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Author: Manalmon Gaming


Welcome pros and casuals! On this page, you will find our recommendations for the best champions and MSW tier list. Have in mind that tier lists and best champions can differ from one player to another, and this is not meant to be a strict way of deciding what to do in the game, this is meant to give you a guideline throughout the game. Please follow the instructions and enjoy!

If you want to check some of the most asked guides, tips and tricks, use the link below.

MARVEL SUPER WAR REVIEW AND GUIDES


marvel super war tier list

Our tier recommendations and champion top picks…


Marvel super war tier list best champions colossus


 INSTRUCTIONS: 

  • Use tier filter to get our recommendation of heroes for the selected tier
  • Use class/difficulty in combination with tier filter to get top tier class/difficulty heroes
  • Click on the image to jump to the character information
  • Have fun and enjoy the game

Note: Use button “TIER LIST” in the lower right corner to jump back to this section.


marvel super war heroes

Take a look and our MSW Heroes guides, tips and tricks…


marvel super war tier list best champions meta


moonstar

 


 

Item build


Build 1:

  1. Quantum Rifle
  2. Hunting Greaves
  3. Double Daggers
  4. Nightsword
  5. Strombreaker
  6. Godslayer

This build item is used on Moonstar when doing jungle and is the best jungle build on her.

This build focuses on giving her damage instead of attack speed as the 1st item i.e. jungle item is Quantum Rifle. Then hunting greaves is the only item that gives her attack speed and the rest of attack speed is from her Ultra Skill. You can use Power Core 1 for a small attack speed boost.

Then next 2 items are Double Daggers for penetration and Nightsword for more overall damage. But after buying these 2 items you’ll also get max cooldown reduction. Now next item is Strombreaker which will give you further penetration and cool down. Now you don’t need to take blue buff and let your other teammate take it. Strombreaker penetration works well with Moonstar because she deals multiple damage to enemies.

The last item is Godslayer which is there for more damage but it is helpful to kill low HP heroes and if you attack any squishy Hero, you’ll be able to kill him immediately.

 

Build 2:

  1. Twilight Beads
  2. Hydra Boots
  3. Double Daggers
  4. Nightsword
  5. Stormbreaker
  6. Immortal Glaive

This build is also for jungle but it focuses on attack speed as the 1st item i.e. Jungle item is Twilight Beads which gives her 50% attack speed. Then next item is Hydra Boots for armor.

After buying Double Daggers and Nightsword and taking Blue Buff you’ll get max cooldown reduction. Double Daggers gives you penetration damage and Nightsword boost your overall damage.

Then Strombreaker is for further penetration and cool down reduction, after buying this you can leave blue buff for some other teammate. But if you see enemies building more armor then instead of Strombreaker you can buy Gungnir.

The last item is Immortal Glaive which will help you to sustain against burst damage and with this item you can start playing aggressive.

 

Build 3:

  1. Double Daggers
  2. Hunting Greaves
  3. Dual Blade
  4. Sky Shadows
  5. Nightsword
  6. Gungnir

This build is used on Moonstar when playing her in Bot lane. 1st item is Double Daggers for damage, cooldown reduction, and penetration. Then next item in boots for attack speed. After that next item is Dual Blade for life steal. After this you can start playing aggressive.

Then yhe next item is Sky Shadows for attack speed and critical attack, but this item passive will also help her to stack her Skill 1 which will increase the damage of Skill 1. The next item is Nightsword for more overall damage from its passive.

Now, the last item you can buy Gungnir for penetration but you can also buy Strombreaker if you need 15% more cooldown reduction and if enemies don’t have that much armor.


Power cores


First Build:

  • Swift Pummel (Red): For short attack speed boost.
  • Rend Particle: For putting Bleeding on low HP enemies.
  • Bestial Boost: It extends the Buffs timing and takes less damage from jungle monsters.
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen.

Second Build:

  • Unstable Radiation (Green): Deal extra damage to enemies when hit them multiple times in a short period of time
  • Suppression Particle: This is good for Moonstar as she has good mobility and attack speed to get the stack for an enhanced attack
  • Bestial Boost: It extends the Buff’s timing and takes less damage from jungle monsters
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen

Third Build:

  • Time Lag (Orange): As Moonstar lacks CC skill the slowdown from this core will be helpful
  • Suppression Particle: This is good for Moonstar as she has good mobility and attack speed to get the stack for an enhanced attack
  • Bestial Boost: It extends the Buff’s timing and takes less damage from jungle monsters
  • Restoration Module: Whenever you KO or Assist you get HP and EP regeneration

PROS


  • She can do jungle faster because of her passive and can also steal enemy jungler
  • She has 1 blink skill to escape and also shield from Skill 3
  • She can be situational Hero with attack and defense with her Passive and Skill 3
  • She get attack speed from her passive, which makes her buy 1 less attack speed item
  • Her tamed animal can’t be targeted which gives you an unfair advantage over other Heroes in fights and tower dives

CONS


  • Her passive and skill 3 are useless in Free For All and Battle for Vibranium mode
  • Her animal can’t protect her, it only boosts her damage and attack speed

Gameplay Tips & Tricks


  • When playing Moonstar as Marksman in bot lane, instead of taking jungle creep from your jungle, try to steal it from the enemy
  • Unlock her Skill 2 when playing her as Marksman in bot lane and unlock Skill 1 when playing her in Jungle
  • Skill Upgrade preference: Ultra Skill > Skill 2 > Skill 1 > Skill 3
  • Don’t immediately use skill 1, let the enemies get stacks, as more stacks will give you more damage. You can also attack multiple enemies so stack on multiple enemies
  • When choosing which Skill 3 to use during early phase use damage to do jungle faster. If you are not using any life steal item then go for the shield as you’ll get HP regen from it If your opponent jungler is targeting you and has burst damage then also use shield or else go for damage on Skill 3
  • For tactics you can use Blink, Leech, Teleport, Accelerate or Paralyze
  • You can attack the Tower without minion waves: Go inside the Tower and hit it, then your tamed animal will start attacking Tower then move out, but stand on the Tower range line. Then you’ll be out of range and it’ll still be attacking Tower

COLOSsUS

Colossus is a tanky hero, specialized in survivability and crowd control…


gameplay

Colossus is a tanky hero, specialized in survivability and crowd control. His Natural Passive, Organic Steel Body allows him to gain damage reduction and slow immunity. This makes him incredibly tanky, but the effect only lasts for a few hits, and while it’s down, Colossus needs to be out of combat for a while to refresh it. Double Power Punch allows Colossus to deal damage to enemies in front of him and push them towards the middle of the targeted area. If he hits more than two targets, any enemy hero in range will be knocked down. This ability is incredibly useful for crowd controlling the enemies, especially during team fights. However, since the knockdown will only take effect if he hits two or more targets, it does have some limitations. Metal Charge Tackle lets Colossus hit the enemies in a targeted direction, which will also slow them down. If he hits an enemy hero, he can reactivate this ability to charge at them, dealing additional damage and knocking them down. This ability is good for chasing down enemies that are trying to escape, as well as for protecting allied carries. Colossus’ Ultimate, Osmium Elbow Drop, allows him to leap at the enemy hero that is knocked down and deal damage to that hero and all enemies around them. He can store two charges of his Ultimate, and he’ll also gain damage absorbing shield upon using it. This ability is amazing for following up on ally’s engage, but since it can only be used on knocked down targets, it does have some limitations.

Colossus, aka Piotr Nikolaievitch Rasputin, is a superhero who is also a member of the X-Men. His mutant powers allow him to transform his body into organic steel-like substance. This grants him superhuman strength and durability. He first appeared in Giant-Size X-Men #1 in May 1975.


Item build


  • Build 1: Enhancement Serum (support), Upgraded Hydra Boots, Captain America Shield, Deadly Phantom, Vibranium Suit, Megingjord, Goblin Mask (after selling boots in late game)

This build should be used when you are playing Colossus in Bot Lane as Tank/Support.

Always start with a support item, then boots. For the next item Captain America Shield, but if you see your team is winning in the early game then you can go for Starlight Armor. Then pick up Deadly Phantom and take the remaining items in the order shown in the picture.

In late game make sure to sell the boots and buy the Goblin Mask or if you need more Armor go for Starlight Armor, as it’ll give you more damage from passive and extra 10% cooldown reduction.

  •  Build 2: Glorious Armor, Hydra Boots, Megingjord, Stormbreaker, Cloak of Levitation, Starlight Armor, Deadly Phantom (after selling boots in late game)

This build should be used when you are playing Colossus in Top Lane and your Team has another tank in Bot Lane.

Glorious Armor should always be the 1st item to buy as a Top Lane tank.

Then go for Hydra Boots for armor, but if your opponent is an energy damage Hero like Ancient One, Adam Warlock, etc. then go for Upgraded Hydra Boots (which gives Energy resist). These boots should also be bought if you see that the enemy team has a lot of CC, as it gives you a 30% reduction from CC effects.

Normally you should be buying Megingjord as 3rd item but if your team is on the losing side then leave this item and buy other items in the given order, and then buy Megingjord as your last item.

  • Build 3: Glorious Armor, Hydra Boots, Cloak of Levitation, Megingjord, Vibranium Suit, Deadly Phantom, Goblin Mask or Captain America Shield

This build should be used when Colossus is the only Tank in Team and doing Top Lane.

Glorious Armor should always be the 1st item to buy as a Top Lane tank.

Then take Hydra boots for armor but if your opponent is an energy damage Hero like Ancient One, Adam Warlock, etc. go for Upgraded Hydra Boots (which gives Energy resist). These boots should also be bought if you see the enemy team has a lot of CC, as it gives you a 30% reduction from CC effects.

Then buy the rest of the items in the order shown in the picture.

In late game sell your boots for Captain America Shield if you see enemies have more physical damage or there are double Marksman in the enemy team or else go for Goblin Mask.


Power cores


You can use the ‘Default Tank’ Power Core as provided by the game itself, it’s really good on Colossus when you are playing him in Bot lane as Tank/Support.

First setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

Second setup:

  • Psionic Mark
  • Burst Particle
  • Protection Module
  • Agility Boost

This Core is good for Colossus as a Top lane Tank.

Agility Boost, because Colossus lacks any blink skill or movement boost skill, so it’s good to have extra movement speed, it’ll also help you to move from one lane to another much faster.


PROS


  • Very Tanky. Colossus’ kit makes him exceptionally durable and he is very suitable as a front line tank.
  • Decent Mobility. Both Metal Charge Tackle and his Ultimate allows him to move around, which allows him to dive into the enemy team.
  • Good crowd control. Colossus can knock down enemy heroes and therefore prevent them from escaping or reaching his backline.
  • Because of his Passive, he has that immunity to slow-down effects and also the extra damage reduction which is good for a frontline Tank.
  • He has 2 CC skills which will help him protect his backline safely.
  • His Ultra skill when used grants him shield to increase his survivability.

CONS


  • Long cooldowns. Colossus’ skills have fairly long cooldowns, which is one of his major downsides.
  • Ultimate limitations. He can only use his Ultimate on heroes that are knocked down, which makes him viable only in certain team compositions.
  • He lacks the blink skill or any movement boosting skill.
  • His passive cooldown is 15 sec, which is way too long. As you have to be out of combat for 15 seconds to activate it, and normally you’ll always be engaging with someone.
  • His Ultra skill is a situational skill, and you need to knock down enemies to use it. So if you are not able to knock down enemies with your Skill 1 & 2, then it’ll be ineffective
  • His Skill 1’ CC can only be used if there are multiple enemies, so it’s not effective when going against a single enemy.

Gameplay Tips & Tricks


  • Initiating Fights: Always start a fight when you have Skill 2 available since it will allow you to activate your Ultra skill.
  • Move through Wall: Colossus doesn’t have any blink skill but he can move through walls by using the 2nd phase of Skill 2.
  • Combo : Skill 2 > Skill 2 > Ultra > Skill 1 > Ultra
  • Skill Upgrade Order : Skill 2 > Ultra Skill > Skill 1

Skill priority: Focus on leveling Double Power Punch first, and make sure to level up your Ultimate whenever it is available.


Adam warlock

Adam Warlock is an energy-type hero specialized in self-healing and dealing high AoE damage…


gameplay

Adam Warlock is an energy-type hero specialized in self-healing and dealing high AoE damage. His Natural Passive, Golden Chrysalis allows Adam Warlock to increase his maximum HP permanently each time he kills a minion or an enemy hero. If brought to 0 HP, Adam will revive shortly after with the percentage of his max HP. This places heavy emphasis on last hitting enemy minions. If players are good at last hitting, they can easily get a lot of extra HP from this ability alone. Dynamic Punch deals damage in a cone in front of Adam and also heals him if he hits an enemy. He can also channel this ability and increase its damage and cause it to hit all nearby enemies. This ability allows Adam to sustain himself while laning and its short cooldown make it great for last hitting minions. Mystic Beam shoots a ray in the targeted direction, dealing damage and attaching to the first enemy it hits. If the enemy is in range after a few seconds, it will be pulled close to Adam Warlock and stunned in the process. His ultimate, Cosmic Explosion deals AoE damage to all nearby enemies and heals Adam. Its effect lasts for several seconds, and during that time he can reactivate the ability to deal massive amounts of damage to all enemies in the range. If executed properly, this ability can make or break team fights. All of this makes Adam Warlock an incredibly fun to play, but very skill-based hero.

Adam Warlock is one of the cosmic superheroes who often helped Guardians of the Galaxy. He possesses nearly-godlike powers and he had the Soul Stone in his possession at one point. He first appeared in Fantastic Four #66 in September 1967.


Item build


  • Build 1: Antimatter Cannon, Upgraded Hydra Boots, Casket of Ancient Winters, Eye of Aggamotto, Cosmic Cube, Wand of Watoomb

This is a mid lane build. 

Antimatter Cannon is the best item for energy life steal. Adam has a small range so most of the mid laners will poke him a lot. You can counter this by getting Upgraded Hydra Boots next. They will give Adam 30% CC reduction and Energy Resist. 

After the boots buy the Casket of Ancient Winters, although you can get them as the 1st item as well. This is important to get as it will help you slow down enemies and keep them in range.

With the Arc Reactor, you can execute the Ultra Skill combo in fights for more survivability and also if you go for tower dive. For the last two items focus on Energy damage increase. Feel free to buy Loki’s Scepter as the last item or in the late game after selling boots. If the opposing team has energy resist items you will need that energy penetration.

  • Build Item 2: Antimatter Cannon, Upgraded Hydra Boots, Darkhold, Eye of Aggamotto, Wand of Watoomb, Megingjord  

This build is a top lane build. 

You can use this build in mid lane but only if your team has another energy damage hero (like Emma Frost jungle, Ebony Maw as support, etc.). Otherwise, your team will lack Energy damage.

This build is very similar to the first one. The only difference is Darkhold and Megingjord. Darkhold gives percent based damage on Enemies while Megingjord is built for increased Max HP and sustain (his Ultra skill HP regen is also based on Max HP stats).

  • Build Item 3: Glorious Armor, Upgraded Hydra Boots, Starlight Armor, Meginjord, Deadly Phantom, Captain America Shield                    

This is a top lane build in the situation when your team has no tanks.

Glorious Armor is good for fast lane clearance. You should pick which items to build first depending on the enemies you are facing. If you are laning against an energy hero or enemy mid laner is often ganking you then go for Deadly Phantom as 3rd item.

If your team is doing well you can buy Eye of Agamotto as your last item. When you reach late game sell your Boots and buy Cloak of Levitation.


Power cores


First setup:

  • Cosmic Vortex – Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increase damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

This Power Core is good to use when playing in the mid lane and using damage build. (with build 1 &2)

Second setup:

  • Psionic Mark – When in combat, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

This Power Core should be used with defense build. As its for Tanks. (With Build 3)


PROS


  • Great Sustain. Adam Warlock has very good self-sustain, which allows him to stay in the lane for prolonged periods of time, and gain an advantage over his lane opponent.
  • No Energy. His abilities don’t use energy, so he is only limited by the cooldowns. 
  • Good AoE damage. He can deal amazing AoE damage, which can be devastating for the enemy team if executed properly.
  • Good for early game invades because of his passive.
  • Good initiator and a good counter to dive-in type comp

CONS


  • No mobility. Adam Warlock unfortunately doesn’t have any mobility skills, which can spell a disaster for him if he’s caught off-guard by the enemy team.
  • Very skill-dependent. While playing as Adam Warlock, it is extremely important to do well in the early game and stack up as much HP as possible from his passive. This will allow him to be very tanky during team-fights, so if enemies put a lot of pressure on him in the early game, they can mess up his late game.
  • Bad against DPS Heroes (mainly Marksman like Hawkeye, Angel, etc.)
  • If he is not able to hit his Ultra skill then his combos fail and landing Skill 2 is hard.
  • While charging his Skill 1 he can be obstructed. 

Gameplay Tips & Tricks


  • Always initiate fights. Jump in and take damage from enemies and towers because you get a lot of HP regen from your Ultra skill.
  • Your Ultra skill 2nd phase deals more damage when it’s energy meter is filled up, so use it when many enemies are nearby to get more regen and faster charging.
  • Your Ultra skill combined with Eye of Agamotto is very good, use it timely during fights or under the enemy tower.
  • If your Passive is available and you died while using your Ultra skill it’ll keep doing extra HP regen. So play super aggressive when you have both Ultra skill and passive available.
  • Skill Combo: Skill 2 + Skill 1 and Skill 2 + Skill 1 + Ultra Skill
  • Skill Upgrade Order: Ultra Skill + Skill 1 + Skill 2
  • Best Tactic is Blink as he doesn’t have any blink skills. For the second one, use Accelerate. That will be helpful during your Ultra skill when enemies are trying to escape or teleport.

Skill priority: Prioritize leveling up Dynamic Punch, and rank up your ultimate whenever you can.


Mysterio

Mysterio is an energy-type hero, specialized in deceiving his enemies…


Mysterio is an energy-type hero, specialized in deceiving his enemies. Instead of energy, he has a special resource called deception. His Natural Passive, Perilous Fog, allows him to create fog at a random location between himself and an enemy hero. Touching this fog will give Mysterio deception while damaging and slowing the enemy that stands in it. Also, after using any ability, Mysterio’s next basic attack will be enhanced to deal bonus energy damage. Lethal Element will fire a projectile at an enemy, dealing moderate energy damage and creating a fog near them. If Mysterio has maximum deception, the damage of the projectile will be massively increased. With Deadly Orbit, Mysterio can glide in a full circle around the targeted point. While gliding, he will damage any enemy he comes in contact with, and will also gain control immunity and damage absorbing shield. This ability is great for harassing enemies, scouting, and clearing minion waves. Mirror Illusion will create an illusion that mirrors Mysterio’s movement. He can use this ability to swap placed with the illusion up to two times. This is great for escaping enemy ganks since they won’t easily be able to tell which Mysterio is real and which one is an illusion. With Holographic Assault, Mysterio can make one enemy hero hallucinate. This will make all nearby heroes look like Mysterio for them unless their teammates destroy the drones that are maintaining the illusion. This ability is great for deceiving one enemy, and confusing them, especially while engaged in a team fight.

Quentin Beck, aka Mysterio, is a criminal mastermind and one of the founding members of the Sinister Six. He uses technology and illusions to deceive his enemies. He has fought Spider-Man on numerous occasions. He first appeared in Amazing Spider-Man #2 in May 1963.


Item build


Build 1:

  1. Virus Cannon
  2. Martyr’s Boots
  3. Cosmic Cube
  4. Casket of Ancient Winters
  5. Wand of Watoomb
  6. Loki’s Scepter

This build is used on Mysterio when opponents have lifer steal Heroes. This build has more damage than Build 2 but less cooldown reduction.

Virus Cannon will give damage, movement speed, and cooldown reduction. Then boots are for penetration damage. Cosmic Cube and Wand of Watoomb are the main damage items.

Build 2:

  1. Darkhold
  2. Clairvoyant Boots
  3. Cosmic Cube
  4. Virus Cannon
  5. Loki’s Scepter
  6. Wand of Watoomb

This build is good on Mysterio in normal situations. It has a 25% cooldown reduction. The main damage items in this build are Cosmic Cube, Virus Cannon, and Wand of Watoomb. We are buying Loki’s Scepter on the 5th as we don’t have any other penetration item. 

*Both builds have almost similar items. His main items are Cosmic Cube, Wand of Watoomb and Loki’s Scepter. The rest it doesn’t matter, he’s all about how you use his skills*


Power cores


First build:

  • Cosmic Vortex (Pink): Deals a damage over time effect onto the target and nearby enemies
  • Strike Particle: Increases the damage dealt when your HP is low
  • Restoration Module: whenever you get KO or Assist you get HP and EP regen
  • Vitality Boost: You get HP and EP regen whenever you Level up

Second build:

  • Cosmic Vortex (Pink): Deals a damage over time effect onto the target and nearby enemies
  • Strike Particle: Increases the damage dealt when your HP is low
  • Restoration Module: whenever you get KO or Assist you get HP and EP regen
  • Spellcast: Gives you an extra 10% cooldown reduction

PROS


  • Extremely deceiving. Mysterio can confuse his opponents with his abilities, which is one of his major strengths.
  • Good mobility. Thanks to Mirror Illusion, he can swap around with his illusions and escape deadly situations.
  • Great burst. While his deception bar is full, Lethal Element will deal massive bonus damage, which allows Mysterio to burst down his enemies with ease.
  • Mysterio has high survivability from his Skill 2 which provide him Shield and Immunity to CC
  • His Skill 3 helps him in fast rotations and also put pressure in different lanes. Because of this, he is the fastest rotation Power Hero
  • He has very good poking skills and can also combine his Skill 1, Skill 2, and Skill 3 to annoy the enemies
  • He is mostly baned because of his fast rotations and how he annoys the opposite laner
  • Mysterio doesn’t have an EP bar so he doesn’t need an Arc reactor as he doesn’t run out of EP

CONS


  • He needs full deception to become a threat. Without his deception bar full, Mysterio’s damage isn’t that impressive. Often times, he won’t get the chance to fill it up before the team fight starts, and his enemies can take advantage of that.
  • Extremely skill dependent. You will need to play a lot with Mysterio in order to master all of his abilities, and you’ll also need to communicate well with your teammates to make it work.
  • Mysterio not only confuses enemies but sometimes his teammates with his Skill 3. As you’ll think he is with you and the 2nd moment he’ll use his Skill 3 to move to other location
  • His Ultra Skill is useless in 1v1 fights. Mysterio is only good at poking and joining someone else’s fights to give an unfair advantage. He can’t do solo head-on fights against any Heroes

Gameplay Tips & Tricks


Mysterio can do fast rotations with his Skill 3:

  • Base to lane clone swap: When you are in mid to reach lane then use Skill 3 clone behind you and go straight till you reach lane and use Skill 3 to go back to base and then come back to get the extra movement speed boost
  • Mid/late to Bot/Top lane clone swap: Go to mid of any lane (till Surtur or Avatar of Bast) then use Skill 3 and go to lane (Top/Bot) then use Skill 1 and support the lane or clear lanes then before your Skill 3 is out of use immediately use Skill 3 to swap with clone who is in mid lane
  • Top to Bot lane clone swap: When in the mid lane and before going to any lane use Skill 3 clone in the opposite lane then walk to top/bot lane use Skill 1 damage and Skill 3 to swap location with clone who is in Top/Bot lane. Go to the opposite lane where you don’t want to stay as your clone will swap you to another lane

 

  • Use your Skill 3 clone to explore the enemy jungle or bushes before going there to avoid ambushes. This can also be used to annoy enemies as now their location is disclosed
  • Use Skill 2 to avoid the incoming damage or CC skill of enemy. Also use Skill 2 to collect the dust to enhance your Skill 1 in front of enemies or inside tower. You can also poke enemies when they are inside their tower with Skill 2 + Skill 1
  • When you are expecting the enemy to take recall inside the Tower, use your Skill 3 clone and move it near them to annoy them in taking recall
  • Skill upgrade preference: Skill 1 > Skill 2 > Skill 3 > Ultra Skill
  • Try to use Ultra Skill always on enemy Marksman as if there is some skill based Hero who may aim his Skills properly and even in high ranks players don’t get confused with his Ultra Skill. But Marksman are basic attack dependent so it’ll help you to stop the incoming damage from Marksman
  • You can escape from Ancient One Ultra Skill with your Skill 3
  • Mysterio’s Ultra skill should be used when multiple Heroes are nearby, especially enemy Heroes also, to make the enemy who is under your Ultra Skill, waste his skills and basic attack on his teammates.
  • In tactics, it’s always advisable to use Blink as there are times when he’ll need it to escape. For other tactics, use wound, first aid, or teleport. Teleport is the least used

Daredevil

Daredevil is an assassin hero specialized in mobility and chasing down enemies…


Daredevil is an assassin hero specialized in mobility and chasing down enemies. His Natural Passive, Man Without Fear, allows him to gain the vision of nearby enemies when they used an ability. It also empowers Daredevil’s next basic attack to deal more damage and recover his HP whenever he used a mobility-based ability. Thanks to this, he can notice nearby enemies and HP recovery allows Daredevil to sustain himself while jungling. With Billy Club Bash, he can throw his billy club at an enemy. If this ability lands, Daredevil can activate it again to leap towards the target and deal damage in the process. This ability is amazing for chasing down enemies. Thanks to Blind Pursuit, he can somersault in the specified direction and gain a damage-absorbing shield. This is useful for both chasing enemies and escaping dangerous situations. Lastly, with his Ultimate, Guardian Strike, Daredevil can knock back the targeted and nearby enemy heroes. This is perfect for catching an enemy off guard since Daredevil can quickly leap over them and knock them in the opposite direction. This allows him to initiate team fights and split the enemy team when they least expect it.

Daredevil, aka Matt Murdock, a lawyer by day and vigilante by night, is one of Marvel’s most iconic superheroes. Most of the time, he fights street-level crime, but he occasionally teams-up with other superheroes, most notably the Defenders. He first appeared in Daredevil #1 in April 1964.


Item build


Build 1:

  1. Quantum Rifle
  2. Hydra Boots
  3. Nightsword
  4. Double Daggers
  5. Twilight Blade
  6. Godslayer

(Use this Build with Power Core 1)

This Build is used on Daredevil when playing as jungler. Start with Quantum Rifle then buy Hydra Boots for Armor. If you see there is more CC in the enemy team then buy Upgraded Hydra Boots instead.

The next item is Nightsword which increases your passive damage and the next item is Double Daggers for penetration. After this buy Twilight Blade, now you’ll have a lot of damage to easily kill multiple enemies just make sure to use your passive damage.

Now for the last item, if your team is winning and the game has not reached in late-game then buy Godslayer to further increase your damage. Pre-order Immortal Glaive and sell Quantum Rifle in late game.

But, when opponents also have a good amount of damage then you need to buy a proper defense item according to the opponents’ damage dealer as your last item or after selling boots. For Armor buy Vibraium Suit and for Energy Resist buy Cloak of Levitation.

 

Build 2:

  1. Glorious Armor
  2. Upgraded Hydra Boots
  3. Heimdall Sword
  4. Mjolnir
  5. Megingjord
  6. Titan’s Glory

(Use Power Core 2 with this Build)

This build is rarely used but it is used when playing Daredevil in Top lane. In this situation, Daredevil is mainly used as an initiator and needs to utilize his Ultra Skill to throw someone towards his teammates or to destroy the enemy formation.

