damage to that enemy and other enemies adjacent to it.

“Burning Embers” is Red Keep Alchemist’s epic ability that is unlocked when he achieves Gold Grade. Whenever a character is defeated, ally or foe, it deals 25% Offense damage to enemies adjacent to that character.

Red Keep Alchemist can inflict almost the same amount of damage with his ranged attacks and melee attacks. The problem is because that damage is not too great and the damage from Burning effects is symbolic at best. It must be said that Red Keep Alchemist is tougher than most other Archers but that doesn’t help him much. Also in some situations when you have multiple stacking Burning effects (using Daenerys for example) and some other AOE effects like “Rain of Arrows” card, the cumulative damage of all sources can be big enough to decisively influence the outcome of the battle. Since Red Keep Alchemist is a damage dealer in his nature he needs all the extra damage he can get so using the “Mark of Assassin” is the obvious choice for him.


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Blackwater Scoundrel


This scoundrel will do anything to win and it shows in their flexibility as a fighter and a rogue.

Blackwater Scoundrel is a Crownlands One-handed Weapons unit. He has a range of 1 and can move up to 2 tiles.

“Leg Sweep” is his active ability. It deals 150% Offense damage to 1 adjacent target and those to its left and right and it has a 50% chance to inflict [Root] on each target.

“Pragmatic Tactics” is his passive ability. It allows him to inflict 10% [Vulnerability] on each [Counter Attack].

Blackwater Scoundrel’s epic ability is “Fade Away” and it is unlocked when he reached Gold Grade. It allows him to heal for 50% Offense after every action.

Blackwater Scoundrel is a very powerful unit that has increased Offense at the cost of his survivability. When we know that he can heal himself after every action offensive or defensive, this lack of defense is not that important. His active ability is very useful and can prevent moving of multiple units which can buy enough time for Blackwater Scoundrel to fully regain his Health lost in the close engagement. On top of that whoever attacks him is affected with [Vulnerability] debuff that significantly decreases Defense of the attacker. Blackwater Scoundrel can use “Mark of the Sept” for increased survivability or “Mark of the Wolf” for increase lethality. He is definitely a Top Tier unit.


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Gallant Guardian


This Defender is trained to hold their ground against knockbacks and enemy charges, showing courage in the face of intense danger.

Gallant Guardian is the Reach Shields unit. He has a range of 1 and can move up to 2 tiles.

His active ability is “Endure”. It [Taunt] 1 adjacent enemy for 1 turn then heal Gallant Guardian by 20% of his Max Health.

His passive ability is “Stand Guard”. At the end of each ally phase, he gains a 30% bonus [Damage Reduction] for 2 turns or until he moves.

“Gallantry” is Gallant Guardian’s epic ability and it is unlocked when he earns Gold Grade. Whenever he is attacked there is a chance to reduce the cooldown of “Endure” by 1 turn and get 10% Offense [Recovery] for 2 turns.

Gallant Guardian is the Tank in the right meaning of that word. His offensive capabilities are minimal but he can endure more than any other unit in the game. If enemies focus on him there is a big chance that the battle will be won. However, the lack of any serious damage makes him less desirable than the majority of other units although he can be more useful for some Challenges more than the best damage dealers in the game. Gallant Guardian should use either “Mark of the Sept” or “Mark of the Focused” for increased sustain. He may not be a Top Tier unit but Gallant Guardian has everything you need from the Tank.


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Arbor Bard


Driven by the potency of the renowned Arbor wine, this bard plays a powerful part in keeping ally units going on the battlefield.

Arbor Bard is the Reach Archer unit. He has a range of 2 and can move up to 2 tiles.

“Embolden” is his active ability. It heals 1 ally within range 2 and all allies adjacent to them for 55% Offense. It also grants them 27.5 Offense [Recovery] for 2 turns.

“Inspiring Presence” is his passive ability. It grants 20% [Damage Boost] for 1 turn for all allies within range 2 at the start of each ally phase.

Arbor Bard’s epic ability is “Liquid Courage” and it is unlocked when he achieves Gold Grade. All [Recovery] buffs on allies whose Health is lower than 50% will heal more for 25% Offense.

Arbor Bard’s healing is not as potent as Snakewood Scout’s but he can also provide [Recovery] (healing over time) and can significantly increase the damage of all nearby allies. At the top of that, his Offense is very good allowing him to seriously injure enemies with his basic attacks. All he needs to do is to be close and protected by his allies and avoid being targeted by enemy range units. His presence on the battlefield influence on the battle outcome decisively because his supportive abilities are second to none. Arbor Bard obviously needs “Mark of the Healer” to improve his supporting abilities. If used properly Arbor Bard is definitely a Top Tier unit.


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Horn Hill Huntsman


A quick-firing archer that fights as a skirmisher, laying down light damage and keeping his enemies away.

Horn Hill Huntsman is the Reach Archer unit. He has a range of 2 and can move up to 2 tiles.

His active ability is “Precise Shot” It deals 200% Offense damage to 1 enemy at range 2 and push self back 1 tile if possible.

His passive ability is “Net Trap”. When actively performing melee attacks, deal 50% Offense extra damage and inflict [Root] for 1 turn.

“Hunter’s Mark” is Horn Hill Huntsman’s epic ability that is unlocked when he reaches Gold Grade. It grants him a 75% chance to inflict 25% Offense [Bleeding] on the target for 2 turns after each attack.