Buying Glorious Armor to get armor as well as its unique passive which deals energy damage to nearby enemies. The next buy Upgraded Hydra Boots as you need a reduction in CC. Then Heimdall Sword for damage, energy resist and it is also good against life steal Heroes.

Then Mjolnir will slow down enemies with your basic attack, which will give you better positioning time to use your Ultra Skill to throw enemies towards your team. This item also gives you damage and armor.

Then for the 5th item, you can buy Megingjord or Titan’s Glory any. Megingjord passive will help you recover HP when out of combat. But if you have decided to buy this at 6th then you can use regen from your passive enhanced basic attack. Buying Titan’s Glory is important as when you dive between enemies then you don’t need to get CC’d so it’s passive of immune to CC will help you complete your Skill combo at that time.


Power cores


First Build:

  • Time Lag (Orange): When dealing high damage on a short time will help you put strong slow down on enemies.
  • Suppression Particle: This is good for Moonstar as she has good mobility and attack speed to get the stack for an enhanced attack.
  • Bestial Boost: It extends the Buffs’ timing and take less damage from jungle monsters.
  • Restoration Module: Whenever you KO or Assist you to get HP and EP regen.

Second Build:

  • Psionic Mark: It’ll give you damage and also shield when joining fights.
  • Strike Particle: Increases damage when your HP is low
  • Resistance Module: Reduces the next CC effect on you.
  • Spellcast Boost: Grants extra 10% cooldown reduction.

PROS


  • Great mobility. Both of his normal abilities allow Daredevil to easily reposition himself, which makes him extremely useful for chasing down enemies or escaping sticky situations.
  • Decent engage. Thanks to being extremely mobile, Daredevil can catch the enemy off-guard, and knock them towards his team with his ultimate. This allows him to start team fights or keep the enemies from reaching his backline.
  • Daredevil passive helps to see enemies’ location (not only you but also to your allies)
  • He gets enhanced damage, attack speed, and HP regen from his Passive

CONS


  • Long cooldowns. Unlike some other assassins, Daredevil has fairly long cooldowns, which can be problematic at times.
  • Extremely skill-dependent. In order to utilize Daredevil to his full potential, players will have to play a lot of games in order to fully understand and master all of his abilities.
  • Very squishy. Like most other assassins, Daredevil is a very squishy hero. Because of this, getting caught off-guard can spell a disaster for him. Timing and communication with his teammates are essential for any Daredevil player in order to win.
  • Daredevil blink skills are dependable, in Skill 1 if he can hit squishy Hero or not.

Gameplay Tips & Tricks


  • Whenever there is a Daredevil in your team, always watch the mini-map, as you will be able to see the enemies on it from his passive.
  • Daredevil’s main damage comes from his Ultra Skill and Passive stacks.
  • Unlock Skill 2 instead of Skill 1 in the beginning as you get 2 stacks and shield from Skill 2, and Skill 1 only gives 1 stack.
  • Whenever using Skill 2 try to use it on a nearby wall to get double blink and 2 stacks.
  • When need 3 stacks use Skill combo: Skill 1 + Skill 2 (on wall for double blink) + Skill 1 (blink) to get 3 stacks.
  • Skill Combo to throw enemy out of tower: Skill 1 + Skill 1 + Ultra Skill (to throw out) + Skill 2 or Skill 2 (use in a way to get behind enemy) + Skill 1 + Ultra Skill (to throw out) + Skill 1. These combos need to be quick and surprising (try to use from the bush) or else you won’t be able to properly use it.
  • Skill upgrade preference: Ultra Skill > Skill 2 > Skill 1
  • Your Ultra Skill can also knock back multiple enemies, you can also use it to escape when you are being chased.
  • When you use Skill 2 on towers it’ll have the same effect as when on walls, so in that way also you will get 2 stacks.
  • In tactic use blink, leech, accelerate, paralyze, or wound.

Skill priority: Focus on maxing Billy Club Bash first. As with most other heroes, rank up the ultimate whenever you can.


Invisible Woman

Invisible Woman is a support hero specialized in shielding her allies and setting up team fights…


Invisible Woman is a support hero specialized in shielding her allies and setting up team fights. Her Natural Passive, Without a Trace allows Invisible Woman to becomes invisible after being out of combat for several seconds. However, if she comes close to enemy heroes, her invisibility will change into stealth, and the enemies will be able to spot her after a few seconds. After leaving stealth, her next basic attack will deal extra damage and slow her target. This is very useful for engaging enemies and setting up ganks. With Psionic Guard, Invisible Woman can send a psionic wave, dealing damage to all enemies it hits and granting herself and her allies damage absorbing shield. This ability is extremely useful for poking enemies and shielding allies. Psionic Light fires a wave of psionic energy in front of Invisible Woman, dealing damage to all enemies while also slowing down and marking the first enemy hero it hits. If the marked enemy gets hit by several basic attacks, it will become stunned. Lastly, Invisible Woman’s Ultimate, Invisible Force Field will grant her and all nearby allies movement speed boost and invisibility for a few seconds. She will also be able to activate the ability again to blink to a targeted direction, dealing damage to all nearby enemies and imprisoning them for a short time while granting all nearby allies damage absorbing shield. This ability is amazing for setting up team fights and ganks. If used properly, it can easily turn the tide of the battle.

Invisible Woman, aka Susan Storm, is a member of the Fantastic Four superhero team. Her powers allow her to become invisible and also project psionic force fields that can shield herself and her allies from danger. Invisible Woman first appeared in Fantastic Four #1 under the name Invisible Girl in November 1961.

PROS

  • Amazing engage potential. Invisible Woman’s Ultimate, Invisible Force Field can allow her to set up team fights and catch the enemy team by a surprise. If needed, it can also be used as an escape tool, which makes her quite versatile.
  • Great support tools. Both Psionic Guard and Invisible Force Field allow Invisible Woman to shield her allies which is pretty handy during skirmishes and team fights. She also has decent crowd control skills.
  • Invisibility. Thanks to her natural passive, Invisible Woman can safely scout around and move unnoticed. While there are some limitations to her invisibility, this is extremely useful in many different situations.

CONS

  • No mobility. While Invisible Woman can use her ultimate to escape, its primary use is to set up team fights and catch enemies off guard. Because of this, if she makes one mistake, she can easily be taken down.
  • No sustain. While most other supports offer some sort of healing to their allies, Invisible Woman can only give them shields.

Skill priority: Your first skill to max should be Psionic Guard. As with most other heroes, rank up the Ultimate whenever it is available.


hela

The Goddess of Death, is an Asgardian villainess who rules the realm of Hel…


Hela, the Goddess of Death, is an Asgardian villainess who rules the realm of Hel. She possesses the power to control life and death, which makes her exceptionally dangerous. She first appeared in Journey into Mystery #102 in March 1964.

Hela is an energy hero specialized in self-healing and debuffing enemies. Thanks to her passive, she can apply Death Energy to enemies whenever she damages them. This will reduce their maximum HP and cause them to take damage in proportion to the Death Energy on them whenever they leave combat. Furthermore, Hela heals whenever a target with Death Energy dies, which allows her to stay laning longer. Also, Cooldown Reduction items grant Hela bonus attack speed, which opens up a lot of interesting build options for her. Nightsword passively grants her basic attacks the ability to apply Undead Marks to her targets. After applying several of these marks, the Nightsword will appear, dealing bonus damage and applying Death Energy. Also, using this skill will grant Hela boost to her movement and attack speed and allow her to use basic attacks while moving. This makes Hela exceptionally elusive and grants her the ability to kite enemies around. Her second skill, Spirit Drain, deals damage to nearby enemies and apply Death Energy to them. Also, if the targets already have Death Energy, Hela will absorb it, dealing bonus damage to enemies while healing herself. The low cooldown on this skill allows her to use it to constantly harass her lane opponent and keep healing herself in the process. Black Thorns is a great tool for crowd controlling the enemies since it creates a field of thorns that stuns any enemy that crosses it. Lastly, Hela’s Ultimate, Necromancy, summons an undead warrior to aid her in battle. This warrior is immensely helpful during team fights and sieging enemies, which makes Hela great for those situations.


Item build


Build 1:

  1. Frosted Spirit Orb
  2. Darkhold
  3. Hydra Boots
  4. Megingjord
  5. Arc Reactor
  6. Antimatter Cannon
  7. Cloak of Levitation

This build is for Hela mid lane and this build is defensive type. This build gives a 40% cooldown reduction.

1st buy Frosted Spirit Orb then you will buy Darkhold as you’ll complete Arc Reactor later. The next buy Hydra Boots for armor. Next buy Megingjord for HP regen when out of combat. Then complete your Arc Reactor at 4th item.

Next, buy Antimatter Cannon for energy life steal and the last item is Cloak of Levitaion as energy resist which gives you a 5% cooldown reduction to complete your max cooldown reduction.

You can also buy Virus Cannon as your last item if you want to buy damage item as it also gives a 5% cooldown reduction.

 

Build 2:

  1. Virus Cannon
  2. Hydra Boots
  3. Arc Reactor
  4. Darkhold
  5. Antimatter Cannon
  6. Loki’s Scepter
  7. Meginjord

This is damage build is to be used on Hela in mid lane. This build gives a 40% cooldown reduction.

Buy Virus Cannon as your 1st item it’ll increase your damage and cooldown reduction. Then buy Clairvoyant Boots for a 10% cooldown reduction. The next item is Arc Reactor for EP regen and cooldown reduction. Then buy Darkhold to deal percentage-based energy damage and after buying this you’ll complete your max cooldown reduction.

The next item will be Loki’s Scepter for energy penetration and the last item is Megingjord for max HP and HP regen.

 

Build 3:

  1. Clairvoyant Boots
  2. Silent Hunter
  3. Double Daggers
  4. Strombreaker
  5. Dual Blade
  6. Megingjord
  7. Starlight Armor

This build is based on Physical damage build for Hela in the mid lane. In this build, your damage is based on the basic attack and passive of Skill 1 with attack speed. It also gives a 40% cooldown reduction.

1st buy Boots for 10% cooldown reduction then the next item is Silent Hunter for attack speed and critical damage.  Next items Double Daggers and Strombreaker will give you the rest of 30% cooldown reduction and armor penetration.

Then next item Dual Blade for life steal and then last item is for Megingjord for Max HP and HP regen when out of combat. In the late game sell boots and buy Starlight Armor.

*Some players play Hela jungle for it use Build 2 but buy Shining Ether as 1st item and don’t buy Arc Reactor*


Power cores


First Build:

  • Swift Pummel (Red): For short attack speed boost.
  • Rend Particle: For putting Bleeding on low HP enemies.
  • Vitality Boost: HP and EP regen whenever you Level up.
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen.

Second Build:

  • Unstable Radiation (Green): Deal extra damage to enemies when hit them multiple times in short period of time.
  • Suppression Particle: when stack is full, enhance your next attack and reduces target armor and energy resist
  • Vitality Boost: HP and EP regen whenever you Level up.
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen.

*For Hela jungle Power Core then instead of Vitality Boost use Bestial Boost*


PROS


  • Great poke. Hela can poke her lane opponent with Spirit Drain, which has a relatively low cooldown and deals a moderate amount of damage.
  • Amazing sustain. Thanks to her skillset, Hela can heal herself while laning or jungling, which allows her to stay in lane for prolonged periods of time. 
  • Good versatility. Hela is capable of running both mid lane and jungle, which makes her very versatile. 
  • Hela passive helps her to deal damage to multiple nearby enemies.
  • Hela main damage comes from her passive, basic attack and Skill 2 which also helps her to regen HP.
  • She is one of the Power Hero who can also buy Attack items instead of Energy.
  • With her Ultra Skill she can attack the tower even without minion waves.
  • Her ultra skill also increases her defense which gives her survivability during fights
  • Hela has a lot of HP regen that in the late game, even if you have anti life steal items your HP regen will still be more.
  • Hela has very good mobility from her Skill 1.

CONS


  • Too energy dependant. While all of her abilities are on relatively short cooldowns, this causes Hela to run out of energy fairly quickly if she constantly uses her abilities, which is one of her major downsides.
  • No mobility. Hela possesses no mobility skills, which can spell disaster if she’s caught off guard by her enemies.
  • Her attack range is shorter than other Power Heroes, which makes her fight when close to enemies which raises her death chances as she is squishy Hero until she has Ultra Skill.
  • She cannot attack the tower if there is some Enemy Hero inside the tower because of her passive you will also hit the enemy Hero and tower will start attacking you.

Gameplay Tips & Tricks


  • Until you have not unlocked her Ultra Skill, play defensively.
  • If you are not able to land your Skill 3 on an enemy then don’t attack aggressively as the enemy will easily escape.
  • You will get HP regen from Skill 2. HP regen depends on the amount of Death energy on nearby enemy Heroes. The more death energy you stack the more HP regen you get. So don’t use Skill 2 immediately.
  • When your Skill 2 is enhanced, that means the amount of death energy on a certain Hero is more than his left HP, so you can immediately kill her. Due to this Hela is one of the best Power Hero to get Penta Ko’s.
  • Skill upgrade preference: Ultra Skill > Skill 2 > Skill 1 > Skill 3
  • In tactic always have Blink as Hela doesn’t have any Blink skill. For 2nd tactic use teleport or paralyze or first aid.
  • Hela will run out of her EP very soon, so don’t spam her skills unnecessary or have Teleport tactic to take recall and come back to your lane immediately. She consumes a lot of EP that even after buying Arc Reactor you’ll still run out of EP.
  • In every match, always aim to get a 40% cooldown reduction 1st to get extra attack speed from its passive.
  • Hela Skill 1 helps her to rotate faster in lanes as compared to other Power Heroes.
  • If you see opponents have a lot of burst damage and your team has no tank or frontline then just Darkhold for damage and go with rest item as defense build just remember to complete a 40% cooldown reduction. You’ll still be dealing a lot of damage and also have sustain to be a frontline for your team.

Skill priority: Focus on leveling Spirit Drain first, followed by Nightsword. Put one rank into Black Thorns at level 3 and rank it up last. Take Hela’s ultimate, Necromancy whenever it is available.


black knight

Dane Whitman, is a hero who came into possession of the cursed Ebony Blade…


Black Knight, aka Dane Whitman, is a hero who came into possession of the cursed Ebony Blade. He passed its tests and decide to use the weapon for doing good. He aided the Avengers on numerous occasions and was a member of Excalibur, Heroes for Hire, and Defenders, to name a few. He debuted in Avengers Vol 1 #47 in December 1967.

Black Knight is a Fighter hero, specialized in high mobility and versatility. His passive grants him bonus attack damage as his movement speed increase, which comes in handy considering his skill set. Knight’s Charge grants Black Knight an increasing bonus to movement speed for several seconds and causes his next attack to deal bonus damage and knock all nearby enemies back. This ability is good both for initiating fights and preventing enemies from reaching your backline. Ebony Blade allows Black Knight to charge power. It grants him bonus movement speed, and after a short while, he’ll charge in a direction of the joystick, dealing damage to enemies he hits and healing himself. This ability is on a relatively short cooldown, and with it, Black Knight can move over thin walls and some of the obstacles. His ultimate, Knight’s Judgment lets him charge power for up to several seconds, during which he gains increased movement speed. Once you release the ultimate, Black Knight will charge into the direction of the joystick, dealing damage and knocking all enemies in his path into the air. This ability is extremely useful during team fights, allowing Black Knight to crowd control the enemy team.

PROS

  • Great Mobility. All of Black Knight’s abilities grant him bonuses to his movement speed as well as gap closers.
  • Decent Sustain. His Ebony Blade heals Black Knight every time he uses it, which makes allows him to sustain himself and stay fighting for longer periods of time.
  • He’s quite versatile. His toolkit allows Black Knight to play in pretty much any lane, which fits him well into many team compositions. 

CONS

  • No tankiness. He lacks any good mitigation ability. Sure, his ultimate grants him some damage reduction while he’s charging, but other than that, he’s not as tanky as some other fighters.
  • Clunky abilities. Two of his abilities require holding the button and charging them for a period of time. This makes his toolkit quite clunky and impractical, which can put you at a huge disadvantage while playing Black Knight.

Skill priority: Prioritize leveling Ebony Blade, followed by Knight’s Charge. Pick his ultimate, Knight’s Judgment, whenever it is available.


gambit

Gambit is a highly mobile marksman specialized in burst damage…


Gambit is a highly mobile marksman specialized in burst damage. His Natural Passive, Energy Transform allows him to enhance his basic attacks after using an ability. This will grant him bonus attack speed and he’ll throw an extra card at the target of his attacks. Energy Card skill allows Gambit to store Energy Cards whenever he hits an enemy hero. After using this ability, he will throw all of his cards in a cone, dealing damage to all enemies the cards pass through. To top things off, this skill deals extra damage based on the enemy’s max hp, so it is great for dealing with tanky characters. With Card Strike, Gambit can throw a set of cards in a targeted direction, dealing damage to all enemies in their path. Upon reaching the end of the destination or hitting an enemy hero, the cards will scatter, dealing additional damage to nearby enemies. This ability is great for poking enemies and clearing minion waves. Leap Hit allows Gambit to jump to the targeted location, dealing damage and slowing down enemies near his landing point. This is an amazing tool for repositioning during team fights, escaping enemy ganks, or chasing down low hp enemies that are running away. Gambit’s Ultimate, Card Control, allows him to jump to the targeted location and throw cards around him. He’ll also become immune to energy damage and control effects for a brief period of time. Other than that, the cooldown on his Energy Card will be reset after activating this ability, and he will instantly gain several Energy Cards. This opens up the amazing burst damage potential for Gambit and makes him one of the highest burst damage heroes in the game.

Gambit, aka Remy LeBeau, is an X-Man, capable of taking the potential energy of objects and converting it into kinetic energy. In other words, this causes items to explode, which he often demonstrates by using playing cards. Gambit’s first full-appearance was in Uncanny X-Men #266 in August 1990.


Item build


  • Build 1: Double Daggers, Hunting Greaves, Dual Blade, Silent Hunter, Nightsword, Gungnir

This build will give you 20% cooldown reduction (Use Power Core 2 for extra 10%), try to get Blue Buff to get extra 20%. Blue buff is very important on Gambit.

This build is decent to use in all situations. It has damage, attack speed, cooldown reduction, penetration and life steal which are needed for any Marksman. 

  • Build 2: Twilight Beads, Hydra Boots, Double Daggers, Night Sword, Sky Shadows, Dual Blade, Gungnir.

This build is used when playing Gambit as a jungler. Twilight Bead is jungle item that will give you attack speed and HP regen. Buy Hydra Boots are for sustain. After buying Double Daggers and Nightsword you’ll start dealing a lot of damage on enemies, but with this you’ll also be completing your 40% cooldown (20% included after taking Blue Buff as you are jungler).

After this, if you need more attack speed, buy Sky Shadows or if need more penetration then buy Gungnir. Go for Dual Blade only if you feel like you need life steal do to 1v1 against opponent MM or other life steal Heroes.

If you are getting targeted by enemy assassin many times then buy Dual Blade and Immortal Glaive as your 5th and 6th item. 

  • Build 3: Silent Hunter, Hunting Greaves, Valkyrior Bow, Dual Blade, Gungnir, Twilight Beads.

Use this build if you are new to Gambit. As it has no cooldown reduction you won’t struggle for EP. This build is also very effective against high DPS heroes like Angel, Hawkeye, etc. But don’t play aggressive till you have bought Dual Blade.

Silent Hunter, Hunting Greaves and Valkyrior Bow are for attack speed. Valkyrior Bow and Dual Blade are for life steal. Last 2 items will give you a lot of damage to your basic attack.


Power cores


Swift Pummel (Red) is best Power Core on Gambit as it helps him to stack cards faster by boosting his attack speed. If you want any other then go for Unstable Radiation (Green) and keep the small ones same.

First setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Suppression Particle – When energy is full, enhances your next attack and reduces the target’s armor and energy resistance. 
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core is best to use when doing lane. You can use Agility Boost instead of Vitality Boost if you have bought Energy Core for EP regen and if not then Vitality Boost will help you get HP and EP regen so you can stay in lane longer.

Second setup:

  • Swift Pummel
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module 
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

PROS


  • Amazing burst damage. If utilized properly, Gambit can pretty much obliterate any hero in the game in just a few seconds.
  • Great mobility. Both Leap Hit and Card Control allow Gambit to reposition himself during combat, escape enemy ganks, or chase down low hp targets.
  • Good wave clearing. With his abilities, Gambit can easily clear waves of minions, which is quite handy when pushing or defending.
  • His Ultra Skill has immunity to CC and damage which helps him to survive in many situations
  • His Skill 2 is a good means of doing poke damage
  • His Passive gives him extra damage and attack speed
  • Due to damage from Skill 1 is high, which can be used well in early game

CONS


  • It takes time to stack up on Skill 1, so he can’t burst down enemies easily
  • Highly skill-dependent. All of Gambit’s abilities are skill shots, and missing some of these can spell a disaster.
  • Requires a setup to utilize his burst damage potential. Since the damage of Energy Card ability depends on the number of cards Gambit has stored, he pretty much needs to stack up several cards in order to be able to fully utilize his burst. This may not always be possible, which can severely reduce his damage output during team fights.

Gameplay Tips & Tricks


Always try to have stacks so you can deal most damage from Skill 1 and this how you can do it:

  • 2 stacks from attacking enemy Hero with basic attack
  • 3 stacks from attacking enemy Hero with basic attack when passive activate
  • 1 stack from attacking jungle monsters and minions when passive active

This is how you can keep your stack:

  • Use Skill 2 so you get you activate your passive
  • Attack the coin bird near river to get as many stacks with passive
  • Don’t kill minions immediately, use them to get more stacks and then use Skill 1 on enemy
  • When rotating in lanes or coming from base to lane, go from jungle and hit creeps to get stack
  • From mid to late game don’t kill jungle monsters, just hit them with passive and let them reset
  • Always see the timer of your cards stack and don’t let it reset, you can see it on left side of skills or below your Hero

 

  • Skill Upgrade preference: Ultra Skill > Skill 2 > Skill 1 > Skill 3. Normally players max Skill 1 > Skill 2, but max Skill 2 as you’ll be using it mostly to poke enemies and it’ll also help your stacks active
  • Before entering bushes use Skill 2, if the cards goes through it, you will know that there is no one in bush
  • Skill Combo to kill squishies, be fast to use it: Use Skill 2 and then basic attack to get as many cards stacked as you can, then Skill 1 + Skill 3 (jump on enemy) + Ultra Skill (jump to safe side) + Skill 1
  • Tactic: Though Gambit has already has 2 Blink skills so its better to use Accelerate. For 2nd go for Teleport or paralyze. Some players uses First Aid for HP and EP regen, it helps you to play aggressively in early game
  • As Gambit runs out of EP very fast, buy 2 Energy Cores in beginning. It’ll save your time of taking recall
  • From mid to late game ask your Jungler to let you have Blue Buff or try to steal it from enemies

Skill priority: Max out Energy Card first, followed by Card Strike. Take one rank of Leap Hit at level 3 and max it out last. Rank up Gambit’s ultimate, Card Control whenever it is available.


PIXIE

Megan Gwynn, is an X-Man, capable of manifesting rainbow-colored butterfly wings…


Pixie, aka Megan Gwynn, is an X-Man, capable of manifesting rainbow-colored butterfly wings. This allows her to fly with amazing maneuverability. She is also capable of casting spells, which was faithfully represented in the game. She first appeared in New X-Men Vol 2 #5 in November 2004.

Pixie is a support hero, whose specialty lies in shielding her allies and controlling her enemies. Her passive grants her fairy energy while she’s moving or using movement abilities. Once she gains 100 energy, her next basic attack will deal additional magic damage and apply a slow effect on her target and all enemies in an arc behind it. With Dust Explosion, Pixie can poke and harras her enemies as well as slow them. Teleportation allows her to blink herself to a targeted location while dealing damage and blinding all nearby enemies. After a brief period of time, Pixie will return back to her original spot. This ability is great for scouting, avoiding dangerous abilities, or simply blinding enemy carries during team fights. Fairy Favor grants Pixie the ability to charge in the targeted direction, granting herself and all friendly heroes in her path damage absorbing shield. This ability also allows Pixie to move over terrain and obstacles, so it is also useful for escaping dangerous situations. With her Ultimate, Demon Banishment, Pixie can knock back all nearby enemies away from her, dealing damage to them in the process. This is an amazing tool for disengaging or knocking back an enemy into her team.


Item build


Build 1:

  1. Regeneration Cradle
  2. Frosted Spirit Orb
  3. Clairvoyant Boots
  4. Megingjord
  5. Eye of Aggamotto
  6. Cloak of Levitation
  7. Wand of Watoomb

This is a defensive type of support build on Pixie. Buy Regeneration Cradle or you can also buy Enhancement Serum if your team has no tank or frontline in support item. Then Frosted Spirit Orb is just for EP regen. The next item is cooldown boots or you can also buy Upgraded or Hydra Boots depending upon the opponent damage dealer in your lane.

Buy the next item Megingjord will help you HP regen as you will be mostly initiating fights with Skill 2, so this item will help you to not take recall. The next item is Eye of Aggamotto, it gives you armor and active skill which will help you sustain and waste opponent damage when playing as an initiator for the team.

For the 5th item buy Cloak of Levitation as this is the best defense item for Pixie because of its unique passive to get immune to 1 skill damage. For the last item sell Frosted Spirit Orb now and if you need a damage item then buy Wand of Watoomb it’ll also increase your Skill 3 shield. If you need defense then buy Captain America Shield.

 

Build 2:

  1. Regeneration Cradle
  2. Hydra Boots
  3. Arc Reactor
  4. Cosmic Cube
  5. Eye of Aggamotto
  6. Cloak of Levitation

This is the best Support damage build for Pixie. You will have defense items as well as more Energy damage items which will increase your shield of Skill 3.

Start with Regeneration Cradle, it’ll also increases your shield regen. Hydra Boots for armor. Arc Reactor for EP regen and cooldown reduction. The next item is Cosmic Cube which give you more damage and it also helps to deal more damage with its passive. The next item is Eye of Aggamotto which gives you damage and also armor.

Then last is Cloak of Levitation as it the best defense item on her. It will also give you a 5% cooldown reduction and will complete your max cooldown reduction of this build.

 

Build 3:

  1. Silent Hunter
  2. Hunting Greaves
  3. Dual Blade
  4. Twilight Blade
  5. Double Daggers
  6. Gungnir

This build is based for making the most out of her Passive 80% physical damage bonus. That’s why when using this build play like Marksman and try to activate your Passive enhanced attack by using your skills.

Silent Hunter and boots are for attack speed. Dual Blade is for life steal. Twilight is for critical and true damage. Then Double Daggers give you cooldown reduction and penetration. The ast item is Gungnir which gives you further damage and penetration.


Power cores


First Build: This is used when player Pixie as Support Hero

  • Heart of the Defender (Yellow): When using healing or shielding abilities on friendly units, their next basic attack deals extra damage.
  • Suppression Particle: when the stack is full, enhance your next attack and reduces target armor and energy resist
  • Restoration Module: whenever you get a KO or an Assist, you also get HP and EP regen.
  • Agility Boost: Grants short movement speed boost when joining and exiting fights.

Second Build: This is for when using Build 3 of Pexie

  • Unstable Radiation (Green): Deal extra damage to enemies when hit them multiple times in a short period of time.
  • Suppression Particle: This is good for Moonstar as she has good mobility and attack speed to get the stack for an enhanced attack.
  • Vitality Boost: HP and EP regen whenever you Level up.
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen.

PROS


  • Good poke: Pixie possesses a great toolkit for poking and harassing enemy laners.
  • Great mobility: Both her Teleportation and Fairy Favor allow Pixie to be quite mobile and reposition herself during fights.
  • Decent control: She is capable of blinding and knocking back enemies, which can make a huge impact on the team fights.
  • She gives a lot of shield to multiple allies with Skill 3
  • She has good AOE CC from Ultra Skill

CONS


  • Extremely skill dependant: Pretty much all of her abilities are skill shots, which means she requires a lot of practice to execute properly.
  • Fairly squishy. She’s one of the squishiest supports. If she’s caught off guard, it is usually a one-way ticket to the spawning point.
  • Players don’t use her as Support Hero and instead go for damage build. She is also the least picked Support Hero
  • She is not able to provide the shield for her team properly

Gameplay Tips & Tricks


  • Use Skill 2 to check in bushes, as even if you get attacked or CC’d, you’ll be back
  • Use your passive enhanced attack carefully as it also slows down enemies, mainly with this your Skill combos are started. So don’t waste this enhanced basic attack
  • Skill Combo: Enhanced Basic attack (slow down the enemy) + Skill 1 + Skill 2/Skill 3 (to get ahead of enemy) + Ultra Skill (to knock back enemy towards your team)
  • You can also use the above-mentioned combos to start team fights and with the knockback of Ultra Skill you ruin the enemy positioning
  • Skill Upgrade Preference: Ultra Skill > Skill 1 > Skill 3 > Skill 2
  • In the beginning of the match, normally you will unlock Skill 1 but if your team is planning for the early invade then unlock Skill 3, so you can give shield to your team
  • For tactic always have Blink as it can be used with your skill combos. For 2nd use Paralyze or Teleport or First Aid

Skill Priority: Prioritize leveling Dust Explosion, followed by Fairy Favor. Take one rank of Teleportation at level 3 and max it last. Pick her Ultimate, Demon Banishment whenever it is available.


VISION

He is a well-known Marvel character, who is an android created by Ultron, a rogue robot made by Dr. Hank Pym…


gameplay

Vision is a well-known Marvel character, who is an android created by Ultron, a rogue robot made by Dr. Hank Pym. He first appeared in “The Avengers” #57, in 1968, and he has been reimagined several times since. In the movies, the main source of Vision’s life energy is the Mind Stone, one of the six Infinity Stones, and his powers also flow from it. NetEase has finally added Vision to the main roster and he is a faithful representation of the MCU version, except the source of his power is Solar Energy.

Vision is a Marksman, specialized in poking his enemies and dealing high amounts of burst damage. His natural passive, Computational Power, grants Vision bonus movement speed and allows him to ignore terrain collision for a short period of time. His other abilities can trigger his natural passive. Density Manipulation makes Vision immune to all enemy damage and control for a short while, and also allows him to enter Computational Power. This allows him to escape enemy ganks or easily traverse over obstacles if needed. Solar Radiation fires a solar beam to a targeted location, dealing high amounts of damage and burning the ground for a few seconds. This also slows down enemies caught in the area. Its long-range and high damage make this ability ideal for poking enemies. Solar Energy Beam allows Vision to fire an energy beam from a great distance, dealing high damage to all minions and the first enemy hero it hits. This makes it ideal for sniping down enemies that are running away, as well as for clearing minion waves.


Item build


  • Build 1:

Double Dagger, Clairvoyant Boots, Storm-breaker, Dual Blade, Gungnir, Twilight Blade.

(Follow the power Core 1 with this build)

Buy the first three items in an order as it will directly give you a 40% CD reduction. As Vision doesn’t consume any energy to use his skills,  this will allow him to use his skills more often.

Next, the 4th item is for lifesteal. The 5th item is Gungnir for armor penetration and the last item as Twilight beads for maximizing your Ultra skill damage.

After completing this full build, you will be able to kill squishy Heroes with 2 shots of your Ultra skill.

This build is fully focused on damage with your Ultra skill, so keep on poking enemies from afar.

In late game after selling boots buy Nightsword.

  •  Build 2:

Double Dagger, Hunting Greaves, Stormbreaker, Dual Blade, Gungnir, Twilight Blade.

(Follow the power Core 2 or 3 with this build)

This build is the same as the first build. The only change is the boots. The 10% CD reduction because of boots is compensated with the power core.

For rest, follow the instructions from Build 1.

  • Build 3:

Nightsword, Clairvoyant Boots, Silent Hunter, Dual Blade, Double Dagger, Godslayer/Gungnir.

(Follow the power Core 2 or 3 with this build)

This build is focused on close-range fights with a 40% CD reduction (10% from power core).

Nightsword will help you to deal enhanced basic attacks after using any skill. Silent Hunter is for attack speed and critical hits. Dual Blade is for life steal and Double Dagger is for armor penetration.

For the last item, it is situational. If you see enemies building more armor or there are 2 tanks, then go for Gungnir, otherwise, buy Godslayer.


Power cores


You can use the ‘Default Tank’ Power Core as provided by the game itself, it’s really good on Colossus when you are playing him in Bot lane as Tank/Support.

First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core is very good for a laning Marksman as it has Unstable Radiation, which is best suited with the Skill 2 of Vision. So whenever you hit Skill 2 on the enemy, try to do a basic attack on them to deal some extra damage.

Vitality Boost will help you stay longer in the lane as it’ll help you regen HP.

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Suppression Particle
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction. 

This Power Core is best suited for Build 2 because it lacks attack speed. With the Swift Pummel, you’ll get the attack speed boost for a short time.

It’ll also give you an extra 10% cooldown with the Spellcast Boost.

Third Setup:

  • Cosmic Vortex – Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module
  • Spellcast Boost

This Build has Cosmic Vortex to increase the damage of your Poke so that whenever you use Skill 2 you’ll be able to deal some extra damage.

It also gives you an extra 10% cooldown.

This power core can be best used against Yondu and War Machine.

Even if you get low, play aggressive because you have a strike particle. So when you get HP below 70%  your damage will be increased.


PROS


  • Amazing Poke. Solar Radiation and Solar Energy Beam are both great for poking enemy laners, which makes Vision one of the best pokers in the game.
  • High Burst Damage. Vision’s Toolkit allows him to deal immense amounts of burst damage, making him extremely deadly.
  • Great Wave Clear. Vision’s skills allow him to easily clear waves of enemies from a safe distance which makes him great for both pushing and defending.
  • Vision has good burst damage and a long-range from his Ultra skill.
  • Vision Skill 2 has a longer range than a normal Marksman auto attack range and also a very short cooldown.
  • Vision is the best Marksman to lane because of his poke damage and good wave clear.
  • Vision can also hold Tower in 1v2, so his Tank can roam freely to support other lanes.
  • Vision has an advantage over other Heroes, as he already has his Ultra skill available in the early game, so he gets all of his skills unlocked at Lvl.2
  • Vision is the best Marksman to pick for early jungle invades.

CONS


  • No mobility. Vision doesn’t have any dash/blink skill, which can sometimes spell disaster if he’s caught off guard.
  • Skillshot dependant. He needs to land his Solar Energy Beam in order to fully utilize his damage potential.
  • His passive is not that good compared to other Heroes in the game.
  • Vision is weak in head-on fights against other Marksman, so avoid 1v1.
  • Vision’s escaping skill is his Skill 1, but it has a short duration and long cooldown.

Gameplay Tips & Tricks


  • Ultra skill aim: Always try to aim your Ultra skill on enemy squishes (backline) so take your time to aim it properly.
  • Unlock your Skill 2 in beginning.
  • Early laning phase: use your Ultra skill to hit all minions in line to clear lanes faster.
  • Team fights: when you are expecting enemies to jump on you, use the Combo of Skill 1 + Ultra Skill. With this, you’ll avoid any CC and damage on you and will also be able to aim your Ultra skill on enemies.
  • Fast Ultra execution: When enemies are too close at point-blank just click on Ultra skill, it’ll directly hit.
  • Fast Tower taking: Use your Ultra skill just to get the enhanced basic attack to take down towers faster.
  • Enemy Tower dives: Get behind your Tower and start your Ultra skill, the moment they come to you, hit your Ultra skill on them to get your invincible state.
  • Close range fights: use your Ultra skill immediately even if it doesn’t hit, to get extra attack speed, and enhanced basic attack.
  • Skill upgrade order : Ultra Skill > Skill 2 > Skill 1

Skill priority: Level up Solar Radiation first, followed by Density Manipulation. Rank up Solar Energy Beam whenever it is available.


Ancient One

He, or she, was the sorcerer(es) supreme before Doctor Strange ascended…


The Ancient One first appeared in Strange Tales #110, in 1963, and it was portrayed as both male and female through its iterations. He, or she, was the sorcerer(es) supreme before Doctor Strange ascended, and it was the duty of the Ancient One to protect the Earth Realm from all kinds of otherworldly dangers. In the game, The Ancient One will have similar powers to the version of the characters from the movies, including teleport and clone.

Ancient One is Energy Damage Fighter, whose specialties are initiating fights and high mobility. Her passive, Sorcerer Supreme, lets her deal additional AoE damage when some of her skills are on cooldown. Also, it fills up her energy bar which will empower her abilities once it’s full. Tao Mandala is her main damaging tool, and it lets her poke her enemies while also providing a shield for Ancient One. Illusion Shift lets her blink in the specified direction which allows her to swiftly reposition herself during combat. Astral Projection serves as damage reducing ability while also allowing Ancient One to stun her enemies or scout ahead from a safe distance if needed. Lastly, her ultimate, Inter-Dimensional Travel allows her to gain a vision of the entire enemy team, as well as to swap places with one of the enemy heroes. This is an invaluable tool for both scouting and initiating fights.


Item build


  • Build 1:Antimatter Cannon, Clairvoyant Boots, Casket of Ancient Winters, Virus Cannon, Wand of Watoomb, Loki’s Sceptre, Eye of Agamotto.

This is mainly a mid-lane build, but if you are in the top lane use this as damage build.

  • Build 2:Shining Ether, Martyr’s Boots, Antimatter Cannon, Virus Cannon, Cosmic Cube, Wand of Watoomb, Loki’s Scepter.

This is a jungle build.

  • Build 3:Antimatter Cannon, Clairvoyant Boots, Casket of Ancient Winters, Captain America Shield, Deadly Phantom, Eye of Aggamotto

This is a top lane tanky build. 

This build is best to use if you are a beginner who misses her Ultra skills. When playing her in Top lane try to build at least two defense items on her at 4th and 5th place. Then for the 6th item decide if you want to go with damage or defense items according to the game situation. If you are not sure what to do buy Eye of Aggamotto as a well-balanced item.

*Advice for all builds:

  • Antimatter Cannon is the main item on Ancient One. It increases her HP regen and that’s why it should be bought 1st except in jungle build as you’ll buy jungle item as 1st item.
  • Buy Eye of Agamotto if enemy heroes can counter or are always play around your Ultra skill. It’ll buy you some extra time to escape.
  • The Casket of Ancient Winters is the next best item on her. It’s passive helps slow down enemies so you’ll be able to hit your Tao Mandala more and prevent enemies from easy escape. It’ll also help you stay in the peak stage longer.
  • Virus Cannon is very important to get. This item will boost her damage a lot and will let her spam skills while she is in the peak stage. But remember to use a basic attack after using your skills.

Then Wand of Watoomb is the best late-game item for her to boost her damage even more. For the last item buy Loki’s Scepter if you need more penetration.


Power cores


Unstable Radiation (green) is the best main core for Ancient One.

Suppression Particle is the best small core because of her mobility. You can get its stacks faster.

First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This Power core should be used in the jungle.

Second setup:

  • Unstable Radiation
  • Suppression Particle
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction. 

This Power Core should be used for laning.


PROS


  • Great Mobility. Her toolkit offers great ways for her to reposition herself during fights which is one of her major strengths.
  • Decent crowd control and survivability. Her Astral Projection serves multiple purposes, it allows her to stun enemies and also grants her a good amount of damage reduction. On top of that, she can also gain shield by using her Tao Mandala.
  • Amazing ganking potential. Her ultimate allows her to swap places with an unsuspecting enemy and is usable from a long distance, which makes it a great tool for ganking.
  • Ancient One has very good Ultra Skill. It’s a game-changer.
  • She has good regen and shield which increases her survivability.
  • She has good mobility because of her Ultra skill and after she gets into peak form her Skill 2 has a very low cooldown
  • Her Skill 3 provides immunity and damage reduction so time it correctly to waste enemy skills.

CONS


  • Pretty squishy in the early game. While she scales amazingly well into the late game, her early game isn’t as good, which might make things difficult.
  • Requires a good understanding of her skillset and communication with teammates. In order to play her properly, players need to fully understand her skillset, as well as to communicate with teammates, which might be problematic at times.
  • She is not that strong in normal form. She has to get into peak form to play aggressively.
  • If she misses an enemy with her Ultra skill she may get into the wrong position.
  • Her Ultra skill is a double-edged sword. When you hit the enemy, you may find heroes waiting to kill you on the other side.
  • At this moment the game has many heroes that counter her Ultra Skill.
  • Her Ultra skill needs follow-up from teammates. If the teammate doesn’t know how to play around her, she’ll mostly die after using her Ultra skill.

Gameplay Tips & Tricks


  • It’s not necessary to always swap enemies with your Ultra skill, you can also use it travel distance faster, and most importantly you can use it to show the location of enemies to your teammates.
  • To get into the peak stage, keep on poking enemies with Skill 1. When on two stacks use Skill 1 to hit the enemy then immediately Skill 2 to get close. After that combo, casting Tao Madala two times will get you to peak stage.
  • When you use your Ultra Skill to swap places, immediately use Skill 1 and then Skill 2 to escape. If that’s not possible use your Skill 3 to get damage reduction.
  • If you see enemies are always waiting for you to kill you after you swap someone with Ultra skill, then buy Eye of Agamotto. It’ll give you some extra time to think about your escape route or maybe your teammates will come to save you.
  • Skill Upgrade preference : Skill 1 > Ultra Skill > Skill 2 > Skill 3
  • For tactic, it is not necessary to use Blink as she already has blink skill. So use Accelerate to run away if you messed up your Ultra Skill. It’ll also help you chase enemies during peak stage and extend its duration. For the second tactic use Teleport. You can use it strategically to gank different lanes and then cast Ultra skill for surprise swaps.
  • To increase the duration of Peak form hit enemy heroes with Skill 1, Skill 3 Astral form, and Tao Mandalas’ from Skill 1 & 2.
  • Your Astral form can also pass through walls and Tower cannot hit it. You can also carry Tao Mandala with it, so use it to poke enemies when they are inside towers with Skill 1 + Skill 3 or Skill 2 + Skill 3 combo.

Max out Tao Mandala first, followed by Astral Projection. Take one rank of Illusion Shift at level 2 and max it last. As with most of the heroes, rank up ultimate whenever it is available.


DOCTOR STRANGE

He is the sorcerer supreme, armed with the mystic powers of magic and many enchanted artifacts…


Doctor Strange is one of the most popular Marvel characters. He is the sorcerer supreme, armed with the mystic powers of magic and many enchanted artifacts, but he is also a genius and a gifted learner. Doctor Strange first appeared in Strange Tales #110, in 1963. Class: Energy with excellent DPS and good CC.

He is a caster/support type of hero specialized in time manipulation and dealing large amounts of AoE damage. His passive allows him to evade damage when his HP gets too low, which is very helpful in many situations. Time manipulation grants Doctor Strange the ability to reverse time, and it’s usable on both allies and enemies. Bolts of Balthakk are his primary damage tool, and this skill is great for poking enemies and clearing minion waves. Inter-Dimensional Portal is perhaps his most interesting ability. It creates a portal gateway anyone can use to travel to the other side after a brief delay. It also allows abilities to travel through, so it opens up a lot of possibilities and combos. Sorcerer Supreme is huge damage AoE, perfectly suited for team fights.

PROS

  • Amazing AoE damage and poking. Bolts of Balthakk is a great ability both for poking enemies and clearing minion waves. It has a relatively low cooldown and energy cost, which allows Doctor Strange to constantly spam it. On top of that, Sorcerer Supreme is one of the most damaging AoE ultimates in the game, which makes it amazing for team fights.
  • Great support. Both time manipulation and Inter-Dimensional Portal are great tools for assisting your teammates, and these can open up a lot of interesting possibilities.
  • Good survivability. Doctor Strange’s passive, Cloak of Levitation, allows him to escape dangerous situations whenever he’s low on HP, which makes him pretty hard to take down.

CONS

  • Playing Doctor Strange requires a good amount of coordination and communication with teammates. Since two of his abilities heavily depend on his teammates, it is very important to communicate well in order to get the best results.

Max out Bolts of Balthakk first, followed by Inter-Dimensional Portal. Pick ultimate whenever it is available, and take one rank of Time Manipulation at level 3, and max it last.


YONDU

He is a Centaurian, the last of his species, spiritual warrior who wields a sound-controlled arrow and other cold weapons…


Yondu Udonta, simply called Yondu, is a Centaurian, the last of his species, spiritual warrior who wields a sound-controlled arrow and other cold weapons. His first appearance was in Marvel Super-Heroes #18, in 1968. Class: Marksman; excellent DPS, very high Defense and Mobility, medium Support.

He is one of the most unique marksmen in the game. Unlike every other marksman, his basic attack is considered a special ability, and the attack speed stat grants him damage, which makes his playstyle vastly different. Also, he is able to move while attacking with his Yaka Arrow, and since the range of it is very long, he can safely harass his opponents. When you also consider the fact that his Ravager Kick not only removes all control effects from Yondu, but also knocks nearby enemies back, it is extremely difficult to catch him off guard. To top things off, his ultimate is great for finishing off low health targets.

PROS

  • Very long range. Yondu can attack from a much longer range than most other heroes, which allows him to poke his opponents from a safe distance.
  • Decent Crowd Control. Both of his normal abilities have some sort of crowd control. His Whistle Charge allows Yondu to stun his target on demand, while Ravager Kick grants him the ability to knock back enemies that get too close to him.

CONS

  • No mobility. While he can safely shoot from a distance, Yondu lacks any mobility. This means that he needs to be extremely careful during team fights in order to avoid getting caught off guard and burst down by the enemy assassins.

NAMOR

He is an Atlantian/human hybrid who has many abilities that surpass ordinary Homo mermanus race abilities…


Namor is an Atlantian/human hybrid who has many abilities that surpass ordinary Homo mermanus race abilities. He was often portrayed as an anti-hero, though he is not a villain either, and Namor is adapted to living in water, very strong, can fly, and has other powers. Class: Tank with medium DPS and DEfense, low mobility, and very good support.

This tank/support has the potential to turn the tides of battle in his favor. His passive allows him to stay healthy while also boosting his movement speed. His normal abilities can be used both as a wave clear and as harassing tools. Since none of these have any cost, you can constantly harass your enemies and poke them at the safe distance. However, his ultimate is what really makes him shine. It can be used as a zoning tool, and it can also easily isolate one target of your choosing. Well placed ultimate can really turn the tides in your favor and place your team at a significant advantage.


Item build


  • Build 1: Enhancement Serum, Upgraded Hydra Boots, Glorious Armor, Deadly Phantom, Captain America Shield, Vibranium Suit.

This is the bottom lane support tank build. It is a pretty basic build for all Tank.

Glorious Armor is mainly used in all builds because Namor skills make him stick to the enemies. So with the help of Glorious Armor, you’ll be dealing some extra energy damage to nearby enemies.

Go with Megingjord as the last item instead of Vibraium Suit if your team is winning. In late game sell boots to buy Goblin Mask.

  • Build 2: Gemstone Prism, Hydra Boots, Glorious Armor, Deadly Phantom, Megingjord, Captain America Shield.

In this build, Gemstone Prism is bough as support item mainly because Namor lacks direct CC skills to protect his damage dealers. Use the shield from Gemstone Prism to give sustain to his team. Use this build when your damage dealers lack mobility or blink skills.

The rest is the same. For the 4th item buy Megingjord if your team is winning, otherwise, go with Deadly Phantom. After selling boots in the late game, if you need more armor get Vibranium Suit or Cloak of Levitations for energy resist.

  • Build 3: Glorious Armor, Hydra Boots, Cloak of Levitation, Starlight Armor, Megingjord, Captian America Shield.

This is a top lane build.

Get Glorious Armor first to help you clear lanes faster. After boots, you can buy Meginjord if your team has another tank in bot lane but if you are the only tank in the team then follow the rest of the items in the same order.

Buy Goblin Mask in the late game after selling boots. If enemies have lots of energy damage sell Starlight Armor and buy Deadly Phantom.


Power cores


You can use the ‘Default Tank’ Power Core as provided by the game itself, it’s really good on Colossus when you are playing him in Bot lane as Tank/Support.

First setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Enchantment Module – Grants a max HP bonus when KO’ing an enemy.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

This Power Core is for playing Namor in the bot lane as a support tank. 

Enhancement Module is good to get more shield and HP regen when using Skill 2 on enemies.

Agility Boost is going to help him roam much faster in lanes.

The rest of the core is standard for all tanks.

Second setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Spellcast Boost – Grants cooldown reduction. 

This Power Core is made for the top lane. Namor has no EP and he can use his skills whenever they are available. Take Spellcast Boost to give him an extra 10% cooldown reduction. 

The rest of the core will make him tankier.


PROS


  • Great harass. Since none of Namor’s skills consume energy, he can spam them on cooldown to harass his opponents.
  • Good sustain. Namor can keep himself healthy by standing in the pools of water he creates, which means he rarely needs to go back to base and heal.
  • Good control. His ultimate is one of the best zoning skills in the game, and can easily turn the tide of any team fight.
  • Namor is a good initiator because of his Ultra skill which has a good range and can trap enemies.
  • He has good survivability because of HP regen and shield that comes from his Passive and Skill 2.
  • Namor has good range as a tank because of his Skill 1 & 2 which are good to poke enemies.
  • His Ultra skill works with the AOE skills of many heroes.

CONS


  • Low mobility. Namor doesn’t have any mobility skills, meaning he has a hard time escaping sticky situations.
  • Long cooldowns. While Namor’s ultimate, Deep Sea Vortex, is one of the best ultimates for team fights, it has a very long cooldown, which could be problematic at times.
  • Namor CC comes from Skill 2 which requires his Skill 1 also, and that’s often not good enough to save a team carry.
  • Enemies can easily escape from his Ultra skill.
  • He only has good sustain (Shield & HP regen) if he’s able to land his Skill 2 and passive basic attack on the enemy.
  • Lacks blink skills

Gameplay Tips & Tricks


  • Use the river to move from one lane to another for the extra movement speed boost.
  • Don’t use Ultra skill unnecessary as it’s your only CC skill. Use it when your Skill 1 is also available.
  • Use your Ultra skill to trap enemies after they use their blinks. Remember that Namor can use his Ultra skill to move through walls.
  • You can also zone out enemies with your Ultra skill when your teammates are taking Surtur or Avatar of Bast.
  • Skills upgrade order : Skill 1 > Skill 2 > Ultra Skill.
  • Get blink tactic since Namor lack blink skill. For the second tactic use Teleport or Reveal.
  • Skill Combo : Skill 1 + Skill 2 for basic poking and during team fights Skill 1 + Ultra Skill + Skill 2 or Ultra Skill + Skill 1 + Skill 2
  • Always unlock Skill 2 first.
  • Best partners for Namor: Ronan, Scarlet Witch, Thing, Dr. Strange, Iceman, Antman, War Machine, Executioner.

Your first skill to max out should be Raging Waves.


GHOST

He is not a Marvel character that is popular with movies or animated movies audiences…


He is not a Marvel character that is popular with movies or animated movies audiences. However, he is an old school Iron Man villain, who appeared in Iron Man #219, in 1987. Ghost is a human with no inherent superpowers and who uses his brilliance and technology he invented, like Tony Stark, to his own advantage. Class: Assassin with Very good DPS, medium Defense, excellent Mobility, and low support.

Everything about this hero spells: “Mobility”. Ghost is definitely one of the most mobile Assassins in the Marvel Super War. Pretty much all of her skills enhance her mobility in one way or another while also serving an additional purpose. Thanks to her Quantum Positioning, she can slow her enemies, set up ganks, and even escape sticky situations. Her Quantum Shuttle allows her to pass through terrain and becomes untargetable. Lastly, her Quantum Field not only provides her with invisibility but also allows her to move through terrain and reset the cooldown on her Quantum Positioning, which opens up a lot of possibilities. The downside is that she is one of the hardest heroes to master, but in the hands of a skilled player, she can spell a disaster for the enemy team.

PROS

  • Amazing mobility. Ghost is one of the most, if not the most, mobile heroes in the game. This allows her to chase down enemies, escape danger, or roam around the map quickly.
  • Great damage. Thanks to her Natural Passive, Quantum Corrosion, Ghost can deal incredible amounts of damage, allowing her to swiftly dispose of her enemies.

CONS

  • Very hard to master. The ghost’s skill cap is pretty high, which makes her very hard to master.
  • Long cooldowns. Her skills have fairly long base cooldowns, which is one of her major downsides.

Prioritize ranking Quantum Positioning


THANOS

He is a super-villain, the boss of the Black Order, and the only wielder of all six Infinity Stones.


Thanos is a super-villain, the boss of the Black Order, and the only wielder of all six Infinity Stones. He is of the Eternal-Deviant hybrid origin, from the planet Titan, and he is incredibly strong, skilled, and can project plasma energy, and uses his Infinity Glove. Class: Fighter; excellent DPS, medium Defense, low Mobility, medium Support.

The Mad Titan is definitely one of the most interesting heroes in Marvel Super War. His trait grants him damage shield after not taking damage for a while, which is great for dueling enemies. Cosmic Power allows him to slow enemies and deal a good amount of damage, as well as to knock them back. Titan Rage slows down the enemies and enhances Thanos’ next attack to deal bonus damage and knock enemies up. Titan Strike serves as his mobility tool, while Infinity Gauntlet allows Thanos to upgrade his normal abilities whenever he learns it. Also, he can use this Ultimate to deal massive damage that scales with enemy’s missing HP. All in all, there are a lot of different ways you can upgrade your skills, which opens a lot of possibilities. Find Thanos tier list placement at the top of the page.


Item build


  • Build 1: Quantum Rifle, Hydra Boots, Nightsword, Double Daggers, Gungnir, Godslayer, Immortal Glaive.

This build should be used when playing him as a Jungler. After getting to Lvl6 and buying Nightsword, you’ll start to kill squishy Heroes easily with your Skill combos.

Gungnir is there to get more damage and penetration. For the last item, if your team is playing good and you can end the game faster, buy Godslayer to increase your damage. But if loosing in fights or enemies have enough burst to kill you then buy Immortal Glaive.

  • Build 2: Glorious Armor, Upgraded Hydra Boots, Nightsword, Cloak of Levitation, Immortal Glaive, Megingjord

If you are playing Thanos in the top lane, use this build. This build has good damage as well as good sustain so you can act as an initiator from your team. But, if you want to build Thanos damage build in top lane then just copy the Build 1 (except 1st item as it’s for jungler only).

If you see opponent s have a lot of CC then buy Titan’s Glory instead of Immortal Glaive.

  • Build 3: Glorious Armor, Upgraded Hydra Boots, Cloak of Levitation, Megingjord, Captain America Shield, Deadly Phantom

Use this build in top lane for making Thanos as tanky initiator. This build it also recommended if your team lacks a Tank. If you are playing as Support/Tank in bot lane then buy Shield Badge 1st and sell it once you reach Lvl.9.