Horn Hill Huntsman is a decent unit that can prevent melee attackers from closing up to him. His active ability allows him to jump back 1 tile and he can inflict Root with his melee attacks meaning that whoever attacks him will be grounded for 1 turn if he fails to kill him. On top of that, his melee attacks are almost as powerful as his ranged attacks and that is ideal for punishing targets who engage him in close combat. However, he cannot survive for long because he is very squishy and his Offense is not as big as the Offense of some other Archers. Several Traits can benefit him depending on the situation. For increased survivability he needs “Mark of Balance”, to increase the power of the [Counter Attack] he needs “Mark of the Stoic” and for increased lethality, he needs “Mark of the Swift” or “Mark of the Wolf”. Horn Hill Huntsman is a versatile archer who will perform well in almost any team.


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Highgarden Knight


A highly versatile knight that can both cause wounds in the enemy ranks and change position quickly.

Highgarden Knight is the Reach Cavalry unit. He has a range of 1 and can move up to 3 tiles.

“Elegant Charge” is his active ability. It deals 200% Offense damage to 1 adjacent enemy and inflicts 25% Offense [Bleeding] for 2 turns.

“Majestic Display” is his passive ability. It grants that all Reach allies deal extra damage equal to 25% of this Unit’s Offense to targets with less than 50% Health.

Highgarden Knight’s epic ability is “Skilled Rider”. It deals extra Damage equal to 10% of the target’s current Health, capped at 50% Offense.

Highgarden Knight is the Cavalry unit with increased damaging potential but with decreased Defense. In a matter of fact, he is very squishy for the Cavalry unit and his Offense is still not high enough to be considered as a good damage dealer. It is true that he can increase the lethality of all Reach units when fighting against near-death targets but it is highly unlikely that you will use 3 Reach units so this buff can be effective in battle. To improve his damage output it is best to equip him with “Mark of the Assassin” trait which is cumulative with his epic ability. Highgarden Knight does not excel in any category and that is the reason why he can only be used against ranged units.


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Blackhaven Warrior


Imbued with the power of R’hllor, this aggressive warrior has the power to fight with a flaming sword.

Black haven Warrior is a Stormlands One-Handed Weapons unit. He has a range of 1 and can move up to 2 tiles.

His active ability is “Burning Slash”. It deals 200% Offense damage to 1 adjacent enemy and inflicts 25% Offense [Burning] for 2 turns.

His passive ability is “Chosen of Light”. It allows him that once per combat when he is defeated, he revives with 20% Max Health.

“Heart of Fire” is his epic ability that is unlocked when he earns Gold Grade. It grants him a 75% chance to inflict 25% Offense [Burning] on target with each basic attack.

Blackhaven Warrior is practically an ordinary One-Handed unit with the ability to place [Burning] and to revive himself once per battle. [Burning] damage is symbolic but when combined with other sources (Daenerys, Red Keep Alchemist …) it can be very important for the battle outcome. Offensive and Defensive attributes of Blackhaven Warrior are very solid and he can be used for both aspects of combat. Depending on your desires he should be equipped with Traits that provide additional damage like “Mark of Assassin” or additional survivability like “Mark of the Sept. All in all, Blackhaven Warrior will be placed in the second Tier only because of his synergy with other units and Heroes who can place [Burning] effect.


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Bold Knight


This fighter was once a vanguard knight and thusly, will stand tall in the face of enemies and protect allies at all costs.

Bold Knight is a Stormlands Polearms unit. He has a range of 1 and can move up to 2 tiles.

“Impale” is his active ability. It deals 200% offense damage to 1 adjacent enemy and inflicts 25% [Vulnerability] for 2 turns.

“Aura of Strength” is his passive ability. It grants him that whenever an adjacent ally is attacked, he gains 10% [Damage Boost] for 1 turn.

Bold Knight’s epic ability is “United Defense” and it is unlocked when he achieves Gold Grade. It grants him a 50% increased [Assist Attack] chance.

Bold Knight is the unit with decent attacking capabilities and very good defensive potential. His damage is increased every time adjacent ally is attacked and he can assist every second allied attack which is amazing. At the top of that his active ability places 25% [Vulnerability] drastically lowering the Defense of the target and making it exposed to other attacks. The good balance between offense and defense makes this unit very desirable in any situation. Bold Knight will always try to attack targets with most of the health trying to take the attention of the most dangerous targets and to soften their defense, therefore, the best Trait for him is definitely “Mark of the Bear”. The versatility of Bold Knight will be recognized by all players and that is just one of the reasons why we placed him in the first Tier of our Unit Tier List.


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Stormlands Brute


This fighter carries all the fury of the Stormlands, bypassing enemy armor and dealing direct damage on even the most stoic defenders.

Stormlands Brute is a Stormlands 2-Handed Weapons unit. He has a range of 1 and can move 1 tile only.

His active ability is “Dominate”. It allows him to move up to 1 tile and then deal 200% Offense damage to 1 adjacent enemy, ignoring 50% Defense.

His passive ability is “Strength of the Stag”. His basic attack causes 60% Offense extra damage but will only damage 1 enemy.

“Defense Breaker” is Stormlands Brute’s epic ability that is unlocked when he reaches Gold Grade. It grants a 50% chance to damage all enemies adjacent to your target for 75% Offense when attacking.

Stormlands Brute has the strongest basic attack of all units in the game. His attacks don’t lose its power regardless of enemy defense. His Defense is mediocre but his Health Bar allows him to survive several attacks nevertheless. With his active ability he can destroy almost any other unit and the damage of this ability is second only to Champion of Winter’s. His main weakness is his slowness but he can target enemies at the range of 2 with his active ability which helps him a bit. Depending on your decision, Stormlands Brute should use either “Mark of the Bear” or “Mark of the Wolf” for increased lethality but if you want to provide him additional sustain you should equip him with “Mark of the Sept” instead. Stormlands Brute is not considered as Top Tier unit only because of his slowness but when in a team with Heroes who can improve his movement (King of the North) he becomes an unstoppable force of destruction.

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