All of the items of this build give you Max HP, so remember to make use of the Shield from passive before going in fights.


Power cores


*Enhancement Module is used in all Power Cores to increase his Max HP which will enhance the Shield of Thanos’s Passive*

First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Enhancement Module – Grants a max HP bonus when KO’ing an enemy.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This Power Core is good to use on him as Jungler.

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Suppression Particle  
  • Enhancement Module 
  • Bestial Boost 

This Power Core is also for Jungle but use it when against Marksman jungle.

Third setup:

Combat Boost Program
Agility Boost – Movement speed increases by 20 upon exiting combat. Upon entering combat, movement speed increases by 40 for 3 seconds.

This Power core should be used when playing Thanos as Tank/Support and in Top lane.


PROS


  • Great damage. His damage numbers are way higher than most of the other Fighters, which makes him incredibly strong for most situations. To top it off, his Infinity Gauntlet is one of the best execute skills in the game.
  • Good survivability. His Natural Passive allows him to gain shield every time he doesn’t take damage for a while, which helps him stay alive longer during fights.
  • Decent Mobility. Both Cosmic Power and Titan Strike provide Thanos with mobility options, which is incredibly good for diving enemy carries or getting away if the situation requires it.
  • He has multiple skills which he can choose from according to the enemies he is against
  • He can play multiple roles not just fighter like Jungler, Support/Tank or Mid laner
  • He has very good mobility from his Skill 1, Skill 2 (from Space stone) and Skill 3
  • He has good burst damage from his Ultra Skill and has both AOE and poke damage skills
  • He also has good CC for single and multiple enemies

CONS


  • Incredibly difficult to obtain. While this isn’t downside related to any of his abilities, unlike most other heroes, Thanos is not obtained via conventional means, and getting him will require significant effort.
  • He is hard to play as he has many skill combinations depending upon which Stones you have unlocked
  • Once any stone is unlocked you can’t go back to unlock the other or reset your Stones
  • When Thanos is unlocking Stones on his Skills he cannot move for 3 seconds and he also can’t unlock it when he’s dead. For those 3 seconds he is vulnerable
  • If you CC Thanos when he is unlocking his stones you can reset him, then he has to again spend 3 seconds to unlock it

Gameplay Tips & Tricks


  • Always hide in bush or inside tower when upgrading skills (unlocking Stones), so enemies can’t interrupt or attack you in process.

 

  • When to unlock which stone:
  • Power Stone: It is good for dealing poke damage and if you are making damage items unlock this stone. If you are jungler then this is must.
  • Mind Stone: This stone is good to use when you are making defense build, when your team lacks enough CC and specially when you are playing as Support/Tank.
  • Space Stone: This stone is good to use when your team lacks CC as it gives avery good and long knock up effect. But this is also good to use when you are making damage build (like playing jungler).
  • Reality Stone: This stone should be used with defense build and when you are acting as frontline, as the clones share your stats & damage on you so it’ll provide you a good sustain.
  • Soul Stone: This is good to use against life steal Heroes, this best recommended when you are build damage build.
  • Time Stone: This stone is good to use when you are making defense build or against some enemies to get HP back against burst damage Heroes. If you are able to use this stone well then you can annoy your opponent a lot. Time Stone is also counter to Ancient One Ultra Skill, so always unlock it when against her.

 

  • Skill Combos and skill usage:
  • When killing squishy Heroes: Skill 2 (Space stone)+ Skill 1 (go towards enemy) + Basic Attack + Skill 1 (Power) + Ultra Skill (to finish kill) + Skill 3 (to come back) + Skill 3 (Soul Stone for HP regen)
  • For initiating and making enemies waste skills on you and you can also use it to tower dive to poke enemies: Skill 2 (Space Stone) + Skill 3 (Time Stone) + Basic Attack + Skill 3 (to come back)
  • Combine your Skill 1 (any stone) and Skill 3 (Time stone) to trick enemies.
  • Ambush from bush: Skill 2 + basic attack + Skill 1 (to chase enemy) + Skill 1 (Power Stone)
  • Skill 3 (Soul Stone): Use it for HP regen on enemy Hero, jungle creeps and minions whenever possible.
  • Skill 1 (Mind Stone): It is hard to make use of CC skill of Mind Stone, so use Skill 3 blink to get close to enemy and then use Skill 1 (2nd phase) to CC. You can CC multiple enemies with it.

 

  • Skill Upgrade Preference according to different situation: (upgrade Ultra Skill whenever available)
  • When playing as jungler or making damage build: Skill 1 (Power) > Skill 2 (Space) > Skill 3 (whichever unlocked)
  • When playing as Tank/Support: Skill 2 (Reality) > Skill 1 (Mind) > Skill 3 (whichever unlocked)
  • When you against aggressive opponent: Skill 1 (whichever unlocked) > Skill 2 (whichever unlocked) > Skill 3 (whichever unlocked)
  • When your team has early advantage and playing aggressive then: Skill 2 (whichever unlocked) + Skill 1 (whichever unlocked) > Skill 3

 

  • Tactic: Thanos already has 2 blink skills (more if Space and Time stones unlocked) so Blink is not much necessary, but if you want you can have it for extra mobility. There are some recommended:
  • Tank/Support: First Aid, Paralyze or Teleport.
  • Top laner: Teleport, Wound or Accelerate.
  • Jungle: Leech or Wound or Paralyze

 

  • Don’t forget to get shield from your passive so get out of fight to get some shield and try to build Max HP items to increase the amount of shield you get.

Rank up Cosmic Power first, followed by Titan Rage. Take Infinity Gauntlet whenever it is available, and put one rank in Titan Strike at level 3 and max it out last. As for the Infinity Stones, that mainly depends on the situation, but in general, a good combination to go for is Power Stone, followed by Space Stone, and lastly Time Stone.


IRON MAN

He is a billionaire, philanthropist, and genius, and he uses his highly advanced suit of armor for the benefit of humankind.


Iron Man a.k.a. Tony Stark first appeared in Tales of Suspense #39, in 1963. He is a billionaire, philanthropist, and genius, and he uses his highly advanced suit of armor for the benefit of humankind. His armor is powered by a miniaturized Arc Reactor, which is a renewable source of energy. This is why his hero class is: Energy. He has both excellent Offense and Defense.

Iron Man has a very offensive set up with a huge attack and a lot of AoE skills, enabling him to quickly dispatch waves of minions, and making him a good choice to play in lane. His passive has a huge potential, if used properly, against both minions and enemy heroes – huge range of the passive ability can be used to hit the backline of the enemy team, or even finish off fleeing heroes.


Item build


  • Build Item 1

Arc Reactor, Martyr’s Boots, Virus Cannon, Cosmic Cube, Wand of Watoomb, Loki’s Scepter

This build is to be used when plating him in the mid lane. Arc Reactor is to get cool down and EP regen. Virus Cannon will enhance your Passive damage and will also give you movement speed boost for better rotations.

Cosmic Cube and Wand of Watoomb is used to increase your overall energy damage. In the end Loki’s Scepter is for Energy Penetration.

But, if the opponents have a Life stealer then buy Casket of Ancient Winters as the 3rd item.

  • Build Item 2

Shadow Hunter, Hunting Greaves, Double Dagger, Valkyrior Bow, Nightsword, Stormbreaker, Twilight Blade

Use this Build when your team has some other energy damage user. Though you can use it in low ranks also. This build focuses on dealing more damage from Ironman’s passive. You’ll be dealing more of Physical damage but also some Energy damage.

This build is made to suit the Marksman and to get the attack speed and also cool down reduction so you can spam your passive more. Shadow Hunter, Hunting Greaves and Valkyrior Bow will give you attack speed.

Double Dagger (15%) + Nightsword (5%) + Strombreaker (15%) will give you 35% cooldown reduction. So you can use your Skills to use damage from passive. You can also use Dual Blade for more life steal so you can play more aggressive.

Always aim your skills on enemies to do Armor penetration from Strombreaker passive. In late game sell boots to buy Twilight Blade as it gives you max physical damage. As this build lacks any EP regen item and has 35% cool down reduction so you can buy 1 Energy Core and later sell it.


Power cores


*This is for both builds: As Ironman roams a lot, you can use Suppression Particle instead of Strike Particle. But, with Strike Particle you can play him more aggressively. For Power Core 2 Suppression Particle is more recommended as Ironman will already have attack speed from Build 2*

First setup:

  • Cosmic Vortex – Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increase damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

This build is used for Ironman with Build 1. If you want to deal more of poke damage then use Unstable Radiation (Green) and small cores will remain same.

Second setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Strike Particle
  • Restoration Module
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This build is to be used with Build 2. Restoration Module and Vitality Boost will help you in EP regen as Build 2 has 35% cool down reduction but no EP regen item.


PROS


  • Great AoE damage. Iron Man’s skill set allows him to deal great amounts of AoE damage. This also means he has amazing wave clear as well as good team fight AoE.
  • Decent Crowd Control. His Electromagnetic Shock allows him to knockback and slows all enemies in a line, which is great both during team fights and against enemy divers.
  • Great Movement. Iron Man’s Flight Thrusters allow him to greatly increase his movement speed as well as move over obstacles such as walls. This can help you immensely when chasing enemies or running away from them.
  • His lane clearance is very good
  • His Skill 3 helps him to rotate fast and he’s the best mid laner who can clear lanes and gank faster than any Hero
  • His Ultra Skill is good to deal damage to back line
  • His Ultra Skill is also good at securing and stealing objectives like Surtur and Levithan
  • With help of his passive he can out range towers
  • He can do split pushes because of his Skill 3 and that’s why he’s good at escaping

CONS


  • Low Mobility. Despite having good movement speed boost, Iron Man lacks any mobility skills, which means that he is very susceptible to divers.
  • Very Squishy. Once caught off-guard, he is very easy to take down.
  • No sustain. He lacks any sustain options, meaning he often has to go back to base while laning.
  • No blink skill to move over walls
  • When he uses his Ultra skill you can’t change it’s direction, so easily dodged with blink
  • His Ultra Skill has a very long cool down
  • His ultra skill can be interrupted with CC

Gameplay Tips & Tricks


  • Always use your Ultra Skill with Skill 3 to use it well and aim better on enemies
  • Whenever you use any skill keep on using basic attacks after it to deal bonus damage
  • When you are near tower and there is no minion waves, just use your skills and then basic attack on towers or Heroes for poke damage
  • Use skill 3, just before the fights to have better movement speed to rotate well and avoid direct contact with enemies
  • Skill Combo: Skill 3 + Basic Attack + Skill 2 + Basic Attack + Skill 1 + Basic Attack + Ultra Skill (for finishing kill)
  • For fast lane clearance position in a straight line with the minion wave and then do the Skill 2 to make minions together + Basic attack + Skill 1 to attack all mnions + basic attack. Then use Skill to go to support other lane
  • After getting your Ultra Skill you can also try to steal enemy buffs from their jungler
  • Skill Upgrade Preference: Ultra Skill > Skill 1 > Skill 2 > Skill 3
  • Always have Blink tactic as Ironman lacks blink skill. For 2nd tactic use Dispel to avoid enemies cancelling your Ultra Skill in between or Teleport for doing split pushes

Focus on leveling Micro-Missles first, followed by Electromagnetic Shock. Level up Ultimate whenever you can, and take one rank of Flight Thrusters at level 3, and rank it up last.


EMMA FROST

She has telepathy and can also shape-shift into an organic diamond…


Emma Frost is a super-villain mutant who debuted in The Uncanny X-Men #129, in 1980. She has telepathy and can also shape-shift into an organic diamond, which is the basis for her abilities as the MARVEL Super War character. Class: Assassin/Power; very high DPS, medium Defense, average Mobility, and Support.

Emma is a very versatile assassin, which besides very good DPS and mobility that are the trademarks of this class, also has some, limited control. With her S1, she can gain a vision of the target for several seconds, enabling her to hunt down the prey, and prevent low health enemies from escaping. Emma has some AoE skills, so he’s able to hit multiple opponents at once, which is somewhat uncommon for an assassin.


Item build


Build 1:

  1. Shining Ether
  2. Martyr’s Boots
  3. Virus Cannon
  4. Antimatter Cannon
  5. Wand of Watoomb
  6. Loki’s Scepter

(Use Power Core 1 with this build)

This build is to use when Emma Frost in the jungle. Shining Ether is the jungle item for Energy damage Heroes. Next item is Martyr’s Boots for little energy penetration. But you can also use Clairvoyant Boots to get 10% cool down reduction. As you need to get cooldown reduction to spam your skills.

The next item is Virus Cannon which is one of the best damage on her because she has multiple skills just remember to use basic attack after using skills. The next item is Antimatter Cannon which will give you a 10% cooldown reduction and also energy life steal which increases your survivability in fights.

For the last 2 items, buy Wand of Watoomb which will increase your overall energy damage and the last item is Loki’s Scepter for penetration damage. But if you see the opponents not buy energy resist or your team already has another energy damage Hero who has Energy penetration item then you can also buy Cosmic Cube as your last item.

 

Build 2:

  1. Arc Reactor
  2. Clairvoyant Boots
  3. Virus Cannon
  4. Antimatter Cannon
  5. Loki’s Scepter
  6. Wand of Watoomb

This build is to use on Emma Frost when playing in mid lane.

Buy Arc Reactor as 1st item for EP regen and 15% cooldown reduction. This is the best item on her which will allow you to spam her skills, if you are not buying this item then you’ll have to use your skills carefully or get Blue Buff always (from your team or of the enemy from stealing).

The next item is Clairvoyant Boots for 10% cooldown reduction. After that Virus Cannon is the best damage item on her because of multiple skills and also gives a 5% cooldown reduction. Then Antimatter Cannon is for energy life steal and after buying this item you’ll have max cooldown reduction.

Then 5th item will be Loki’s Scepter for Energy Penetration and the last item will be Wand of Watoomb which will increase your overall energy damage.

*Important for both builds for situational items:

  • You can buy Eye of Aggamotto as Emma Frost is squishy and dive in type Hero so it’s active skill will help you survive in fights. It also gives you armor and 10% cooldown reduction.
  • Buy Casket of Ancient Winters against life steal Heroes if there is no one in your team who is buying.

Power cores


First build:

  • Unstable Radiation (Green): Deal extra damage to enemies when hit them multiple times in a short period.
  • Suppression Particle: When the stack is full, enhance your next attack and reduces the target armor and energy resist.
  • Bestial Boost: It extends the Buffs’ timing and takes less damage from jungle monsters.
  • Restoration Module: Whenever you KO or Assist you to get HP and EP regen.

Second build:

  • Cosmic Vortex (Pink): Deals damage over time effect onto the target and nearby enemies.
  • Strike Particle: Increases your damage when your HP is low.
  • Vitality Boost: Resgen HP and EP whenever you Level up.
  • Restoration Module: Whenever you KO or Assist you get HP and EP regen.

PROS


  • Versatility. Emma Frost can swap between two of her forms to better fit her playstyle against the opponents.
  • Decent Crowd Control. Psionic Shield can catch enemies off guard which can turn the tides in your favor.
  • You can play aggressive in Diamond form and poke enemies in Human form.
  • She unlocks all her skills at Lvl.2, that’s why she is good for jungle as she can gank earlier than other junglers.
  • She has good mobility with multiple blinks from her Skills.
  • She has a low cooldown on her skills with which she can spam her skills.

CONS


  • It needs a lot of practice to master. You will need to play a lot in order to learn how to utilize Emma’s full potential.
  • She is squishy if she’s not able to land her skills to stun and increase defense stats.
  • She has no such comp and skill combo with other Heroes.

Gameplay Tips & Tricks


  • Her Skill 1 in human form provides you vision of that enemy for 4 sec, so always aim it on enemies.
  • Her Skill 2 in Diamond form stuns the nearby enemies and gives her some defense stats.
  • She has AOE CC from Skill 2 in Human form and she can also CC enemies when in Diamond form.
  • During fights always save her Ultra Skill, as that will help you disengage or escape from fights.
  • Skill Combo: In Human form Skill 2 (to CC) + Skill 1 + Ultra Skill (change to Diamond form) + Skill 1 (to close gap between enemies) + Skill 2 + Basic attack
  • When in Diamond form using skills, also use Basic attack as it will help you in stacking Stun on enemies.
  • She is better in jungle than to play her in mid lane.
  • Always give priority to blue buff, so you’ll be able to spam your skills more. As when there are steals or invades happen you can sacrifice your Red buff but not Blue buff.
  • In tactic use Leech for jungle and Blink for extra escape means. If not using blink then Wound or Paralyze.

Level up Telepathic Pulse followed by Psionic Shield. Take Ultimate whenever you can.


RONAN the accuser

He is a member of the Kree race and the supreme Accuser of the Empire…


gameplay

Ronan the Accuser, just dubbed Ronan as a MARVEL Super War character, debuted in Fantastic Four #65, 1967. He is a member of the Kree race and the supreme Accuser of the Empire. Ronan is incredibly powerful and strong, has exoskeleton armor, and a “Universal Weapon” mace he also wields as a MARVEL Super War hero.

Ronan is a support tank with a lot of control skills, and they work very well in combination with his Hero Trait that grants him some bonuses to shield and the next basic attack whenever he stuns or knocks up the enemies. His Ulti can be charged for improved damage and range, opening some interesting options when using this guy. Ronan somewhat lacks mobility, since he’s only able to gain a short speed burst. Use filters at the top of the page to find Ronan position it the Marvel Super War tier list.


Item build


  • Build Item 1: Enhancement Serum, Hydra Boots, Captain America Shield, Deadly Phantom, Vibranium Suit, Meginjord.

This is a bot lane support build. 

Nothing much to explain here, just buy everything in the same order. When you get to the late game, sell boots, and buy Goblin Mask.

If your team is loosing and pushed back to base don’t buy Megingjord, get Goblin Mask instead.

  • Build Item 2: Shield Badge, Upgraded Hydra Boots, Starlight Armor, Deadly Phantom, Captain America Shield, Megingjord. 

Go with the second Power Core setup with this build.

This build is best against heroes that deal both types of damage like MM & Ebony Maw, MM & Iceman, etc. This build also focuses on increasing the damage of you passive because of Starlight Armor, so always hit an enemy with basic attack after using your skills.

Start with Shield Badge as a support item and then sell it when you reach Lvl.9. Get the rest of the items in the same order. This build will give you a 20% cooldown reduction so you can use your skills more frequently, but if you use them carelessly on minions you may lose too much EP. Use skills on enemy heroes only.

In late game sell boots and buy Vibranium Suit if you need more armor or Cloak of Levitation if you need more energy resistance.

  • Build Item 3: Glorious Armor, Hydra Boots, Deadly Phantom, Goblin Mask, Vibranium Suit, Megingjord, Captain America Shield.

This is a top lane build.

Buy Glorious Armor as firs item to help you clear lane faster. But if you are laning against an energy damage hero then go with Deadly Phantom first. The rest of the items buy the same order.

If your team is ahead get Megingjord instead of Goblin Mask.


Power cores


You can use the ‘Default Tank’ Power Core as provided by the game itself, it’s really good on Colossus when you are playing him in Bot lane as Tank/Support.

First setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Vitality boost – Grants bonus recovery when your hero levels up.

This Power Core setup is great for a bot lane support tank. You can play aggressively in the early game because of Vitality Boost. Since Ronan has 2 CC skills you will trigger the Burst Particle easily.

Second setup:

  • Psionic Mark
  • Burst Particle
  • Enhancement Module – Grants a max HP bonus when KO’ing an enemy.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

This Power Core setup is almost the same as the first. The only difference is the Enhancement Module, which will give you more Max HP. 

Due to Agility Boost, you can roam more and you’ll have extra movement speed during fights.


PROS


  • Very tanky. Ronan’s passive will grant him a stacking shield each time he stuns or knocks up an enemy. This will make him very hard to kill, especially if he’s building tanky items.
  • Great crowd control. Ronan has a lot of crowd controlling abilities tailored into his toolkit. He can stun and knock up enemies, as well as slow them with his Cosmic Rays, which can prove extremely helpful during team fights.
  • Ronan is also a very good initiator during tower dive.
  • He’s a very good counter against dive-in comp because of his Ultra Skill.

CONS


  • No mobility. Other than a minor move speed increase from his Cosmic Rays, Ronan doesn’t have any mobility whatsoever, which can severely limit him in certain situations.
  • Ronan Ultra skill is a charge skill which can be canceled by CC before it gets fully charged (longer charge deals more damage)
  • His Skill 1 & Ultra skill are easy to dodge.
  • You can also waste his Skill 1 and Ultra Skill with knockback skills like Cull Obsidian Ultra skill, Ironman Skill 2, Yondu Skill 2, etc.
  • If he’s not able to land knock up from skills he can’t generate shield and enhance his basic attack.

Gameplay Tips & Tricks


  • During the laning phase hide in bush and use your Skill 1. This way enemies can’t see the telegraph on the floor and won’t be able to dodge it.
  • Use Skill 2 first to slow down enemies and then use Skill 1 or Ultra skill. It’ll be hard for enemies to escape or you’ll force the Blink out of them.
  • Ronan is good for early jungle steals and also counter to invades.
  • Ronan Ultra skill deals a lot of damage and provides huge CC, so save it for when your team is taking objectives (Surtur, Avatar of Bast andTowers).
  • Skill Upgrade Order: Ultra skill > Skill 1 > Skill 2
  • Always have a Blink tactic to do the surprised combo of Ultra Skill + Blink and Skill 1 + Blink. For 2nd tactic, use Accelerate, First Aid, Teleport, or Paralyze.

Focus on leveling Hammer Smash since each rank will reduce its cooldown, which will allow you to stun enemies more frequently, and gain more shields in return.


SANDMAN

He is a shapeshifter who can turn himself in the sand and keep his sentient abilities…


Sandman a.k.a. Flint Marko, William Baker debuted in The Amazing Spider-Man #4. He is a shapeshifter who can turn himself in the sand and keep his sentient abilities. He can increase or decrease his size, mass, density, and has incredible physical proves.

Sandman is an offensive tank that also has nasty control skills. When playing this hero good timing and creativity can significantly improve your score. With good timing, and careful use of passive Sandman can increase his size, attack range, and also improve the knock-up time on his ultimate, making it a very powerful tool for disabling enemies. Using terrain can be very beneficial since Flying Sands is a much more potent ability if you manage to slam the enemy into the wall.


Item build


  • Build Item 1

Enhancement Serum, Hydra Boots, Captain America Shield, Deadly Phantom, Megingjord, Goblin Mask

This build is to be used on Sandman when in Bot lane as Supporting Marksman. Buy Enhancement Serum, it’ll give you some Max HP and cooldown reduction, then buy Hydra Boots. Next is Captain America Shield which gives you Max HP and Armor. Deadly Phantom will give you Max HP and Energy Resist. Then Megingjord for HP regen and Max HP and last item will be Glorious Armor. Its active skill will boost your defense for short time. In late game sell your boots and buy Glorious Armor if need armor or Cloak of Levitaion if energy resist.

We are buying all items with Max HP because it boost his passive skill.

  • Build Item 2

Glorious Armor, Upgraded Hydra Boots, Mjolnir, Deadly Phantom, Captain America Shield, Strombreaker, Megingjord 

This build is for Sandman in Top lane. This build includes 2 damage items i.e. Mjolnir and Strombreaker. With Mjolnir passive you’ll be able to slow down enemies and it also gives you Armor. Strombreaker passive will increase your movement speed and also reduce enemy Armor. With these 2 items you will solve the Sandman’s problem of being slow. Then, Glorious Armor passive will help you clearing lanes easier; Deadly phantom for energy Resist; Instead of buying Captain America Shield you can buy Megingjord if you see enemies don’t have DPS Heroes.In late game sell your boots and buy Megingjord/Captain America Shield.

*Exception: If you have some aggressive Hero in opposite in Top lane then buy Megingjord 1 stand then follow the rest item order.*


Power cores


This Power Core is best to be used on Sandman in all situations.

First setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Enhancement Module – Grants a max HP bonus when KO’ing an enemy.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

Psionic Mark (Blue) will give you shield and also give damage.

Burst Particle will help you deal damage on nearby enemies as Sandman has so many CC and it’s damage is based on Armor.

Enhancement Module is there to give you more Max HP to increase your Passive effect.

Agility Boost will give you some movement speed.


PROS


  • Good sustain. Thanks to his Natural Passive, Sandman can constantly heal himself by picking up piles of sand.
  • Great crowd control. Most of his abilities have some sort of crowd control built-in, which makes Sandman great during team fights.
  • Global presence. Thanks to his ultimate, Sandstorm, Sandman can quickly teleport anywhere within a very large distance, which can be immensely helpful for his teammates.
  • Sandman passive is helpful to increase his damage and also helps him in HP regen
  • All skills of Sandman are CC skills
  • Sandman has the highest range of all skills in game with his Ultra skill which also deals AOE damage with CC Sandman can destroy the enemy positioning with his skills if played well

CONS


  • Very difficult to master. Since most of his abilities are skill-shots, playing Sandman properly requires a good understanding of his skills.
  • Sandman is very slow and because of that, it’s easy to dodge his skills, specially his Ultra
  • Skills that are hard to land on enemy

Gameplay Tips & Tricks


  • Sandman Ultra Skill can be used to escape from enemies
  • Always pick the sand dust (passive) for HP regen
  • When building items, always buy items which gives you Max HP, so you can increase the damage of his Skills from passive effect
  • Sandman is surely slow to cast his Skills, so use his skills in this manner: Always start attacking enemies when you get your enhanced range of basic attack, as it slows down the enemy which makes it easier to target enemies with your skills
  • Skill Combo: Basic attack (enhanced basic attack) + Skill 2 (make wall to block enemy escape) + Skill 3 to close distance + Skill 1 (both phase to deal damage and knock up)
  • Use your Skill 3 to pick your Star dust (passive) for HP regen and also dealing damage with your Skill
  • Try to hit enemies on wall when using skill 3, so you can also stun the enemy
  • His Ultra Skill should be used while Tower diving when your teammates are ready or when the fight is already taking place. His ultra skill takes a huge impact on changing the positioning of enemy Heroes giving your team to kill the ones out of position and if they don’t move then you deal a AOE knock up on enemies
  • Use your Skill 2 to stop enemies from escaping and mostly use it only when you have Skill 1 and skill 2 available to use
  • Skill Upgrade preference: Ultra Skill > Skill 1 > Skill 3 > Skill 2
  • Use Blink Tactic as Sandman needs it to escape and sometimes to position well to use his Skill 3 to bring enemy towards the team. For 2 nd tactic use:
  •  Paralyze to slow enemies so you can land your skills
  •  Accelerate to give movement speed boost so you can play aggressively
  •  Teleport is optional, as you already have ultra skill which is itself like a teleport

Level up Sand Hammer first, followed by Sand Wall. Put one rank into Flying Sands at level 3 and max it last. As with most other heroes, rank up his ultimate, Sandstorm, whenever it is available.


CAPTAIN AMERICA

He is a patriotic super-soldier, enhanced by an experimental serum…


Captain America a.k.a. Steve Rogers, first appeared as a character in Captain America Comics #1, released in 1941. He is a patriotic super-soldier, enhanced by an experimental serum. He is one of the most skilled melee fighters and his in-game class is Fighter. He has high DPS output, solid defense, and support, with mobility being his weak point.

Captain America is very versatile, highly mobile, and offensive, with a solid amount of control. His passive is a very important part of his skill set, as it can be used to open up an engagement, chase down fleeing heroes, or escape unfavorable situations, making him good at skirmishing and team fights. With the ability to heal himself while also punishing the opponent, and the Ultimate that further enhances his main traits, (DPS, control, and mobility) Captain America is truly a force to be reckoned with.

PROS

  • Great Mobility. Captain America possesses great tools for both dashing and increasing his movement speed.
  • Amazing initiation. His Ultimate, Avenger Vanguard is one of the best initiation tools in the game, which makes him invaluable during team fights.
  • Great Sustain. Captain America can heal himself for a good portion of his health each time he uses Shield Throw, and his Liberty Rush can provide some additional healing.

CONS

  • Low damage. Unlike some other fighters, Cap’s damage isn’t as high, which is one of his major downsides.

Prioritize leveling Shield throw since this is your major damage/healing tool. Take Ultimate whenever you can, and level Liberty Rush last.


SPIDER-MAN

He was bitten by a radioactive spider, which gave the boy supernatural abilities, strength, speed, durability, and others…


Spider-Man a.k.a. Peter Parker had his first appearance in Amazing Fantasy #15, in 1962. He was bitten by a radioactive spider, which gave the boy supernatural abilities, strength, speed, durability, and others. Peter also possesses a genius-level intellect. His class is Assassin, with Defense as his highest stat because of the sixth sense.

Spider-Man is an extremely mobile assassin, and even his passive is created with this mind. This hero should be constantly on the move, charging his passive, and using his superior mobility and Spidey Senses to locate and engage targets at the most favorable moment. Spiderman can work very well alongside heroes that can stun since he can almost instantly reach any stunned opponent and rip him apart with his high DPS. Find Spider-man it the Marvel Super War tier list at the top of the page.


Item build


  • Build 1:Quantum Rifle, Clairvoyant Boots, Double Dagger, Nightsword, Heimdall’s Sword, Immortal Glaive.

This is a cooldown reduction build. It will give you a 40% CD reduction witch is great since Spiderman doesn’t need EP to cast skills. This build is mainly focused on frequent ganking. After buying your third item, Double Dagger, you’ll reach a 35% cooldown reduction. Then a blue buff can go to your power hero or anyone that needs it.

After completing Nightsword if your team wining you can buy Godslayer instead of Heimdall’s sword. For the last item get Immortal Glaive. Buy Heimdall Sword if you need the energy to resist or the enemy team has life steal hero.

  • Build 2:Quantum Rifle, Rocket Boots, Double Daggers, Mjolnir, Godslayer, Megingjord, Immortal Glaive.

This build is almost the same as the previous one. But it has Rocket Boots, which will help Spiderman move fast for ganks. So with this build, you’ll have to take Blue buff for cooldown reduction.

Here instead of Nightsword, we are using Mjolnir for it’s slow down passive. It will help you aim your Skill 1 better and get enemies stunned faster. It also gives you armor to increase your survivability.

Then buy Megingjord if your team is far ahead, otherwise, buy Immortal Glaive first and then in late-game sell boots to buy Meginjord.

*If you want to buy defense item as your last then buy Captain America Shield.


Power cores


The setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This is the best Power Core to use on Spiderman. You can also use Time lag (Orange) instead of Unstable Radiation (Green). But for the smaller ones, these will remain the same.

With unstable radiation, you’ll deal extra damage to the enemy.

The Suppression Particle can easily be stacked as Spiderman has very good mobility from Skill 2.

Restoration Module will help you regen HP whenever you get kill or assist.


PROS


  • Amazing Mobility. Thanks to his Spidey Flight, Spider-Man can swiftly move around the map, escape sticky situations, and reposition during team fights.
  • Good burst damage. He has great single target burst damage, which allows him to swiftly burst down enemy squishies.
  • He has very good mobility and can go over walls with his Skill 2.
  • He’s hard to ambush because of his Passive.
  • During hang mode (when using skill 2) you can’t CC him.
  • He has the 2nd longest CC, 1.25-sec stun.
  • He’s hard to target (except marksmen).

CONS


  • He is fairly squishy. Spider-Man lacks any defensive abilities, which makes him extremely vulnerable if the enemies catch him off-guard. On top of that, he doesn’t have any built-in sustain, which can make things a bit difficult at times.
  • High skill cap. He requires a lot of time to master and is not as easy to play as some other heroes.
  • He starts to fall in mid to late game, mainly when marksmen get their attack speed and life steal items.
  • His CC is hard to execute in the late game.
  • His Ultra skill is situational so you can’t use it until the opponent is stunned.
  • Spiderman is weak against the double marksmen team comp.
  • He has no skill to burst down enemies like other assassins.

Gameplay Tips & Tricks


  • Always keep an eye on the blue arrow near your feet before stepping into the bush to see if enemies are their or not.
  • During fights don’t go from the front, try to flank the enemy team, and attack the backline.
  • His skill combo to unlock Ultra skill: Skill 1 (all web shots on 1 enemy) + Skill 2 + Basic attack then Ultra Skill (use Skill 1 while you are in the bush to hit everyone successfully). Skill 2 + Basic Attack + Skill 1 + Basic attack + Skill 2 + Basic attack + Ultra Skill.
  • A favorable tactic after the Leech is Blink or Wound.
  • Try to get a good start in the early game and never take a match in the late game.
  • Focus on killing marksmen right from the start since they are the ones you’ll struggle most from mid to late game.
  • Try to pick Spiderman when your team has heroes with stun skills like Jubilee, Storm, Yondu, etc. It will help you unlock your Ultra Skill immediately.
  • While playing Spiderman you need to always be ahead of the enemy jungler. You have to gank lanes before him, so use your Skill 2 to reach lanes faster.
  • Skill Upgrade preference : Skill 1 > Skill 2 > Ultra Skill

Prioritize leveling Web Shot since this is your main damaging ability. Level up Ultimate whenever you can, and take Spidey Flight last.


ANT-MAN

The character’s alter egos were Hank Pym, Scott Lang, and Eric O’Grady…


Ant-Man first appeared in Tales to Astonish #35, in 1962. The character’s alter egos were Hank Pym, Scott Lang, and Eric O’Grady. This version is Scott Lang, like in the movies, and he has a similar skillset in the game. Class: Fighter; high DPS, medium Defense, and Support, average Mobility.

Ant-Man has two forms, tiny and huge, that can be used according to the situation. His passive requires good positioning and timing, and it can be truly devastating in team fights, especially if you manage to hit multiple heroes. When shrunk in size, Ant-Man becomes untargetable, enabling him to disengage and, hopefully, run away when at disadvantage. When entering the huge form, Ant-Man gains a significant boost both offensively and defensively, while also launching nearby enemies in the air, so activating this skill while in the middle of the enemy team can produce some very good results.

PROS

  • Decent Mobility. His Ant Charge allows him to dash short distance, which enables him to chase enemies, engage fights, or run out of sticky situations. It can also be used to traverse walls and other obstacles.
  • Good sustainability and tankiness. Ant-Man’s Super Soldier ability grants him increased armor and energy resist, making him very tanky. Also, his Ultimate, Flying Ant Swarm, will provide him with decent sustain, while his ant-sized ability allows him to become untargetable, which is ideal for avoiding dangerous situations.
  • A decent Control. Both his Super Soldier ability and his Ultimate are great for controlling the enemies, which makes him invaluable during team fights.

CONS

  • Ant-Man is pretty easy to hit while he is in his giant form, which means that enemies will have an easy time landing their skill shots during this time.
  • While his Ultimate has great potential, it has a very long cooldown, which can be a problem at times.

Focus on leveling up Ant Charge. Super Soldier should be your second skill to prioritize. Take Ultimate whenever you can, and learn one rank of Ant-Sized at level 3 and max it out last.


HEIMDALL

Heimdall is incredibly strong, has ultimate vision and hearing, and the power of teleportation…


Heimdall is a character from Norse mythology who operates the Bifrost. As a MARVEL character, he first appeared in Journey into Mystery #85, 1962. Heimdall is incredibly strong, has the ultimate vision and hearing, and the power of teleportation. Class: Tank; very high DPS, high Defense, and Mobility, and Very high support.

Heimdall is a very tanky character, that has some offensive capability, but somewhat lacks mobility. He is a very good team player since he can periodically reveal a complete map for a short duration with his passive. Besides that, all allies can benefit from the effects of his divine force field, and consecrated ground. Heimdall can also take a lot of punishment making him a perfect choice for frontlines, and becomes highly resistant to frontal damage while Gatekeeper is active.

PROS

  • He can provide the vision for his entire team every once in a while, which can be pretty useful.
  • He is very durable, which makes him an excellent tank. Also, he can grant his teammates shields and heal, making him great for team fights.
  • Heimdall has great execute skill in the form of his Ultimate.

CONS

  • His Mobility is somewhat limited compared to other tanks.
  • Long Cooldowns. While his skills are very potent on their own, their cooldowns are horribly long.

While it may seem weird, you should only take one rank of Epee Attack at level 1 and max it last. The reason for this is that each additional rank only grants a bit of damage, and it doesn’t reduce the cooldown. Instead, your top priority should be Hallowed Ground, followed by Gatekeeper. As with most other heroes, pick ultimate whenever you can.


BEAST

His mutation has changed and enhanced his physical abilities, while Hank possesses a genius-level intellect…


gameplay

Beast a.k.a. Dr. Henry “Hank” McCoy is a mutant who first appeared in X-Men #1, 1963. His mutation has changed and enhanced his physical abilities, while Hank possesses a genius-level intellect. Class: Assassin; excellent DPS, very high Defense, low Mobility, and medium Support.

Beast has very limited control abilities. However, he has huge offensive potential, that can be used to directly improve his survivability. He has extremely powerful basic attacks that improve his movement speed, and also restore his health, so the basics are a very important part of his skill set. During the period of control, immunity Beast can be very hard to deal with, so timing the use of this skill is very important. Scroll to the top to find Beast it the Marvel Super War tier list.


Item build


  • Build 1: Quantum Rifle, Hydra Boots, Double Dagger, Godslayer, Nightsword, Immortal Glaive. This is the best aggressive build that you can use on Beast. 

1st item will be Jungle item for faster clear, then armor boots. The next 2 items increase your damage a lot and also give extra movement speed boots which will help you gank faster with your Ultra skill.

After buying Godslayer you can easily kill any squishy Heroes in 2-3 shots so don’t be afraid to tower dive for the kill. The next item is Nightsword to enhance your basic attack even more.

For the last item, normally you can buy Immortal Glaive but if you are up against opponents with 2 Marksmen strategy or more physical damage then go for Vibranium Suit instead.

  • Build 2: Quantum Rifle, Hydra Boots, Double Dagger, Nightsword, Heimdall’s Sword, Immortal Glaive. This build is more of a defensive build and is best used against Life stealer enemies as it includes Heimdall’s Sword.

You can buy Heimdall’s Sword as your 4th item if the enemy comp has 2 energy heroes in team, then the rest is followed in the same order.

*Both builds give you 30% cooldown reduction so even if you don’t have Blue buff it’ll still be fine. But you mainly need Red buff.

*If you see enemies buying Vibranium Suit then buy Gungnir instead of Nightsword.


Power cores


First setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflicts a powerful slowing effect.
  • Suppression Particle – When energy is full, enhances your attack next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Bestial Boost – Increases the duration of buffs.

This Power Core is best to use when your team lacks enough CC because with Time Lag you can slow down enemies to stop them from escaping.

  • Bestial Boost is necessary for Junglers to clear jungle fast.
  • Restoration Module will help you survive longer in fights when you get kill or assist.
  • Suppression Particle enhanced attack can easily be stacked with the Ultra skill of Beast.

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Suppression Particle
  • Restoration Module
  • Bestial Boost

This Power Core is best suited to use when your team has good CC and slow-down skills as it’s the same as the Power Core 1. The only difference is Swift Pummel, which will give you a short attack speed boost to kill enemies faster.


PROS


  • Beast is an easy to play Hero and easily available (low cost).
  • He can do a fast jungle and also gank easily, given his very good Ultra skill. He is really good to play solo ranks to carry Team.
  • His passive allows him immune to CC, which is the best counter against Assassins. That’s why Beast is really hard to counter and is a nightmare for non-blink skill squishy Heroes.
  • Extremely mobile. Both Bestial Raid and Predatory Shadow provide Beast with gap closers while his passive grants him additional movement speed. In other words, it is extremely difficult to escape from him.
  • Great burst damage. He has the amazing opening burst damage, which makes him extremely viable for jungling.

CONS


  • His Ultra skill is hard to land when enemies are standing close, so it’s easy to miss.
  • He can be countered by defense item Vibranium Suit.
  • If his passive is not available it’s easy to counter him with CC skills.
  • No innate tankiness. While his damage is extremely good, Beast doesn’t have any damage reducing ability in his toolkit.
  • No hard cc. Unlike many other junglers, Beast doesn’t have any hard crowd control abilities.

Gameplay Tips & Tricks


  • Always join the fight with your Ultra skill and when your passive is active.
  • Keep on farming until you see an enemy with low HP. Then use your Ultra skill and go for the kill. So keep on swiping the screen to see the HP of Enemies.
  • Don’t use your Ultra skill and immediately attack the enemy, let it charge as much as possible, and then attack so you can deal more damage.
  • Skill Upgrade Order : Skill 1 > Ultra Skill > Skill 2
  • For Tactic always use Leech and Blink for jungle since Beast can join the fights easily but to get out from it you’ll need Blink.
  • Beast’s passive also heals him so don’t worry if you get low, you’ll regen if you attack the marked enemy.

HUMAN TORCH

Johnny Storm is a member of The Fantastic Four superhero team…


Human Torch a.k.a. Johnny Storm is a member of The Fantastic Four superhero team. He debuted in The Fantastic Four #1, in 1961, and has the ability of pyrokinesis, flight, heat energy absorption and resistance. Class: Energy; excellent DPS, very high Defense, low Mobility, average Support.

Human Torch focuses on powerful fire skills and good mobility combined with solid control abilities to eliminate his foes. His Trait, by itself, only marks the enemy with spark, but it’s very important to use the basic attack and apply the mark, since it increases the damage from Fiery Cage, and enables the use of Flames of Rage. With a lot of AoE control abilities and solid DPS, Human Torch can be quite effective in team fights.

PROS

  • High AoE damage. Both of his normal abilities can hit multiple enemies, which allows him to clear waves fast and deal a lot of damage during team fights.
  • Great Mobility. Human Torch’s Fiery Cage grants him two dashes, which allows him to be extremely mobile and hard to catch.
  • Good initiation. He can initiate fights with his ultimate, Flames of Rage. This also allows him to become untargetable for a brief period of time, which is enough for his teammates to follow up.

CONS

  • Extremely energy reliant. While none of his abilities have a very high energy cost, his main damage dealing skill, Combustion is on a relatively short cooldown, and in order to constantly harass enemies, Human Torch needs to use this skill pretty much on cooldown, which will quickly leave him energy starved.
  • Has a high skill ceiling. Most of Human Torch’s abilities are skill-shots, and it takes a while to learn how to play him properly.

Skill priority: Combustion should be your first skill to max up.


THE THING

Ben Grimm is a part of the superhero squad The Fantastic Four…


Thing a.k.a. Ben Grimm is a part of the superhero squad The Fantastic Four. He debuted in the #1 of The Fantastic Four and his abilities include rock-like skin as well as enhanced physical prowess. Class: Tank; low DPS, medium Defense, low Mobility, and excellent Support.

The Thing is a Tank, that is almost completely focused on controlling his opponents, enabling the allied damage dealers to do their thing (pun intended). This guy can take tons of punishment, especially if he can manage to hit several enemy heroes with the Quake skills since this would grant an equal number of shielding effects. The Thing has several ways of quickly closing the distance with the enemy while also applying some nasty debuffs, so he should be the one that initiates team fights.

PROS

  • Good tankiness. Quake provides The Thing with a stacking shield, which can make him incredibly tanky during team fights.
  • Great Crowd Control. All of his abilities have some sort of crowd control built into them. This allows The Thing to prevent the enemies from reaching his backline.
  • Decent Mobility. The Thing has some nice options when it comes to mobility. He can charge with his Boulder Crash. He is also able to leap after he finishes his Quake ability, and his passive allows him to leap towards a target every once in a while.

CONS

  • Long Cooldowns. All of his skills are on relatively long cooldowns, which is one of his major downsides.
  • Limited escape options. Most of his mobility revolves around jumping in, meaning that his ways of escaping if something goes wrong are very limited.

Prioritize leveling Earthquake, followed by Quake. Rank up his Ultimate, Boulder Crash, whenever you can.


BLADE

Eric Stokes Brooks is a Dhampir (half human half vampire) who uses his enhanced superhuman abilities to combat vampires and other threats to humanity…


Blade a.k.a. Eric Stokes Brooks is a Dhampir (half human half vampire) who uses his enhanced superhuman abilities to combat vampires and other threats to humanity. He debuted in The Tomb of Dracula #10, in 1973, and is highly skilled in martial arts, swordsmanship, vampire lore, and has enhanced senses and physical abilities.

Blade mostly focuses on his basic attack to deal the most of his damage, and heal his wounds through life steal. He can use Shadowless Edge as a defensive tool, to become untargetable for a few seconds and avoid some very dangerous skills. The Blade is great at hunting down low health heroes, due to his Killer Instinct, that reveals all low health enemy heroes, and enables Blade to quickly strike the opponent while also slowing him down. When enraged, this character becomes an almost unstoppable primal force, and in these situations, it would be wise to disengage and run away from him, until the rage dies expires.


Item build


  • Build 1:Quantum Rifle, Hydra Boots, Silent Hunter, Double Dagger, Godslayer, Twilight Blade, Captain America Shield.

This is a damage build. Since there is no life steal item it’s to use your Ultra skill when you get around half HP.

All items in this build increase the damage and provide more cooldown reduction.

Double Dagger and Godslayer are the items that will increase his damage as well as giving him extra movement speed to chase enemies. In the late game sell boots and buy Captain America Shield.

  • Build 2:Twilight Beads, Hunting Greaves, Double Dagger, Dual Blade, Godslayer, Twilight Blade, Captain America Shield.

This build is focused to give him more sustain from attack speed and life steal, so you can play more aggressively. Just save your Ultra Skill so you can get immunity to damage and CC. 

The first two items are for attack speed. So you’ll have to play patiently to not fight head-on until you get Double Daggers. After buying Dual Blade you can start to play aggressive. At this point, you can do 1v3 fights.

The last two items are Godslayer and Twilight Blade. Get them to increase your damage further. If you use your Skill 1 carefully you won’t need any defense item but if you want to stay on the safe side sell your Boots and buy Captain America Shield.

  • Build 3:Dual Blade, Hunting Greaves, Silent Hunter, Mjolnir, Gungnir, Godslayer, Immortal Glaive.

This is a top lane fighter build. Just play defensive till you get your first two items.

In this build normally you’ll be buying first Dual Blade but if the opponent has two or more tanks then get Valkyrie Bow. For boots normally buy Hunting Greaves Boots but feel free to buy Hydra of Upgraded Hydra depending on the situation.

Complete Silent Hunter for attack speed and Mjolnir for Armor, damage and slow down effect. Then Gungnir for penetration and Godslayer to boost damage. In the late game sell your boots and buy Immortal glaive.

But if you feel like building defense items on him then instead of Godslayer buy Captain America Shield and in late-game sell boots to buy Cloak of Levitation.


Power cores


First setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflicts a powerful slowing effect.
  • Suppression Particle – When energy is full, enhances your attack next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This is the best Power Core for Blade as Blade lack CC skill so with Time Lage (Orange), you can easily slow down enemies. Use this Power core with damage build.

Second setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module
  • Bestial Boost 

Use this Power Core with Attack Speed Build.

Third setup:

  • Unstable Radiation
  • Rend Particle
  • Resistance Module – Reduces the duration of the first control effect used on you.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core is to be used when Blade is Top laner.

As he’ll be weak in early game so Vitality Boost will help him survive and stay there in early game with HP & EP regen whenever level up.

Resistance Module is to give reduced CC time as Blade biggest weakness is he getting CC when fighting.

Rend Particle is to deal extra damage i.e. bleeding on low HP Heroes.


PROS


  • Great sustain. The Blade has a lot of life steal built into his skill set, which allows him to quickly heal up whenever he’s injured.
  • Great damage. His single target damage is amazing. After using ultimate, his damage goes through the roof, which makes him ideal for taking care of enemy carries.
  • Blade Skill 1 makes him untargetable and also regen HP.
  • Blade receives many buffs from his Ultra skill which makes hard to fight against him.
  • Blade passive of Skill 3 helps you find enemies with low HP even if they are hiding in bush.
  • From mid to late game he can start bursting down squishy Heroes easily.
  • He’s a type of jungler who can initiate fights for his team.
  • He can carry game in the late game.

CONS


  • No crowd control. Unlike some other fighters, Blade doesn’t have any hard crowd control ability, which can make it harder for him to chase down fleeing enemies.
  • Susceptible to crowd control. While his damage is amazing, Blade is very vulnerable to crowd control. His only defense comes in form of life steal, and if he’s unable to hit his target, he can be easily taken down by the opposing team.
  • If he doesn’t use his Skill 1 properly he is an easy kill as he doesn’t have much sustain.
  • He is mainly late mid to late game Hero, if Blade is picked as jungler you can easily do early invades.
  • His Ultra skill boost his stats for limited time so when he uses his Ultra skill just retreat it’ll get wasted.

Gameplay Tips & Tricks


  • Start to play aggressive after Lvl.6 and you atleast have 2 damage items.
  • Save your Skill 1 to avoid incoming damage and when you expect enemies to use their CC skills.
  • Skill Upgrade Preference : Ultra Skill > Skill 2 > Skill 1 > Skill 3
  • Always start fight with Skill 2 to make enemies slow and armor reduction, then Ultra Skill to boost stats, get closer and do basic attack, when enemy use it’s Blink skill or trying to escape then use Skill 3, save Skill 1 for HP regen or to avoid enemy damage.
  • Tactic : If you are doing Jungle then Leech for other tactics use Blink or Teleport or Accelerate or First Aid.

Max out Silver Slayer first, followed by Shadowless Edge. Pick one rank of Killer Instinct at level 3 and max it last. Pick ultimate whenever it’s available.


ANGEL

His mutation gave high wings and aerial adaptation, but also enhanced physical characteristics…


Angel a.k.a. Warren Worthington III is a superhero mutant who first appeared in X-Men #1, 1963. His mutation gave high wings and aerial adaptation, but also enhanced physical characteristics. Class: Marksman; Excellent DPS, very high Defense, low Mobility, and medium Support

Angel is a marksman with the ability to dive into the enemy back-line, burst them down, and potentially a decent tank-killer. Angel is somewhat prone to crowd control, but, on the flip side he can dish out an enormous amount of damage. In order to capitalize on his strength, the player must be a good decision-maker, able to recognize the right moment to dive in and unleash hell. Use tier list filter to find Angel’s place it the Marvel Super War tier list.


Item build


  • Build 1:

Dual Blade, Hunting Greaves, Sky Shadows, Double Dagger, Godslayer, Twilight Blade

This build is used on Angel when playing in Bot lane Marksman to play aggressive. After buying Dual Blade you’ll gain life steal and shield from its passive. That’s when you’ll undoubtedly start playing aggressively.

This build is best used when your team has a tank. The next item should be boots and then Sky Shadows and these are enough for attack speed as the rest of the attack speed you’ll get from your Skill 1. Double Dagger is to get penetration and cooldown reduction. Godslayer is the best item to finish kills and the last item Twilight Blade is the best for Angel it’ll give him max damage and also true damage.

Buy Gungnir instead of Godslayer if enemies have more Armor. Buy Silent Hunter instead of Sky Shadows if you don’t want to play aggressive.

  • Build 2:

Twilight Beads, Hydra Boots, Double Dagger, Dual Blade, Gungnir, Twilight Blade, Immortal Glaive

This build is to use on Angel Jungle. Twilight Beads is jungle Item. Then for boots normally you’ll buy Hydra Boots, but if opponents have more CC then buy Upgraded Hydra Boosts.

Double Dagger is for cooldown reduction and penetration, then Dual Blade for life steal. The next item Gungnir will help you melt down Tanks very easily. Then after buying Twilight Blade you can easily do 1v5.

In the late game sell your Boots and buy Immortal Glaive. Use only Power Core 3 with this Build.

  • Build 3:

Valkyrior Bow, Hunting Greaves, Dual Blade, Strombreaker, Twilight Blade, Immortal Glaive

This build is a good defensive type Build for Angel. It is best to use when your team has no tank. Mostly during solo q in low rank, this build will help you carry the team. Valkyrior Bow and Dual Blade both life steal items will help to play aggressive in a defensive way as other items will help you with sustainability.

You’ll get attack speed from ValkyriorBor, Hunting Greaves, and your Skill 1. Strombreaker will give you cooldown reduction and Max HP. It is also used for armor reduction of enemies. It works so well with Angel because of his Skill 2. Then Twilight Blade is your main damage item. Your last item is Immortal Glaive to help you survive the burst damage from enemies. During late-game sell your Boots and buy Sky Shadows, it’ll give you more attack speed and other stats.


Power cores


First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

Angel is not that good in the early game and also lack EP if he starts to play aggressive. So this Power Core is best in that situation. Unstable Radiation will help you to deal extra damage.

As Angel has very good mobility and attack speed so he’ll be able to stack Suppression Particle easily. Restoration Module is for HP & EP regen when getting Kill or Assist. Vitality Boost will recover some HP and EP whenever you Lvl up to help you in the early game.

Second setup:

  • Unstable Radiation
  • Supression Particle
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction.

This Core is good for Colossus as a Top lane Tank.

Agility Boost, because Colossus lacks any blink skill or movement boost skill, so it’s good to have extra movement speed, it’ll also help you to move from one lane to another much faster.

Third Setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Particle
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This Power Core is for Angel Jungle. Swift Pummel is used to give him a short attack speed boost. Rend Particle will put Bleeding on low HP heroes, that will help you get kill on them. Restoration Module is for HP & EP regen when getting Kill or Assist. Bestial Boost you need this whenever doing jungle.


PROS


  • Very high burst damage. Angel has one of the highest burst-damage combos in the game. Whenever his skills are ready (not on cooldown), he can pretty much meltdown any squishier enemy Hero in just a couple of seconds.
  • Good mobility. His Third Ability – Holy Vestiges allows him to reposition during combat and avoid some dangerous enemy attacks. It can be also used to traverse walls and other obstacles. His Ultimate can easily place him close to the enemy backline, and that can be especially handy if the enemy front line is charging at you, and has gone too far ahead of the squishies.
  • Great tank-killer. Once improved, his Judgement Ability allows him to deal additional true damage to his target equal to the percentage of their missing health. This expands Angel’s target selection, enabling him to also eliminate some tanks, as well as squishes.
  • Given his Skill 3 and Ultra Skill, it’s very hard for any assassin to kill Angel
  • His jungle is also very fast and if he gets his main damage items faster by doing jungle
  • He gets unstoppable

CONS


  • Relatively low range. Compared to some other Marksmen, Angel’s range isn’t overly impressive, which is why he often has to expose himself to the enemy front line. If not managed carefully, one misstep is all it takes for the enemy to eliminate him. Carefully playing Angel is mandatory, since one mistake can, more often than, not lead to the enemy to eliminate him.
  • His overall damage is not that impressive, outside his burst, of course. When both Angel’s damage-dealing abilities are on cooldown, his damage output is significantly lower, and if the enemy would engage him at that very moment, Angel would most likely lose.
  • He is not an early game Hero, at least till he is not Lvl.6
  • Even though Angel jungle is very strong but if enemies come for invading he can’t take a fight to prevent stealing
  • His Ultra Skill timing for getting untargetable is very hard to execute

Gameplay Tips & Tricks


  • Play super defensive, even if you have to stay inside the tower till you reach Lvl.6. After that, you can start looking for some aggressive plays with your Ultra Skill
  • Angel’s full potential unlocks when he gets to Lvl.12, enhancing his all 3 skills
  • Angel can buy 1 less attack speed item as when his Skill 1 is max then he gets 50% attack speed from it
  • Try to drag and aim his Ultra Skill instead of clicking, it’ll help you to decide your positioning better. This way it’s more effective to use Ultra Skill
  • Skill Upgrade Preference: Ultra Skill > Skill 1 > Skill 2 > Skill 3. Some players prefer Skill 2 than Skill 1. But if you max Skill 1 then you don’t need to buy extra attack speed item
  • Skill Enhance Preference: Skill 2 > Skill 1 > Skill 3
  • In Tactic, Angel doesn’t necessarily need Blink. Use Wound, Paralyze, First Aid or Teleport

Prioritize leveling Judgement, followed by Sacred Feathers. Take one rank of Holy Vestiges at level 3 and max it last. Pick Ultimate whenever you can and improve Judgement first, followed by Sacred Feathers. This will turn you into a burst-damage monster, able to overpower most Heroes in a head-on battle.


CULL OBSIDIAN

He is a servant of Thanos and a member of the Black Order villain team…


Cull Obsidian is a servant of Thanos and a member of the Black Order villain team. Debuting in New Avengers #8, in 2013, Cull has super strength and unbreakable skin. Class: Tank/Support; Medium DPS and Defense, low Mobility, and excellent Support.

He is a control tank, obviously created with the idea of engaging the enemy team. However, the execution of that idea was not perfect, and it seems that there are some flaws in his character design. The most obvious drawbacks of this character are the slow animation speed and the narrow radius of Skill 1. I feel like there is a lot of potential in this hero, but he’ll need some polishing before we can make a final judgment.

PROS

  • Good control of the battlefield. He has only one damage dealing skills, everything else is control based. He can push, pull, stun…
  • Very Tanky. His passive is improving his survivability, not that much at the start of the match, but in the late game, it makes a really noticeable difference.

CONS

  • No escape options. None of his abilities can be used to move faster or (God forbid) blink away from the enemy. You need to be extra careful when playing Cull Obsidian, and start retreating (if necessary) a few seconds earlier than you normally would, because he has no escape options, and if you try to pull out of the battle too late you won’t escape at all.
  • Mana management is horrible. You’ll be backing away from the lane, more often than not, because of Mana deficit, and not because of low health. You just have to take the Energy Module in the Tactical Program to be able to cope with Mana problems that this character is facing.

Prioritize leveling Furious Trample, followed by Warlord’s Slash. You should take Ultimate whenever it is available. As for Scythe Swing, take one rank of it at level 3 and max it up last.


BLACK PANTHER

He is an enhanced meta human (through Wakandan rituals) who wears a panther armor costume…


Black Panther a.k.a. T’Challa first appeared in Fantastic Four #52, 1966. He is an enhanced meta human (through Wakandan rituals) who wears a panther armor costume. Class: Assassin; excellent DPS, good Defense, medium Support, and low Mobility

A melee assassin and, like all other melee assassins, he is highly dependant on being ahead in farm and waiting for the perfect moment to enter a team fight. When playing Black Panther, wait for the allies to distract the opponents, before entering their back-line and wreaking havoc upon squishier characters.

 


Item build


  • Build 1:Quantum Rifle, Hydra Boots, Double Dagger, Nightsword, Immortal Glaive, Heimdall’s Sword.

This is a basic assassin build. It’s recommended for people new at playing Black Panther. It has both damage and defense. 

After buying Nightsword you can start killing squishy heroes easily.

Quantum Rifle is the basic jungle item that you’ll always buy as the first item. For Boots buy Upgraded Hydra Boots if you think enemies have more CC, otherwise, Hydra Boots are best. Double Dagger alongside Nightsword is a good item to boost your damage.

For the last 2 items, Immortal Glaive is good against burst damage Heroes and Heimdall’s Sword will give you energy resist and it’s good against life-steal Heroes.

  • Build 2:Quantum Rifle, Upgraded Hydra Boots, Nightsword, Gungnir, Godslayer, Immortal Glaive, Captain America Shield.

This build is aimed more for advanced players. It’ll give you more damage to kill tanks because of Gungnir. Still, remember the jungle rotations, and don’t forget to take buffs. 

In this build, we are not buying Double Dagger. Get Gungnir for damage and more penetration. After Gugnir, go for Godslayer to finish off squishy heroes easily. When you get to end game buy Immortal Glaive to survive burst damage from enemies. If the enemy team doesn’t have burst damage heroes then feel free to buy Twilight Blade to boost your damage further. 

*For both builds: In late game sell your boots and buy Captain America Shield. But if the main damage dealer in the enemy team is energy-based then buy Deadly Phantom.


Power cores


Both of these Power Cores are good on Black Panther as an assassin.

First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

Use it if your team has good CC or slow down skills.

Second setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflict a powerful slowing effect.
  • Suppression Particle
  • Restoration Module
  • Bestial Boost

Use it when your Team doesn’t have good CC or slow down skills.


PROS


  • Good finisher. Only a few heroes have any chance of escaping once the Black Panther is on them.
  • Good at ganking. He can quickly close the gap between himself and the unsuspecting target, before shredding it to pieces.
  • Black Panther has very good burst damage from his Ultra skill.
  • Black Panther is the best pick against DPS (double marksmen team) heroes because of his Passive.
  • He has good initiation skills, his passive provides him nice sustain.
  • He’s great at chasing high mobility heroes because of his Ultra skill.

CONS


  • Weak to crowd control effects. You need to be extra careful if you engage in battle while there are control based heroes around. With your weak defenses, you can even die from side effects.
  • Although the game says that he is a Beginner difficulty level, we can’t agree with this. Black Panther requires very careful and skillful gameplay if you wish him to be a successful assassin.
  • His Skill 2 is his only blink skill but you will cancel with if you hit an enemy, so his escape can be blocked. That’s why he lacks disengaging & escaping skills.
  • His Ultra skill is situational, you have to hit hero first to activate it.
  • His Ultra Skill unlocks at Lvl.6, so if he’s against heroes like Quicksilver, Captain America, Proxima Midnight, etc. he’ll lack damage.

Gameplay Tips & Tricks


  • If you time his Ultra Skill properly you can get immunity to damage and CC skills.
  • Use your Ultra skill timely as you can also deal damage to multiple enemies. When you mark the damage dealer don’t immediately use Ultra, let him get near his teammates, and then use Ultra skill.
  • You can initiate faster than opponent jungler by clearing the top side jungle. When you come to the bot side, first take buff and then go directly to lane to gank, since you don’t need to be Lvl.4 and your Ultra skill unlocks at Lvl.6. This is how you can avoid the fight against enemy jungler in 3v3.
  • Skill Upgrade preference : Skill 1 > Ultra Skill > Skill 3 > Skill 2
  • Tactic: As you’ll be jungler so Leech is a must. Then for the second use Blink to cover for your lack of disengaging skill or Wound instead of Blink.
  • Skill Combo: Skill 2 + Skill 3 + Skill 1 + Ultra Skill (to finish kill)
  • It is advisable to save your Skill 2 to catch the enemy heroes with multiple Blink skills.

Max out Panther Claws first, followed by Bast’s Shadow. Level up Ultimate whenever you can. As for Panther Strike, take one rank of it at level 3 and max it out last.


BLACK WIDOW

She is a Russian spy turned S.H.I.E.L.D. agent and possesses an incredibly high skill set…


Black Widow a.k.a. Natasha Romanova had the first appearance in Tales of Suspense #52, in 1964. She is a Russian spy turned S.H.I.E.L.D. agent and possesses an incredibly high skill set. Her class is Assassin, with excellent DPS, medium Defense and Support, and low Mobility.

Black Widow’s main selling point is her ability to delete the back-line squishies. However, without good disengage/escape mechanics (outside of Blink) Black Widow may often find herself in trouble if she doesn’t manage to kill the target with her combo. The second issue with the Black Widow is that she has only one mobility skill and it’s useless if she misses the target. Just like the Black Panther, it feels like Black Widow is heavily dependant on stats and thus she will be sensitive to buffs/nerfs. Scroll to the top to check Black Widow’s position it the Marvel Super War tier list.

PROS

  • Great Burst Damage. She has an incredible skillset suitable for quickly bursting down enemy heroes. This allows her to eliminate enemy carries in a matter of seconds.
  • Decent Mobility. Black Widow can use her third ability (Grappling Hook) to quickly move around the battlefield and re-position herself. It can be also used as an escape tool when faced with unfavorable odds. As a side note, this ability can be used to move across walls and other obstacles.
  • Good ganking and chasing potential. She has strong slows on both her passive and her second ability. When you combine that with the stun from the Grappling Hook, it’s almost impossible to escape from the Black Widow.

CONS

  • She’s very squishy. Black Widow doesn’t have any defensive ability whatsoever, which means that she can be easily eliminated if caught off guard.
  • No sustain. Black Widow doesn’t possess any innate sustainability, which is why she often has to recall after losing health.
  • Highly skill-dependant. She needs to land her skill shots and her ultimate needs to hit at least two targets consistently in order for her to be effective. Sometimes, it can be really difficult to find a proper position to attack from, and if she misses her Grappling Hook, it’ll likely expose her to the enemy team which will make a quick work of her.

Prioritize maxing Shadow Kick since this is your main damage dealing ability. Take the ultimate whenever you can and max Widow’s Sting once you’re done with the Shadow Kick. Be sure to take one rank of Grappling Hook at level 2 and max it last.


CAPTAIN MARVEL

Carol possesses superhuman abilities, energy absorption and projection, and flight…


gameplay

Captain Marvel showed for the first time in Marvel Super-Heroes #12, in 1967. The most frequent version of the character is Carol Danvers, as from the eponymous 2019 movie. Carol possesses superhuman abilities, energy absorption and projection, and flight. In the game, her class is Fighter/Assassin, with excellent DPS and high Defense.

Her’s power level seems to be fairly balanced compared to other MSW heroes. However, she has some unusual issues. Captain Marvel’s skill set is made for dealing damage, but she has to be built tankier, otherwise, she won’t last long enough to do her job.


Item build


  • Build 1:Quantum Rifle, Hydra Boots, Double Daggers, Nightsword, Heimdall’s Sword, Immortal Glaive.

This is a defensive type build for Captain Marvel, very effective against life steal Heroes because it has a Heimdall sword. 

As a basic build for pretty much any assassin hero, you can use it if you are just starting with Captain Marvel.

  • Build 2:Quantum Rifle, Hydra Boots, Nightsword, Godslayer, Gungnir, Immortal Glaive.

This is an aggressive jungling build. 

After buying Godslayer she can easily one-shot any squishy hero. Nightsword is mainly here as she has multiple skills so she can easily use the passive enhanced basic attack from it. Nightsword is great for enhancing her basic attacks together with her skills.

Don’t go for Double Dagger here, instead, take Gungnir for Armor Penetration. As a jungler, you’ll get a 20% cooldown reduction from Blue Buff and 15% more from the build.

The last item is Immortal Glaive but if you see double Marksmen in the opponent team then go for Vibranium Suit. If enemies have double energy heroes then go for Cloak of Levitation as a defensive item.

  • Build 3:Energy Core x 2, Double Daggers, Upgraded Hydra Boots, Mjolnir, Heimdall’s Sword, Immortal Glaive, Megingjord.

This build is made to play Captain Marvel as a top lane fighter. 

It is good against all types of heroes with only a few exceptions like Executioner, Antman, Hulk, etc. Normally she’s much better as Jungler than a laner.

Start your game by buying two Energy Cores. It will give you EP regen, and you will need this since Captain Marvel has multiple skills. You can go with only one Energy Core if you are good at managing your EP. Sell these when you get to your last item.

The next item is Double Daggers. This will be your main damage dealing item. It’ll give you physical attack, movement speed, cooldown reduction, and armor penetration. 

For Boots buy according to opponent line up. If the enemy team is heavy on CC then go for Upgraded Hydra Boots and if you see double MM then take Hydra Boots.

Mjolnir will give you armor and physical attack and at the same time, it’ll be helpful to slow down enemies. Get Heimdall’s Sword for energy resist and physical damage. It’s passive will help you survive longer during fights.

The last two items are Immortal Glaive and Megingjord. If your team is ahead then go for Nightsword instead of Immortal Glaive.

Feel free to switch to any full defense item instead of Mjolnir and Heimdall’s Sword if your team is loosing. Get more defense and step as a frontline for your team.


Power cores


First setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

Swift Pummel is used to give a short attack speed boost, making Captain Marvel a high burst damage dealer. Rend Particles will put a bleeding effect on enemies. This will give you an easy kill on enemy squishes.

Second setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Rend Particle
  • Restoration Module
  • Bestial Boost

This core build is the same as the 1st, the only difference is the Green core. It should be used against high mobility heroes that are hard to catch. The moment you hit them you can deal damage from Unstable Radiations (Green).

Third Setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Vitality boost – Grants bonus recovery when your hero levels up.

PROS


  • Good Burst Damage. Captain Marvel has a great burst damage potential, which allows her to quickly take down squishy enemy heroes. She is also quite decent 1v1 brawler, which makes her suitable for both, jungle and top lane.
  • Good Splash Damage. All of Captain Marvel’s abilities deal damage in an area close to her target. This is especially potent when her ultimate is up, which will further increase the AoE of all of her abilities.
  • Decent Mobility. Her third ability – Meteor Shuttle allows her to close the distance or escape the sticky situation. It can be used twice, in quick succession, which allows Captain Marvel to swiftly traverse a great distance, especially when paired up with Blink Tactic.
  • Two blink skills (Skill 2) for chasing down enemies and the beam (Ultra skill) to finish the kills from distance.
  • Good survivability from her passive and that’s why she is a good initiator jungler.
  • She has AOE CC skill which is great during team fights.
  • She is good at jumping on the enemy backline.
  • She is an easy-to-play assassin, no hard skills.

CONS


  • No sustain. Captain Marvel’s only form of sustain is her passive, which can provide her with a shield that can absorb some damage. However, this generally won’t be enough, so you’ll often need to return to base and heal (especially if you are playing in the top lane).
  • Once you go in, there’s no going back. While her third ability gives her some mobility, in most cases, its preferred use is to close the gap and get into the fray. This will leave you with no escape option (other than Blink Tactic) and most of the time you’ll be focused down before you can escape.
  • Once her burst window is down, she pretty much poses no threat to the enemy team. If you fail to kill the preferred target with your burst combo, or if you use it against some of the tanky heroes, you’ll be left with only auto-attack for quite a while until your abilities refresh. Since most of your damage comes from abilities, it is imperative to use them correctly and against the right opponent.
  • She gets a good shield from her passive but if you activated passive and didn’t go aggressive then you’ll have to wait for the next activation.

Gameplay Tips & Tricks


  • When joining a fight activate your Ultra skill first, your other skills will do more damage.
  • When initiating fights always first check if your passive is available or not.
  • Skill Upgrade Order: Skill 1 > Skill 2 > Skill 3. 
  • Your Skill 1 is the main damage so always save it for enemy damage dealers.
  • If you use Captain Marvel to initiate fights, you will need Blink Tactic as an extra escape option.

Prioritize maxing Flash Strike since that’s your main source of damage, and upgrading it will significantly reduce its cooldown. Get the Ultimate as soon as it becomes available and for the other two skills, prioritize Meteor Shuttle since each level will reduce its cooldown by 1 second, which can help you a lot. Only take one rank in Nova Burst, and max it after everything else.


CLOAK AND DAGGER

These two characters function as one MSW hero, but both bring their abilities to the fold.


Cloak & Dagger are two heroes; Cloak is Tyrone “Ty” Johnson and Dagger is Tandy Bowen. They first appeared in Peter Parker, the Spectacular Spider-Man #64, in 1982. These two characters function as one MSW hero, but both bring their abilities to the fold. Cloak can tap into the Darkforce dimension, see people’s fears, teleport, and more. Dagger taps into the Lightforce dimension, creating light daggers, heating light, see people’s hopes, and more. They are linked with a psionic link.

One of the best healers in the game and maybe the only one that can restore the energy of her allies. Although she is one of the best healers, Cloak & Dagger is lacking any impact outside of that specialized role. With some better damage scaling and reduced delay on skill 3, Cloak and Dagger could be a way more balanced.


Item build


  • Build 1:

Regeneration Cradle, Clairvoyant Boots, Arc Reactor, Casket of Ancient Winters, Virus Cannon, Wand of Watoomb

This is the best damage build on Cloak & Dagger. Use this build when your team has a fighter, a jungler, or at least 1 tank or frontline because this build is focused on full damage which in turn will give her more regen on skills.

This build is also focused on giving you max cooldown i.e. 40%. Just remember about your positioning as you’ll be squishy Hero.

  • Build 2:

Enhancement Serum, Hydra Boots, Arc Reactor, Cloak of Levitation, Starlight Armor, Megingjord

This build is a tanky type build and also gives a 40% cooldown reduction to her. Build it when you see opponents have dive in type comp then you have to peel for your team or when your team has no tank or frontline so go for this defense build.

Start with Enhancement Serum, then boots and then Arc Reactor or only Energy Orb and buy some defense item 1st. Complete Arc Reactor later. Buying Arc Reactor is important on her and till your Arc Reactor is not complete try to use your skills only when it’s necessary.

Cloak of Levitation and Starlight Armor will give you defense and cooldown reduction. For the last item though Megingjord is a good choice but go for Captain America Shield if you need defense.

  • Build 3:

Shield Badge, Energy Orb, Regeneration Cradle, Clairvoyant Boots, Arc Reactor, Eye of Aggamotto, Captain America Shield, Deadly Phantom

In this build you’ll 1st buy Shield Badge as a support item then Energy Orb for EP regen. Then now you’ll 1st complete your Support Item i.e. Regeneration Cradle. Then Boots for 10% more cooldown reduction.

Now if your team is playing good or the match is going normally then complete Arc Reactor or if your Team is loosing then instead of Arc Reactor buy some defense item according to Enemy damage dealer. Then buy Arc Reactor in end.


Power cores


Heart of Defender (Yellow) is the best core on her, as it enhances the basic attack of your nearby ally when you’ll heal him. So remember to use your Skill 2 when it’s available.

First setup:

  • Heart of the Defender – When using healing or shielding abilities on friendly units, their next basic attack deals extra damage.
  • Suppression Particle – When energy is full, enhances your next attack and reduces the target’s armor and energy resistance. 
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.

This Power Core will help you play aggressive as it has shield from Protection Module and movement speed from Agility Boost.

Second setup:

  • Heart of the Defender
  • Suppression Particle
  • Restoration Module – Hero KOs and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

Use this Power Core when you need extra 10% cool down reduction.


PROS


  • Excellent heal. Very powerful healing and with proper playstyle, great support in team fights. The potent AoE healing coming from skill 2 has a somewhat small radius so make sure to get real close to the ally.
  • Decent wave clear. Cloak & Dagger can assist the lane partner in wave clearing thus gaining levels fast. In order to do so, it is crucial to completely prioritize leveling Skill 1. One may think Skill 2 should be a priority, but in that case, she will clearly lack playmaking potential.
  • Sending the ally to the base and back. Although the ultimate seem unique, it is actually a powerful Heal with the added bonus of Energy regeneration. Be careful not to screw up team-mate in case he is about to score a kill. Note that Ally will be brought back to the initial location. If the battlefield moves slightly, your ally may find him/her self in the midst of a melee. This can be very bad news if the aforementioned ally is a squishy marksman or mage.
  • With her in Team you can play aggressively, Tanks or other Heroes can Tower dive as she can use her Ultra Skill to pull them out

CONS


  • Lacks decent control, damage, and mobility. All of this points toward the extreme lack of playmaking or carry potential.
  • It should be easy to hit an ally with the ultimate, but it isn’t. It is a cone-shaped skill but with weird limitations to the range, so the target cannot be to close or too far away. If you fail to hit the target, the ultimate will send you to the base, instead of the ally. In combat, using this skill becomes much harder, and very risky.
  • Small healing range. While Skill 2 heals for a lot of HP (the only strong thing about this hero), the range of that skill is somewhat small, so very often, you’ll be forced to chase after the allies in order to heal them. Healing multiple allies can also be quite problematic since you won’t be able to catch them in the AoE if there is some separation between them.
  • She runs out of EP really fast during early to mid game.

Gameplay Tips & Tricks


  • As she lacks EP to cast her skills, use your skills carefully until you haven’t bough Arc Reactor. Use her skills in early game like this:
  • Skill 1: Only when enemy Hero is near and use it only on them
  • Skill 2: Save it till you and your carry Hero are below 60%
  • Skill 3: Use it only when enemies come to play aggressive to zone them out and when your jungler comes for gank.

 

  • When you see your Jungler is about to come for gank, save your Skill 3 and use to CC for enemies when he comes
  • Use your Skill 3 in bush to see if enemies are there to avoid unnecessary ambushes
  • Keep on using Skill 1 on enemies for stacks and then use Skill 2 at 3 stacks to get more healing
  • Players playing with her should stay close to her, so she can heal more allies
  • Skill Upgrade Preference: It is situational dependent on enemy and your team comp
  • Though always try to max Ultra skill in all situations. For other 3 Skills:
  • When opponent have dive in comp then: Skill 3 > Skill 2 > Skill 1
  • When opponent have poke type comp: Skill 2 > Skill 1 > Skill 3
  • When your team has early game heroes (or wants to play aggressive): Skill 2 > Skill 3 > Skill 1
  • Tactic: Always have blink as she lacks blink skill. For 2nd use any one of these: teleport or paralyze or first aid

Focus on leveling up Light Daggers at the start of the match. With it, at least, you’ll have some decent wave clear.


CORVUS GLAIVE

Besides incredible physical abilities, Corvus is immortal and his glaive is enchanted and very powerful…


Corvus Glaive first appearance was in Infinity: Free Comic Book Day, 2013. He is the servant of Thanos and a member of his Black Order crew. Besides incredible physical abilities, Corvus is immortal and his glaive is enchanted and very powerful, similar to Thor’s Mjolnir, which is what he uses as a MARVEL Super War character as well. His class fighter and he is excellent Support.

On his own may not be that great, but in the well-organized team, this control-oriented bruiser will shine. Apart from being good control and target selection bruiser, Corvus Glaive packs some nice sustain and “cheat death” mechanic. In teams that lack coordination and basic teamwork, Corvus Glaive will have a hard time, and won’t be very successful.

PROS

  • Engage. While there is some delay between the usage and the black hole activation, his ultimate is still great at clumping up enemies and setting them up for some great AoE from your teammates.
  • Target selection. MSW Corvus Glaive can punish small misstep or bad positioning by using skill 2 to take the enemy and throw it behind himself.
  • Sustain and revival. While Skill 1 allows for some great feats of damage and sustain, his secret weapon is actually passive, that allows for storing a reserve of health that pops up once Corvus gets taken down.

CONS

  • Escape options. When engaged in combat and with enemies close to him, skill 2 becomes useless as an escape tool because it has a large collision box and will stop upon the first contact with the enemy.
  • Sustain Damage. Corvus damage comes from Skill 1 and 12-sec cooldown on passive proc. Once cooldown reduction from items and higher skill/level kick in, the long cooldown is no longer an issue, but during the early stages of the match, it is kind of a big deal.

Edge of Demise (skill 1) is his primary ability for both Damage and Sustain. It has two charges and upgrading it will reduce the cooldown. Prioritize this skill, over Skill 2.


DEADPOOL

His mutation was artificially induced and it enables him incredible regenerative powers…


Deadpool a.k.a. Wade Wilson is a human mutate, who debuted in The New Mutants #98, 1991. His mutation was artificially induced and it enables him incredible regenerative powers. He is also a skilled marksman, swordsman, martial artist, uses teleportation devices, holograms, has a magic satchel, enhanced physical prowess, and is aware that he is a fictional character (fourth wall awareness).

He is a wacky half marksman half bruiser that is able to do anything. Dive and control? He can do it. Disengage and poke from the range? He can do that as well. The sheer amount of Deadpool’s versatility is staggering. I realize the point of tier list should not be about fun, but the fact that other players are unable to find your number of deaths is hilarious and useful as well (nobody can cite the number of your deaths as the point for their poor argument… ). The number showing your death’s score is rewritten by Deadpool’s hand to permanently represent 0… which makes him unkillable… sort of. Use filters at the top of the page to check Marvel Super War tier list positions.

PROS

  • Versatility. With a skill set of 4 melees and 4 ranged abilities, Deadpool has a lot of options. From mobility and control to various types of damage (single target and AoE), he has it all. Even his normal attack is changing based on the stance/ultimate.
  • Skirmisher. His skill set is best suited for a few targets, 1-3 enemies, mainly due to his Skill 3 melee version that is his main control ability able to knock up one target.
  • High Skill ceiling. While some Marvel Super War heroes are fairly straight forward and simple to use, that’s not the case with Deadpool. No matter how high IQ or how fast the reflexes are, Deadpool will put them to good use. Playing an effective Deadpool requires good decision making and fast reflexes, but if you have the necessary skills, you’ll be rewarded with the character that has a solution for almost any situation.
  • Safety in laning. If all skills are utilized properly it is extremely hard to kill Deadpool. (Besides, even if they kill you, who cares, Deadpools score shows 0 deaths… always. No one can tell to Deadpool: “Noob, you have 6 deaths!”)

CONS

  • Minimal Skill requirements to play Deadpool are high. Getting a good grasp on Deadpool abilities will take some remarkable talent or a lot of practice. However, after you master this hero, using all of his abilities will become your second nature, and swapping stances will become an unintentional reflex.
  • Swapping from melee to range stance and backward require some mental gymnastics. While the gameplay is fun and engaging, it requires a lot of focus during every second of the game.
  • Lack of sustain. Deadpool’s sustain must come from either items or tactics, and this places a burden on the item/tactics selection, or play without any of it.

At level 1 take Skill 3 as both versions have an extremely strong impact on level 1 (particularly melee-knock up version). Once you reach LVL 2 grab Skill 1, and on level 3 take Skill 2. Basically: Skill 3>Skill 1> Skill 2. After level 3 prioritize the same order, max Skill 3, Skill 1, and finally Skill 2.


EBONY MAW

Ebony Maw is a member of Black Order and Thanos’ right-hand villain…


Ebony Maw is a member of Black Order and Thanos’ right-hand villain. He showed for the first time in Avengers #8, in 2013, and besides telepathy and telekinesis, he is a genius, can control minds, and fly. Class: Support; high DPS, medium Defense, High Mobility, and low Support.

One of the most interesting support heroes. With the ability to attach himself to both enemies and allies, Ebony Maw’s skills will change depending on whom he is attached to. While this is interesting and engaging gameplay, and the fun factor is definitely present, it lacks a significant impact.


Item build


  • Build 1: Arc Reactor, Martyr’s Boots, Darkhold, Casket of Ancient Winters, Loki’s Scepter, Wand of Watoomb

This is the damage build on Ebony, you can easily burst down any squishy Heroes after you entered his body. But remember you will be squishy. Buying Arc Reactor 1 st it very important as Ebony Maw has many skills so he’ll get EP regen and also cooldown reduction. Martyr’s Boots will give you Energy Penetration but you can also buy Clairvoyant Boots for 10% cooldown reduction. Darkhold deals percentage based damage. Casket of Ancient Winters is not only good against life steal Heroes but it also slowdowns which will help you aim your skills well on the enemies. Loki Scepter for Energy Penetration and Wand of Watoomb for more Energy Damage. In late game sell boots to buy Eye of Aggamotto.

  • Build 2: Regenration Cradle, Clairvoyant Boots, Arc Reactor, Glorious Armor, Cloak of Levitation, Megingjord

This build is to be used on Ebony Maw when playing as Support. 1 st 3 items are for cooldown reduction and Arc Reactor also for EP regen. As he has many skills s it’ll help you to perform combos well. Glorious Armor passive works well with him as Ebony Maw can enter the body of enemies with Skill 1, which is considered as getting near. Then Cloak of Levitation is for Energy Resist it also gives a 5% cooldown reduction, to complete the Max Cooldown reduction for Ebony with this. The last item is Megingjord for HP regen, as Ebony Maw takes damage due to using skills. In late game sell boots to buy Eye of Aggamotto. 

  • Build 3: Regenration Cradle, Martyr’s Boots, Casket of Ancient Winters, Arc Reactor, Eye of Aggamotto, Wand of Watoomb

This build it to be used when in the Top lane, as this build focuses on damage even with the support build. All these items are already explained in builds above. In late game sell your boots and buy Loki’s Scepter.


Power cores


First setup:

  • Heart of the Defender – When using healing or shielding abilities on friendly units, their next basic attack deals extra damage.
  • Suppression Particle – When energy is full, enhances your next attack and reduces the target’s armor and energy resistance. 
  • Restoration Module – Hero KOs and assists restore HP.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

Use this Power Core when play Ebony Maw as Support.

Suppression Particle will easily get stacked up because of good mobility of Ebony with Skill 1.

Second setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Suppression Particle 
  • Restoration Module 
  • Agility Boost

Use this Power Core when playing Ebony Maw with damage build.


PROS


  • Sustain. It may not be noticeable at first glance, but during the prolonged team fights, Ebony Maw can provide a substantial amount of sustain.
  • A lot of options. Ebony Maw has one regular set of abilities and one additional set of abilities when attached to the target.
  • Interesting gameplay. There is no shortage of fun playing Ebony Maw, probably the most fun I had while playing any support in any MOBA game.
  • He has everything that a Support Hero needs i.e. he gives Healing, Shield, CC and Movement Speed. On the top of that he also has good amount of damage.
  • His skill combos works with many Heroes. Mainly works best with Initiator Heroes.
  • It’s hard to kill him because of his Skill 1.
  • He has a diverse skill set and also the best Hero to annoy your enemies.
  • You can do poke damage as well as burst down enemies with your full skill combos.

CONS


  • Poor stacks visibility. It requires a lot of focus just to notice how much stacks the target has, and in the heat of the battle, this may be a big problem.
  • Lacks damage, mobility, and control. Although the gameplay is interesting, Ebony Maw is struggling to make a significant impact. Other than casting a good ultimate, playing this hero feels like a lot of effort for barely any gain.
  • Difficult to land some shots. Skill 3 collision, for skill 1 and 3 auto-casting targeting seems off (probably because of skill 3 target only heroes, while skill 1 can target both allies and enemies).
  • He has so many Skills and combos that it’s hard to play him
  • His main drawback is, if your teammates don’t know his skills, you’ll end up dying
  • unnecessarily
  • When he uses his Skill 1 to dive the enemy, and your teammates don’t follow up, Ebony can die easily.
  • His Ultra Skill is charged, if not timed properly when near to enemies, it gets easily wasted

Gameplay Tips & Tricks


  • Before playing Ebony Maw you should read and understand his skills
  • When in solo q, when match starts ask your teammates that they know your skills or not. Then play around the player who knows your skills
  • Skill Combos:

When Poking enemies: Skill 3 (to land CC) + Skill 2 (where enemies will get because of CC)

To fully burst down squishy Heroes: Skill 3 (to land CC) + Skill 2 (where enemies will get because of CC) + Skill 1 (to enter the body of enemy) + Skill 2 + Skill 3 + Ultra Skill

To poke squishy Hero in early game: Skill 3 (to land CC) + Skill 2 (where enemies will get because of CC) + Skill 1 (to enter the body of enemy) + Skill 2 + Skill 3 + Skill 1 (to move out of body) + Skill 3 (to land CC) + Skill 2 (where enemies will get because of CC)

  • To protect your teammate use Skill 1 on him to give his Skill 1 for movement speed and shield, move out of his body when your ally gets to a safe position
  • To initiate a fight with Initiator Hero: Skill 1 (to enter the Ally body) + Skill 3 (when close to enemies for CC) + Ultra Skill (you can use it before Skill 3 but time it correctly as it’s a charge type of skill) + Skill 2 (to deal damage in end)
  • Skill Upgrade Preference: Ultra Skill > Skill 2 > Skill 3 > Skill 1
  • Only fully commit with Skill 1 to enter into enemy body when you see your team is ready to take fight
  • His Ultra Skill is hard to execute, so use it only when inside enemy body or use it inside your ally Hero who is initiator of your team or who plays aggressively
  • Ebony Maw’s skill combos works best with all Fighter junglers like Captain America, Black Knight, etc. and initiating Tanks like Hulk, Thing, etc. and he is best to gank enemies with your Assassin
  • Beware before entering into enemy body and be ready to immediately move out, as players always bait Ebony Maw and then Blink to enter into their Tower or with teammates to kill him

Prioritize Mindsteal as the main damage and sustain skill and invest heavily in it. You can ignore Skill 3 (Bewilderment) early in the match, as it only works on enemy heroes, and the Skill 1 only works when the other two are available.


THE EXECUTIONER

He is incredibly strong, durable, has very sharp eyesight, and uses an enchanted axe…


gameplay

The executioner is a MARVEL comic book character who debuted in Journey into Mystery as an Asgardian Half-Giant. He is incredibly strong, durable, has very sharp eyesight, and uses an enchanted axe. Class: Fighter; Excellent DPS, low Defense and Mobility, and medium Support.

The Executioner is a true manifestation of unstoppable force. After reaching the full stack of his passive, Executioner becomes extremely hard to deal with. In general, however, the way to deal with him is simple… avoid facing him head-on in prolonged face-to-face fights. If the Executioner isn’t allowed to stack-up the passive, he becomes severely hampered, and unable to stick to his intended target(no speed buffs), thus becoming a less relevant factor on the battlefield. So the bottom line is, when faced against people that know how to counter/avoid Executioner, he can be (relatively) easy to deal with. However, against players that aren’t aware of his skill set, the Executioner can seem like an unstoppable force.


Item build


  • Build Item 1

Stormbreaker, Hydra Boots, Mjolnir, Heimdall’s Sword, Immortal Glaive, Titan’s Glory.

This build should be used when your Team already has a Tank, and you are playing in Top lane. This build is a damage defensive build.

Start with Stormbreaker as your 1st Item if your opponent laner is a Tank or else buy Mjolnir if the opponent is a Physical damage fighter or Heimdall’s Sword if it’s Energy damage dealer.

For the rest, just buy all the items of this build, it’ll help you to play super aggressive in a defensive way as there are items that will give you Armor and Energy Resist.

Immortal Glaive is used to survive the burst damage from the enemy and Titan’s Glory is for Immunity to Crowd Control, so use it timely.

If you notice, mainly all the items of this build are based on Max HP as well as damage to enhance your HP regen from passive and shield from Skill 2 at the same time will provide you with more damage.

[Use Power Core 1 with this Build]

  • Build Item 2

Glorious Armour, Upgraded Hydra Boots, Stormbreaker, Cloak of Levitation, Captain America Shield, Deadly Phantom, Megingjord (after selling boots in late game).

This build should be used when you are playing him in Top lane and your team is not having a Tank, so you’ll act as an initiator for your team.

Buying Glorious Armour as your 1st item will help you clear lanes faster in the early game and will also help you deal energy damage as all the other items are based on Max HP.

After buying boots, for the 3rd item, if you see the enemy mid laner is ganking on you more or your opponent laner is an energy Hero, then instead of Stormbreaker buy Cloak of Levitation and if the situation is normal then pick the Stormbreaker.

In late game when you sell boots to buy another main defense item go for Megingjord or if you think your team need more of a frontline tank, buy a Goblin Mask

[Use Power Core 2 with this Build]

Power cores


First setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

The Swift Pummel Power Core gives attack speed boost then you’ll be able to stack your passive much easier.

Rend particle is used to add more bleeding on an opponent, so even if the enemy escapes with low HP you’ll still be able to kill them.

Spellcast Boost for more cooldown reduction, so that he can use his Skill 1 and Skill 2 more often.

Restoration Module will help him recover HP as well as EP during fights.

Second setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Suppression Particle – When energy is full, enhance your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module 
  • Spellcast Boost

With Psionic Mark you’ll be able to survive more in fights.

The Suppression Module is good on Executioner, as he can easily stack it because of attack speed and movement speed buff that he gets from his Passive.

Spellcast Boost for more cooldown reduction, so that he can use his Skill 1 and Skill 2 more often.

Restoration Module will help him recover HP as well as EP during fights.

Third setup:

  • Psionic mark
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Vitality boost – Grants bonus recovery when your hero levels up.

PROS


  • Good at cleaning up in team fights. His ultimate resets after killing an enemy hero, and since it deals tons of true damage, Executioner is a beast in team fights, especially after scoring the first kill.
  • The longer he attacks a single target, the stronger he gets. Due to his passive, Executioner should focus on, and repeatedly strike a single enemy.
  • Strong against low mobility heroes. These are just lambs for the slaughter. Honestly, there is no greater demonstration of power than the Executioner that managed to fully stack his passive against low mobility hero. Just make sure the rest of the enemy team is occupied with something else until you finish him off.
  • The executioner is the best head-on type fighting Hero in-game, the longer he fights the more buffed up he’ll get.
  • He’s one of the easiest Heroes and also can be easily acquired in the shop (low cost).
  • His Ultra Skill can be spammed if timed correctly to kill enemies and good thing is that it deals the AOE damage.
  • His damage is so high in the early Game that you can even decide to invade enemy jungle with Executioner.

CONS


  • Susceptible to kiting. If the target Blinks or gets out of your range before you manage to fully stack the passive than you’ll have a problem catching up to him.
  • Falling behind is a disaster, since, often, the Executioner won’t be able to survive long enough for the life steal to kick-in, and that’s really painful.  Do not risk too much during the early game.
  • Although his Ultra skill is really good and can be spammed it’s very hard to time it correctly.
  • He’s weak to range Heroes because he lacks mobility.

Gameplay Tips & Tricks


  • Lack of Blink skill: Even though he has movement speed buff from his Passive, it takes time to activate. So play defensive against Ranged Heroes or wait till your other teammates come to help.
  • Passive damage: Once you activate your passive, just play aggressive. You can even tower dive to kill.
  • Ult spam: You need good teammates that let you get the Kill so you can use spam your ultra skill again and again.
  • Skill Upgrade order : Skill 2 > Skill 1 > Ultra Skil
  • You must have a Blink tactic and for the other one use Teleport or Accelerate.

Prioritize Bloodaxe if you are equal to, or ahead of your opponent during the early game (in levels or items). However, if you fall behind, focus on Blood Shield in order to reduce the cooldown of this ability. That way you can at least control and be useful to the team, although you’ll lack some damage.


GROOT

He is a part of the Guardians of the Galaxy team and uses his organic powers, high physical prowess, immortality, healing, and plant manipulation to help them…


Groot is a sentient tree-like extraterrestrial entity of the Flora colossus species and he debuted in Tales to Astonish #13, 1960. He is a part of the Guardians of the Galaxy team and uses his organic powers, high physical prowess, immortality, healing, and plant manipulation to help them. Class: Support/Tank; low DPS, low Defense; medium Mobility; very high Support.

Every MOBA has a “hook-and-control” type of character. In Marvel Super War Groot plays that role. Aside from control abilities like Skill 2 and the ultimate, Groot is fairly unique among Marvel Super War heroes due to his passive. When killed, he is not actually dead, instead, you control small Groot, invulnerable to damage and control, but unable to do anything except for movement and emote. While he’s in this form, Groot is far from useless, since he still provides a vision to the allies, therefore the player can scout brushes and provide vision over the inaccessible area. When the time to revive comes, respawning takes place at the spot that Groot is currently occupying and not in the base, thus eliminating long walks and waste of time, XP and gold. On the downside, Groot’s ultimate can be easily avoided, thus eliminating lots of his team-fighting potential.

PROS

  • Control. Groot is great at following-up the initiation and will force the enemy team to move or get locked in place.
  • Useful even while dead. When dead other heroes respawn in the base, but not Groot. Instead, he can move around as sapling and position in such a way he is ready the second he comes back to life.
  • Target-selection. By combining his First and Second Ability, Groot can pull the target and knock-it-up. This is a highly effective way of singling out one enemy and allowing allies to execute him.

CONS

  • The ultimate has a slightly long travel-time. From the moment of casting to the moment it reaches its desired area – enemies have enough time to react and avoid it.
  • Weak Solo. In order to deal with the enemies, Groot needs assistance from the ally hero. In the absence of allies, a Tower can serve that purpose.
  • Lack of mobility in general. While he is able to move the enemies with his First Ability, Groot himself can’t move during that time in order to avoid or engage the enemy.

Prioritize leveling Bark Stab since each rank will reduce its cooldown.


HAWKEYE

Contrary to other heroes, he does not possess superhuman or supernatural abilities…


gameplay

Hawkeye a.k.a. Clint Barton showed up in Tales of Suspense #57, in 1964. Contrary to other heroes, he does not possess superhuman or supernatural abilities. However, his training, skill, conditioning, and sight are often beyond human limits. His class is Marksman and he has excellent damage output.

While he is a fairly straightforward character, Hawkeye is very effective and extremely hard to deal with as an opponent. The core of his strength comes from passive, that provides increased attack and vision range, while at the same time enabling this sharpshooter to see the silhouettes of the enemy heroes that are hiding in a brush/invisible. On the top of the ability to see the incoming gank and to shoot from the longer range than any other marksmen, his safety is increased even more with the ultimate that enables him to jump backward and slow-down the enemy. On top of everything, Hawkeye can also dramatically increase his own attack speed making him a true marksman power-house.


Item build


  • Build Item 1

Hunting Greaves, Dual Blade, Silent Hunter, Gungnir, Sky Shadows, Twilight Blade

This build is the standard build for Hawkeye, it has a lot of damage and attack speed items. You can use it in any situation.

If you are able to use your Skill 2 timely on enemy Heroes, then you won’t need anything else in this Build.

Use Power Core 1 with this Build

  • Build Item 2

Silent Hunter, Hydra Boots, Valkyrior Bow, Dual Blade, Twilight Blade, Gungnir

This build is based on sustain, it can be used when you don’t have a Tank in your team.

It has Hydra boots to increase survivability. It also contains both life steal items i.e. Valkyrior Bow and Dual Blade with Gungnir as Armour Penetration item and Twilight Blade to deal more damage.

Use the Power Core 2 with this build to gain extra attack speed.

  • Build Item 3

Hunting Greaves, Valkyrior Bow, Silent Hunter, Twilight Blade, Double Dagger, Gungnir

This build should be used against the Team with two or more Tanks as it has both Armour Penetration items i.e. Double Dagger and Gungnir.

While using this build don’t do risky plays and always stay with your Tank as the items are based on dealing damage and less survival.

Buy Gungnir as the 4th item when you see that the enemy Tank is buying the 2nd Armor item. Be flexible while using this build, you can buy Double Dagger and Twilight Blade as the last item.

Use Power Core 1 with this Build.

*This is applicable for all 3 builds*

These builds are complete, no need to sell boots in late-game also.

If you want to change anything or maybe sell boots in the late game to buy an extra damage item, then buy Immortal Glaive as a survival means (mainly against burst damage assassin) or Heimdall Sword against two Energy Hero Team as it’s also an anti heal item.


Power cores


First setup:

  • Time Lag –  When dealing high damage to enemy heroes within a short space of time. inflicts a powerful slowing effect.
  • Suppression Particle – When energy is full, enhance your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

As Hawkeye lacks the CC skills, Orange Power Core will help him slow down the Enemies.

Suppression Particle will be helpful to enhance damage as Hawkeye will have more attack speed to stack it up faster.

Vitality Boost is good to use on Marksman as they are weak in the early game.

Restoration Module will help you survive during Team fights when you get kill or assist.

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict an additional damage-over-time effect.
  • Restoration Module 
  • Vitality Boost

This Power Core will help you play aggressively with Hawkeye, even in the early Game. Just use your Skill 2 timely on enemy Hero and then Skill 1 to slow them down.

Rend Particle will put the Bleeding effect on enemies to make them even lower or can help you to get kill on escaped enemies with low HP

Vitality Boost is good to use on Marksmen as they are weak in early Game

Restoration Module will help you survive during Team fights when you get kill or assist.


PROS


  • Late game Team Fighter. Attack Range increase is one of the most important advantages that any Marvel Super War marksmen could wish for. Being able to out-range the opponent and shoot first is crucial for a marksman, and can make the difference between winning or losing a fight.
  • Strong Single target damage. Hawkeye’s damage is mainly reliant on his Normal attack, which can be is further improved with Skill 2 (added energy damage based on target’s HP, in addition to the increase in Attack Speed).
  • Hawkeye can see the silhouettes of heroes that are invisible or hidden in the brush. This may be a convenience in the early game when it only makes a difference between successful or unsuccessful gank. However, in the late game, having a vision of the enemy ambush can easily save your whole team.
  • Hawkeye is the best pick to go against life steal Heroes like Adam Warlock, Hela, Blade, etc.
  • As Hawkeye is a high DPS hero, if he gets a good CC Hero in front of him to protect him, he can wreck the whole enemy team.
  • Hawkeye is a late-game Hero because he is a high DPS Hero and also has his passive skill, which increases his range whenever he Levels Up.
  • After Lvl.14 he can outrange the Towers.
  • His Ultra skill makes him untargetable which is very annoying for assassins and other Heroes who Tower dive to kill him.

CONS


  • Weak early game. Hawkeye is reliant on attack range increase from his passive. However, this increase is based on level, meaning at the start of the game it is a fairly insignificant buff. In the later stages of the match, when his passive gets close to its full potential, and the items/levels kick in with more damage, Hawkeye truly starts to shine.
  • Almost useless if he falls behind. Hawkeye must be at least on equal footing with his enemies in terms of levels and items, otherwise, he won’t be able to burst down enemy hero, before he can finish off the allied tank/bruiser. Also, if he is under-farmed he is easy picking for the enemy assassins.
  • Hawkeye has only one escaping skill i.e. his Ultra skill and it has a very long cooldown.
  • He is not much skill dependent, so he needs items to deal more damage.

Gameplay Tips & Tricks


  • Passive Skill: Use the passive of Hawkeye to see enemies from afar to hold a better position to attack and avoid getting attacked.
  • Escaping: Use your Ultra skill only to escape as it has a very long cooldown. Don’t use it to chase enemies or kill.
  • Blink Skill: Though Hawkeye has no Blink skill if you use your Ultra skill by sticking to the wall then you can jump over it. Use this method to escape enemies.
  • Damage Skill: Hawkeye’s main damage skill is Skills 2, use it only on enemies, don’t waste it while killing minions or jungle Monsters.
  • Skill Upgrade Order: Skill 2 > Ultra Skill > Skill 1

In the early game focus on leveling up Blast Arrow because it provides more base damage. At some point, during the mid-game, (with 3-4 items completed), there are enough stats to justify switching the priority and focusing more on Skill 2 (Multipurpose Bow).


HULK

He is a scientist who was exposed to lethal levels of gamma radiation, but instead of dying he developed his alter ego…


Hulk a.k.a. Bruce Banner first showed up in The Incredible Hulk #1, 1962. He is a scientist who was exposed to lethal levels of gamma radiation, but instead of dying he developed his alter ego. Hulk is incredibly strong and durable and his class is Tank. Mobility is his only weak point in the game.

He is an engaging, front-line, control-based, tank/bruiser. A target that gets caught by Hulk is as good as dead, because he’s able to control it significantly longer than most other heroes, while also dealing tons of damage (removes a percentage of the target’s HP), so even tanks will be in serious trouble if caught by Hulk. On top of that, the final toss will throw the target behind the Hulk (which usually means closer to your team). Overall, Hulk has everything that is needed to play the front line bruiser, and he is great in that role.


Item build


  • Build Item 1

Enhancement Serum, Hydra Boots, Glorious Armor, Deadly Phantom, Starlight Armor, Captain America Shield, Goblin Mask

This build is to be used on Hulk when playing as a Tank in the bot lane. With this build you can play aggressively as Glorious Armor and Starlight Armor will help you deal damage.

For your last item, if you team is winning, you can go for Megingjord  instead of the Globlin Mask.

  • Build Item 2

Glorious Armor, Upgraded Hydra Boots, Megingjord, Deadly Phantom, Starlight Armor, Captain America Shield

This build is to be used when playing Hulk in the Top lane. Glorious Armor will help you to clear lanes faster. But if you are against a life stealer or head on type Hero in lane then buy Megingjord 1st and then follow in same order.

Same in this build, Glorious Armor and Starlight Armor will help you deal damage to enemies.

  • Build Item 3

Mars Blaze, Hydra Boots, Stormbreaker, Immortal Glaive, Captain America Shield, Megingjord

This build it for Hulk Jungle and is rarely used. It’s mainly used when you need an aggressive initiator to take objectives.

With Mars Blaze passive you can deal damage with your basic attack, that’s why all items in list focused on increasing Max HP which will also help you get HP regen from passive. Strombreaker is for armor penetration and it’ll also increases your movement speed. Immortal Glaive is for damage and get shield against burst damage. After buying it, you can start initiating fights by Tower diving.

Buy Captain America Shield for more defense and Max HP. For last item, buy Megingjord if your team is winning or if you need Energy Resist then buy Deadly Phantom.

Hulk jungle is used to play more aggressive with his Skill combos and fight for objectives. With this after Hulk reaches Lvl.4 you can let your Power Hero take Blue Buff and Marksman take Red Buff. Use Power Core 2 with this Build.


Power cores


First setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Spellcast Boost – Grants cooldown reduction.

This Power Core can be used on Hulk when playing in Top as well as when playing Support Tank in bot lane.

Spell cast is to give him extra 10% cooldown reduction as he don’t use EP for using skills.

Burst Particle will deal damage to nearby enemies whenever you CC so it’ll help you play him aggressively.

Protection Module is used to help him sustain with it’s shield.

Second setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Bestial Boost – Increases the duration of buffs.

This Power Core is for Hulk jungle. All cores are same as Power Core 1 just Bestial Boost is changed so you can do jungle faster.


PROS


  • Excellent at engaging the enemy team with his ultimate.
  • Control Freak. All of the Hulk’s abilities are control effects.
  • Easy to play. None of his skills require mana, and with only 3 active skills, including the ultimate, he is a pretty straightforward hero.
  • Hulk is also a very good initiator Tank because of his Ultra Skill
  • He is the best solo laning Tank
  • His passive provides him auto regen

CONS


  • He doesn’t have any defensive abilities, yet he is a tank. So, you’ll need to play carefully or make his build around the tanking items.
  • Hulk’s Skill 1; when in close range he puts enemy under CC, at that time that Hero is untargetable so sometimes your teammates can’t kill that Hero
  • As Hulk’s Skill 1 CC works when he gets close to enemy, you have to get close or else that Skill 1 from far is not useful
  • Sometimes when enemies get close or too far, it doesn’t change fast to enable CC, because of that you miss the CC of Skill 1

Gameplay Tips & Tricks


  • Whenever you use skill keep on doing basic attack to get HP regen from Passive
  • When you are in solo Top lane against a life steal Hero like Executioner, Adam Warlord, etc. Play defensive till you get to Lvl. 4 and buy Megingjord as your 1st item after that boots and Glorious Armor
  • When against a high mobility Hero, always save your Skill 1, so that when they come near immediately catch them by the time your teammates can kill him
  • When initiating fights use Ultra Skill + Skill 2 and then aim your Skill 1 at the squishy Hero, so your Assassin can kill him immediately. Just remember to Skill 1 on squishy Hero to throw him toward your team side
  • Skill 1 in close range: From the side you pick up an enemy Hero and throw him to the opposite side. Remember to thrown enemies towards your Team’s side of the map
  • Your Ultra Skill increases your defense for 6 secs so always initiate fights or tower dive and retreat when the timer is about to end
  • Skill 1 gives you immunity to CC, so use it strategically
  • Whenever you use Hulk skills they will give you a short movement speed boost, so keep on using it to reach lanes faster
  • Skill Upgrade preference: Skill 1 > Ultra Skill > Skill 2
  • Tactic: Blink is best tactic on him as it’ll help you to move out of fights and also for surprise combo of Blink + Skill 1. Though you can also use Wound or Teleport or First Aid
  • Use Skill 2 movement boost to get close to enemies to use Skill 1 CC immediately

Level up Jade Giant first, followed by Hulk Smash. Take Ultimate whenever it is available.


ICEMAN

His mutation allows him manipulation over ice and cold, and he can also assume a physical form of ice with enhanced abilities…


gameplay

Iceman a.k.a. Bobby Drake is a mutant superhero who debuted in The X-Men #1, 1963. His mutation allows him manipulation over ice and cold, and he can also assume a physical form of ice with enhanced abilities. As an MSW hero, his class is Energy; very high DPS, low Defense, Medium Mobility, and Support.

The usefulness of Iceman spans from being insanely overpowered to completely useless. It all depends on the player’s ability to play it safe and select targets from a distance, but the rest of the team has to be able to group up and conduct team fights. In solo situations, Iceman can poke… and that is pretty much it. It is in skirmish and team fights that Iceman and his ability to control start to shine. This may prove to be problematic in solo queue, but that was always the case with control mages that lack escape/mobility options. All in all, Iceman is heavily dependant on his allies.

Hawkeye a.k.a. Clint Barton showed up in Tales of Suspense #57, in 1964. Contrary to other heroes, he does not possess superhuman or supernatural abilities. However, his training, skill, conditioning, and sight are often beyond human limits. His class is Marksman and he has excellent damage output.

While he is a fairly straightforward character, Hawkeye is very effective and extremely hard to deal with as an opponent. The core of his strength comes from passive, that provides increased attack and vision range, while at the same time enabling this sharpshooter to see the silhouettes of the enemy heroes that are hiding in a brush/invisible. On the top of the ability to see the incoming gank and to shoot from the longer range than any other marksmen, his safety is increased even more with the ultimate that enables him to jump backward and slow-down the enemy. On top of everything, Hawkeye can also dramatically increase his own attack speed making him a true marksman power-house.


Item build


  • Build 1:Casket of Ancient Winters, Martyr’s Boots, Arc Reactor, Eye of Aggamotto, Cosmic Cube, Loki’s Scepter.

The Casket of Ancient Winters is your first item. Slow from the item will help Iceman stack his passive on enemies faster. Then go for the Energy Penetration Boots, Arc Reactor for EP regen, and stack it’s 15% cooldown reduction with Eye of Aggamotto’s for 10% (10% more if you are using Power Core 1). Eye of Agamotto active skill is also helpful for avoiding fatal blow during fights. That fatal blow prevention will help you survive and give you more time to reposition since Iceman has no blink skills.

Get Cosmic Cube to increase your energy damage. For the last item go with Loki’s Scepter for more energy penetration but if you see that enemies are not buying energy resist items then buy Wand of Watoomb as you already have penetration from Boots.

  • Build 2:Arc Reactor, Clairvoyant Boots, Divine Wings, Cosmic Cube, Wand of Watoomb, Loki’s Scepter. (Use first Power Core setup with this build)

This is an aggressive build. 

You will have a 40% cooldown reduction (Arc Reactor 15%, Boots 10%, and Divine Wings 15%) to spam your skills in a fight.

Devine Wings will act as an extra blink for you so use it properly. Cosmic Cube and Wand of Watoomb will give you more energy damage. For the last item go with Loki’s Scepter for penetration.

In late game sell your Boots and buy Darkhold. It’ll give you a more based damage percentage and will cover for your 10% cooldown reduction.

You should go for this build only if you have a good frontline tank.

  • Build 3:Casket of Ancient Winters, Upgraded Huydra Boots, Darkhold, Want of Watoomb, Loki’s Scepter.

This is a mid lane build.

Use it when you lane against power heroes with good poke damage (Dr. Strange, Mysterio, Storm, etc). because Upgraded Hydra boots will give you a little energy resist. 

The rest of the build is damage items. If the enemy assassin is targeting you primarily buy Eye of Agamotto instead of Darkhold.

In late game sell your boots and buy Cloak of Levitation to get more energy to resist and extra 5% cool down. This is how you’ll reach a 40% cooldown reduction (if you are using the first Power Core setup).


Power cores


First setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

This Power Core will give you an extra 10% cooldown reduction because of Spell cast.

Restoration Module will help you to get HP and EP regen whenever you get kill or assists.

Strike Particle will help you in clutch situations to increase your damage while on low HP.

Second setup:

  • Cosmic Vortex
  • Strike Particle
  • Restoration Module
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

This Power Core is good to play with the aggressive builds.

 

Agility Boost will give you extra movement speed which is great for roaming.


PROS


  • Control. The ability to slow down, create obstacles, and freeze the enemies makes Iceman one of the best control mages in the game.
  • Long Range. Ability 1 and the Ultimate allow the Iceman to deal damage and control the target across the large area and at long distance. To a small degree, this compensates for his lack of mobility.
  • Team Fighter. Iceman is best suited for setting up the targets for takedowns at a long-range. This makes him a very valuable member of most teams.
  • Iceman has really good AOE CC because of his passive which is very helpful in team fights.
  • Iceman is also a good pick for early invades because of his Passive.

CONS


  • Lack of mobility and escape options. Iceman packs some decent power and great control effects, but when it comes down to retreating from the fight he can only rely on Tactics like Blink.
  • Weak solo. While Iceman is a team fighting powerhouse, his solo game is lackluster. All of his skills allow area control, but when faced with those dangerous, highly mobile assassins, Iceman’s only hope for survival is the assistance from the rest of the team.
  • Narrow Skill-shots. Skill 1 is a huge portion of Iceman’s toolkit, but it has one serious drawback. It is an ability channeled in a specif direction. Iceman can move while channeling and thus move the point of origin, but it’s still hard to hit those highly mobile enemies for more than just a few ticks.
  • No blink skills or any movement booster skills which make him an easy target to kill.
  • Iceman lane clearance is low when compared to other power heroes, which makes him late to help in other lanes.
  • It’s easy to dodge Iceman skill 1 and skill 2

Gameplay Tips & Tricks


  • To compensate for the lack of mobility skills, the best tactics to use on him are Blink and Accelerate. Other options are Teleport, or first aid reveal which is also a good tactic on him to avoid ambushes.
  • Best items of Iceman are:

The Casket of Ancient Winters to slow down enemies so he can aim his skills easily on them.

Eye of Agamotto to dodge fatal damage with its active skill.

Divine Wings for the extra blink

(Note: You can’t use active skills of Eye of Aggamotto and Divine Wings at the same time)

  • During team fights don’t play aggressively until you are sure about the assassin location and stay close to your tank.
  • Try not to do 1v1 during the early game as Iceman is weak without any support. Play safe until you unlock your Ultra skill.
  • Skill Upgrade Order: Ultra Skill > Skill 1 > Skill 2
  • Skill Combos

– During team fights: Skill 2 + Skill 1 + Ultra Skill

– During ambushes: Ultra Skill + Skill 2 + Skill 1

– Your Ultra skill will be most annoying in team fights so save it for the right time.

  •  

Bonechill (Skill 1) is Iceman’s primary damage-dealing ability and should be a top priority for leveling. At levels 2 and 3 take Frostcoming and Frostshard Barrier respectively. Whenever possible, take the ultimate and after the Bonechill continues to focus on Frostcoming.


JUBILEE

Her mutation gives her pyrotechnic energy generation, charging objects with explosive energy, and more…


Jubilee a.k.a. Jubilation Lee is a mutant from the X-Men team. She debuted in The Uncanny X-Men #244, in 1989. Her mutation gives her pyrotechnic energy generation, charging objects with explosive energy, and more. Class: Energy; very high DPS and Mobility, low Defense, and Support.

Jubilee is an assassin/mage type of hero with great burst damage and even better mobility. She has everything that is needed to do the job and then some more. When her combo is perfectly executed, she can burst down even some tanks. Although she has a high skill ceiling, Jubilee isn’t overly unforgiving if there are a few missteps. She is a perfect character to pick as your main, able to carry teams, not so unforgiving of mistakes (unlike Proxima Midnight), and yet there is always room for improvement.


Item build


  • Build Item 1

Virus Canon, Martyr’s Boots, Arc Reactor, Casket of Ancient Winters, Wand of Watoomb, Loki’s Scepter.

Buy Virus Cannon 1st , as this will enhance your damage from the passive more. Martyr’s Boots for Energy Penetration. Arc Reactor is for cooldown reduction and EP regen. Casket of Ancient Winters is against Life steal heroes and slow down enemies with your skills. This will help you aim your skill 1 better.

Last 2 items are for increasing Energy damage and energy penetration. In late game sell your boots to buy Cosmic Cube. Use Power Core 1 with this build to get extra 10% cooldown reduction.

  • Build Item 2

Casket of Ancient Winters, Clairvoyant Boots, Arc Reactor, Virus Canon, Eye of Aggamotto, Loki’s Scepter

This build will give you max cool down reduction on the same side will also help you to play more aggressive. Casket of Ancient Winters is against Life steal heroes and slow down enemies with your skills.

This will help you aim your skill 1 better. Boots are for cool down reduction. Arc reactor is again for cool down reduction and EP regen. Virus Canon will give you cool down reduction, movement speed and also enhance your passive damage. Eye of Aggamotto will give you rest of cool down reduction and after this item, you can start playing aggressive. You can use it right after using your Ultra Skill, skill will still be in effect and deal damage and you’ll be completely safe.

Last item will be Loki’s Scepter to get Energy Penetration. In late game sell your Boots to buy Wand of Watoomb. Use Power Core 2 with this build.


Power cores


First setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

This Power Core is good to use on jubilee. It’ll give you extra 10% cool down reduction from spell cast.

Second setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

As we are buying Arc Reactor late, so till then Vitality Boost will help in EP regen.


PROS


  • High Burst Damage. If executed correctly, Jubilee can decimate her opponents with her abilities in a matter of seconds. Once you get used to her playstyle, you’ll easily be able to out trade most of the mid laners and win pretty much every duel.
  • Good wave-clear. She can easily clear waves of minions, which enables her to push the lane fast and roam around to help other lanes. This also comes in handy when defending against enemy pushes.
  • Good mobility. Her Third Ability – Shooting Star allows her to quickly dash around the battlefield. It can store up to two charges and it also allows Jubilee to traverse walls or other obstacles. This is an excellent tool for both escaping and chasing down enemies.
  • Jubilee is a very good mage with good sustain shield and CC from Skill 1, poke damage from Skill 1 & Skill 2, good mobility and hard to catch because of her Skill 3
  • Her AOE damage from Ultra Skill is huge and it covers very wide area which makes it way to target multiple enemies even if they are separated
  • She is hard to kill as if someone dives on her, she can use her Skill 1 to generate shield and also stun enemy and then she has 2 blinks from Skill 3

CONS


  • Like most energy heroes, Jubilee is very squishy. She does have a shield tied to her First Ability, but that’s about it. If you get caught by an enemy crowd control effect, in most cases you’ll end up dead, which is why you need to be extra careful about your positioning.
  • Very high skill cap. Pretty much all of Jubilee’s abilities are skill-shots, and not hitting with few of those can severely impact her damage output. That’s not all – her Second Ability, Radiance, deals bonus damage if you hit enemies with the edge of ability’s hitbox. But wait, there’s more. Her passive grants her bonus energy damage on her basic attacks after using an ability, which means you have to weave in basic attacks after each ability usage. Getting used to this playstyle can be quite tricky, but if you manage to do it successfully, you’ll devastate your opponents.
  • Her Ultra Skill is conditional type of skill, so use can’t deal damage on enemies with it
  • It’s hard to do burst damage with her Ultra Skill because you need to stack on enemies before using it
  • Her lane clearance is not that good as compared to her other Power Heroes

Gameplay Tips & Tricks


  • Remember her passive, so always do basic attack after using a skill, this also a good source of poke damage.
  • Take help from her Passive to stack on enemies
  • DO a Skill Combo to get 4 stacks on an enemy: Skill 1 (if it lands only then go aggressive) + Basic Attack + Skill 2 (outer side to get 2 stack) + Basic Attack
  • Use her Ultra Skill to kill a single enemy when you have 4 stacks on the target
  • Many players make this mistake of using their Ultra Skill too early, but you should start to stack on enemy even before the team fight while poking them. Use your Ultra Skill on enemies when multiple enemies are stacked (atleast) and when below 50%-60%. As your Ultra Skill deals more damage when enemies has less HP
  • Skill Upgrade Preference: Ultra Skill > Skill 2 > Skill 1 > Skill 3. Prioritizing Skill 2 > Skill 1 is because skill 2 deal more damage and get you more stack, but if you the opponents have dive in comp then Skill 1 > Skill 2
  • As Jubilee already has 2 blinks from Skill 3, so it’s not necessary to use Blink tactic. You can use Wound, Dispel or Teleport. Dispel is highly recommended as your Ultra Skill can be cancelled with CC

Max out Radiance first. Next, you should get Spark Show. Pick her ultimate, Luminescence whenever it is available, and take one rank of Shooting Star at level 3 and rank it up last.


LADY SIF

She is incredibly strong and durable and uses cold weapons as a MARVEL Super War hero…


Lady Sif is a Norse mythological character, adapted to MARVEL comics in Journey into Mystery #102, 1964. She is incredibly strong and durable and uses cold weapons as a MARVEL Super War hero. Class: Fighter; very high DPS, excellent Defense, low Mobility, and Support.

Highly mobile, strong single target and AoE, ability to poke/harass, ability to escape and the ability to control a large area. Simply put, Lady Sif has it all, and she is one of the most complete heroes available. Her toolkit is interesting and has a lot of potential for outplaying. However, most of her strengths come from straight-up high numbers, especially her normal attacks that are super strong, on top of already powerful abilities.


Item build


  • Build 1:Quantum Rifle, Hydra Boots, Double Daggers, Nightsword, Immortal Glaive, Captain America Shield.

This is a sustain build. After buying the 4th item, Nightsword, you will burst down enemy squishies easily. The last 2 items are for extra sustain.

Nightsword is the best item to get. It’s passive will help you deal more damage. If your team is winning and close to ending the game after Nightsword go for Godslayer. It’ll help you to boost damage and kill enemies easily.

  • Build 2:Quantum Rifle, Hydra Boots, Nightsword, Gungnir, Twilight Blade, Immortal Glaive.

This is an advanced build for Lady Sif. It gives you a 15% cooldown which means that you will need to keep good rotations and never forget Blue buff for EP regen and extra 20% cooldown reduction.

since we are not using Double Dagger, Gungnir is here for penetration and Twilight Blade will boost your (true) damage. 

The last item is the Immortal Glaive. It will help her survive against enemy burst damage.

  • Build 3:2x Energy Core, Nightsword, Hydra Boots, Mjolnir, Cloak of Levitation, Gungnir, Megingjord.

This is a top lane fighter build. 

Start with buying 2 Energy Cores to have EP regen because the main problem with Lady Sif is she consumes a lot of EP. Sell them later, before you start completing full items. 

After this buy either Hydra Boots or Nightsword. The third item is Mjolnir for armor and damage. 

Get Cloak of Levitation for energy resist. If you lane against a power hero then get cloak as your 3rd item. Complete Gungnir for penetration damage. 

The last item is Megingjord to have HP regen out of combat.


Power cores


First setup:

  • Unstable Radiation –  Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full, enhance your next attack and reduces the target’s armor and energy resistance
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – increases the duration of buffs obtained from monsters.

This Power Core is the best because Lady Sif has multiple skills and good mobility.

Second setup:

  • Unstable Radiation
  • Suppression Particle
  • Restoration Module
  • Spellcast Boost – grants cooldown reduction

This build is good to use on Lady Sif as a fighter in the top lane.

Spell Cast is used to get an extra 10% cooldown reduction. Instead of Spell Cast, you can also use Vitality Boost. Do that if your team has a jungler who doesn’t have an EP so from mid to late game you can start taking buffs from him.


PROS


  • Extremely high mobility. Skill 1 and the combination of Skill 2 & 3 provide Lady Sif with enough movement to escape from or chase down, just about anyone.
  • Very good damage. Sheer damage from abilities is extremely high, but add the passive into the mix and Lady Sif is an absolute beast.
  • Skill 2 & 3 combo gets you immune to damage and CC.
  • With many blink skills, she has very good mobility and she is hard to catch.
  • She has very good burst skills and can kill multiple enemies.
  • She has multiple CC skills and also good poking skills.
  • She is good at tower diving. Dive, kill, get out

CONS


  • Not many drawbacks to playing Sif except maybe minimal requirement for focus and skill.
  • Mana Issues, if not played in the jungle. The main reason for mana-issues is the low cooldowns of her skills.
  • Lack of Sustain. Important Note: This weakness is somewhat negated with clever use of Teleport/Leech.
  • She is hard to master because you can do lots of plays with her skills.
  • Her Ultra skill aiming area is wider but actually, the animation is not that wide so you end up missing it when aiming at enemies at a longer range.
  • If she doesn’t get blue buff she won’t be able to pull off her combos well. 

Gameplay Tips & Tricks


  • Whenever you have to initiate fights throw 1 knife from Skill 2 then Skill 3. Always save 1 knife to come out of fights or Skill 1.
  • Try to mainly use Ultra Skill from the bush.
  • Her Ultra Skill is hard to hit in long-range so try to use other skills to get closer to the enemy first and then use Ultra Skill.
  • Make sure to utilize her Passive for more energy damage and speed boost.
  •  

Skill Combos: You need to pull her combos fast to be most effective. 

Combo 1: Skill 2 + Skill 3 + Ultra Skill + Basic Attack + use Skill 2 (predict enemy movement) + Skill 1. 

Combo 2: This combo is used to poke enemies with Stun. Skill 2 to aim at the enemy + Skill 1 to jump back. 

Combo 3: Mainly preferred to use from the bush, but you can use straight forward if you can land her Ultra Skill. Ultra Skill + Skill 2 (ahead of enemy) + Skill 1 (fall back to get knife back & deal 1 more stun on enemy) + Skill 2 (where enemy is) + Skill 3 (to get to enemy back). 

Combo 4: Without using Ultra Skill, it can also be used to clear the jungle faster. Skill 2 + Skill 3 + Skill 1 + Skill 2 + Skill 3

  • Skill Upgrade preference : Ultra Skill > Skill 2 > Skill 3 > Skill 1
  • Tactic: If you are jungling then pick Leech. For other tactics, you can use Blink if you are a beginner player to avoid getting killed if you can’t execute a combo. Wound, Accelerate, or Teleport is also viable.

Prioritize Skill 2 (Blades of Asgard), mainly because it has 2 charges. With damage almost the same across all three primary skills, the highest damage potential turns out to be when Blades of Asgard is prioritized. The reason behind this is greater flexibility with cooldowns and at the same time, it is a ranged ability, allowing you to harass and farm even if outnumbered.


LOKI

As a MARVEL Super War character, he is true to the movies and the comic book source material…


Loki is a Norse folklore mythological character with many iterations and adaptations. As a MARVEL Super War character, he is true to the movies and the comic book source material. He is the “God of Mischief”, who possesses powerful magic as well as physical abilities.

A control mage and a supreme trickster, Loki can pull off some ridiculous plays by masking himself into a minion, a jungle creep or some other character. The potential for mind games is staggering. Loki packs some nice consistent damage within his skill 3 and great control asset in skill 2. On top of everything, the simplicity and strength of his ultimate make Loki an opponent to be reckoned with. His one potential weakness is the lack of escape tools outside of Blink, which makes him an easy to burst down the target, early on.

PROS

  • Trickster. Playing with the minds of opponents can be extremely fun and profitable. Loki’s unique trait is to transform into the jungle monster, lane minion or even some of the heroes currently present at the battlefield, surprising and ambushing the opponents.
  • Control. With the slowdown of Skill 3, the ultimate, and the freezing of skill 2, Loki’s level of control is remarkable.
  • Engage. Unleashing the ultimate + skill 2 while disguised into a minion will catch most enemies by surprise.

CONS

  • Lack of an escape option. While there is a number of ways in which Loki can approach the fight, there is nothing he can do to escape one. Emphasize precision and good decision making, otherwise, Loki gets in trouble real fast.
  • Weak against highly mobile enemies. Characters with lots of mobility can easily escape from Loki’s abilities, at least in most cases.

Take Concussive Beam at level 1 and prioritize upgrading it, this is your prime damage ability. Whenever the Ultimate is available, take it. Once Concussive Beam is fully upgraded, focus on Frosty Lineage, and finally upgrade Illusions.


MAGNETO

He is a super-powered mutant and the leader of the Brotherhood of Mutants…


Magneto has several aliases, like Magnus and Erik Lehnsherr. He is a super-powered mutant and the leader of the Brotherhood of Mutants. Magneto debuted in The X-Men #1, 1963, and his mutant ability allows him to create and control magnetic fields and metal.

He is one of the strongest AoE heroes. There is a small vacuum effect when he turns on the ultimate, which provides enough time to get close enough and deal a tremendous amount of area damage. If most of the fighting is going on in the jungle or some other narrow corridor, Magneto will be at the top of his game.


Item build


Build 1:

  1. Arc Reactor
  2. Martyr’s Boots
  3. Cosmic Cube
  4. Casket of Ancient Winters
  5. Loki’s Scepter
  6. Wand of Watoomb

This build is there to give Magneto more energy damage. So, use Power Core 2 for an extra 10% cooldown reduction.

Arc Reactor is 1st item for EP regen and cooldown reduction. You can also start with the Casket of Ancient Winters if opponents have a life steal Hero. This item also helps to slow down enemies with your skills. For boots, buy Martyr’s Boots for Energy penetration.

For the next item, buy Cosmic Cube for more energy damage, it also deals damage with its passive. Then, Loki’s Scepter is for penetration. The last item is Wand of Watoomb which will increase your overall Energy damage.

 

Build 2:

  1. Arc Reactor
  2. Clairvoyant Boots
  3. Casket of Ancient Winters
  4. Virus Cannon
  5. Eye of Aggamotto
  6. Loki’s Scepter

This build has a little less damage but provides sustain. It gives you a 40% cooldown reduction so you can spam skills and play aggressively.

The 1st 3 items are the same as in Build 1. Then, the 4th item is the Virus Cannon which increases your passive damage, so always use basic attack after skill use will further increase your damage. Eye of Aggamotto gives armor and also its active skill can be used with Ultra Skill.

Last item is Loki’s Scepter for energy penetration. In the late game, sell your boots and buy Wand of Watoomb.


Power cores


First build:

  • Cosmic Vortex (Pink): deals damage over time effect onto the target and nearby enemies
  • Strike Particle: increases the damage dealt when your HP is low
  • Restoration Module: whenever you get KO or Assist you get HP and EP regen
  • Vitality Boost: you get HP and EP regen whenever you Level up

Second build:

  • Cosmic Vortex (Pink): deals damage over time effect onto the target and nearby enemies
  • Strike Particle: increases the damage dealt when your HP is low
  • Restoration Module: whenever you get KO or Assist you get HP and EP regen
  • Spellcast: gives you an extra 10% cooldown reduction

PROS


  • Good AoE. Magneto excels at dealing damage to multiple enemies.
  • Has a defensive shield and movement speed boost. This is extremely important for a mage, since having some mobility greatly increases the survivability of a mage class hero. You can still get bursted down and cc-d, but the possibility of that happening is considerably lower.
  • Great burst damage. Within a few seconds, Magneto can devastate the enemy team if they are not focusing him.
  • Magneto has good poke damage
  • He not only has skill damage but good also basic attack damage
  • Magneto is good against dive in comps
  • He also has survivability from his Skill 3 shield

CONS


  • He needs to stand in the middle of the enemy team to maximize the effect of his Ultimate ability. You need to think carefully when and how to use it.
  • He lacks the burst damage to kill squishy Heroes
  • His Ultra Skill surely has AOE CC but it’s a situational type which can’t be used anytime

Gameplay Tips & Tricks


  • Always remember to use basic attack after using any skill as you get enhanced attack and range
  • With the enhanced range from passive, you can use that to poke enemies
  • To poke enemies from a distance you can also do Skill 1 then Skill 2 to throw that metal ball further away on enemy; just aim carefully
  • When enemies come closer to attack you, use Skill 3 to get shield and movement speed bonus to get away and also to soak some damage
  • After unlocking Ultra Skill, when going from one lane to another, keep on using Skill 1 whenever available as it’ll help you to drop those metal balls so if any enemy comes to attack, you can strategically use Ultra Skill to CC them.
  • When you have to immediately use the Ultra Skill for CC, use any skill first and next basic attack will put metal ball behind enemy to set it up better
  • Don’t use CC from Ultra Skill every time you see enemies, as it’ll pull enemies towards you and there are chances that they won’t die and kill you immediately. So keep on poking enemies and when they are around half HP or when your teammates are nearby, only then use CC of Ultra Skill
  • Use Ultra Skill to pull enemies towards you + Eye of Aggamotto, you will still be dealing damage of Ultra Skill and also enemies won’t be able to attack you
  • For tactics, Blink is must as Magneto lacks any blink skill; for the 2nd tactic use Paralyze, Teleport, or First Aid
  • Skill Combo: Skill 1 + Basic attack + Skill 2 + Basic attack + Ultra Skill (to pull enemies towards you) + Skill 3 (to use movement speed and shield to get away from enemy) + Basic attack
  • Save Skill 3 to use when enemies attack you, use Skill 2 to slow down enemies or to poke them with the help of existing Metal ball on floor

Level up Master of Magnetism first, followed by Magnetic Radiation. Skill up Ultimate whenever you can, and pick one rank of Magnetic Force Fiend at level 3 and rank it last.


MANTIS

Her powers include empathy, martial arts, plant manipulation, accelerated healing, energy projection…


gameplay

Mantis a.k.a. Brandt is a member of the Guardians of the Galaxy. She debuted in The Avengers #112, in 1973, and her powers include empathy, martial arts, plant manipulation, accelerated healing, energy projection. Class: Support; very low DPS and Defense, excellent Mobility, medium Support.

She is very good support, able to control the enemy, and also heal and buff her allies. Besides that, she can see an enemy in the brush which greatly increases her, and her lane-partner safety. The downside of this hero is a heavy reliance on a laning partner and a team, but hey, that’s the case with most support heroes in almost every MOBA.


Item build


  • Build Item 1

Regeneration Cradle, Hydra Boots, Arc Reactor, Eye of Aggamotto, Cosmic Cube, Wand of Watoomb.

(Use Power Core 1 with this Build)

This build is based on more energy damage to enhance the Healing from her skills. This build is best to use when your Team has a Fighter Jungler who is making a Tank build like Black Knight, Thor, Captain America, etc.

All the items of this Build give you Energy damage so you’ll lack defense. Because of that, be sure to play safe.

  • Build Item 2

Enhancement Serum, Hydra Boots, Captain America Shield, Deadly Phantom, Vibranium Suit, Megingjord

This build is best to use when your Team is not having any tank. With it, you can act as a frontline for your Team. As it only has a 10% cooldown reduction (you can also use Power Core 2 with this build to get an extra 10% cooldown reduction).

  • Build Item 3

Regeneration Cradle, Clairvoyant Boots, Arc Reactor, Captain America Shield, Cloak of Levitation, Megingjord

(Use Power Core 1 with this Build)

This build is a semi tank build that focuses on giving you a 40% cooldown reduction (max cap).

In the late game, if you want to sell boots and buy an extra Item, you should go for Starlight Armor or Eye of Aggamotto as both will give 10% to cover for selling those boots. But if you want more energy resist then buy Deathly Phantom.


Power cores


First setup:

  • Heart of the Defender –  When using healing or shielding abilities on friendly units, their next basic attack deals extra damage.
  • Suppression Particle – When energy is full, enhance your next attack and reduces the target’s armor and energy resistance.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.

Heart of the Defender is the best main power core to use on Mantis because of her Skill 2 which gives shield and HP regen to her ally.

Agility Boost is for good roaming.

Protection Module is for some extra sustain in fights.

Second setup:

  • Heart of the Defender
  • Suppression Particle
  • Restoration Module – Hero KOs and assists restore HP. 
  • Spellcast Boost – Grants cooldown reduction.

Heart of the Defender is the best main power core to use on Mantis because of her Skill 2 which gives shield and HP regen to her ally.

Spellcast Boost will give her an extra 10% cooldown reduction.


PROS


  • Extremely good healing.
  • Great scouting ability. Her Passive Ability – Perception allows her to have a vision of the nearest brush, which will make it much harder for the enemies to surprise her team.
  • Good crowd control. Her Force Control will allow Mantis to put an enemy to sleep, which can be extremely helpful in certain situations.
  • Mantis is the best laning support Hero for 2v2 in bot lane.
  • Because of her passive to see the bushes, it’s hard to gank when there is Mantis user in the opponent team. Her regen, shield, and defense buffs are so immense, that she can be played like a tank and can also act as a frontline for the team. Mantis Ultra skill is the strongest and longest single target CC skill in the entire game. She’s is the best ganking support Hero because of her CC from Ultra skill.
  • Her regen, shield, and defense buffs are so immense, that she can be played like a tank and can also act as a frontline for the team.
  • Mantis Ultra skill is the strongest and longest single target CC skill in the entire game.
  • She’s is the best ganking support Hero because of her CC from Ultra skill.

CONS


  • Very squishy. Mantis is one of the squishiest Heroes, which can be a bit problematic, especially early on.
  • No mobility. She doesn’t possess any mobility, so if the enemy catches her off-guard, she’ll end up dead in most situations.
  • Heavily reliant on energy. While her healing is quite good, it costs a lot of energy, which can be quite problematic at times.
  • She lacks movement speed buff and blinks skill.
  • Her Ultra skill is very good but it has a very short range.
  • If your teammates don’t follow up on your Ultra skill, it’ll get wasted and you might also die.

Gameplay Tips & Tricks


  • Use your Passive often to check bushes to avoid any ambushes on your Teammates.
  • As Mantis lacks blink skill, always have Blink Tactic.
  • Skill combo: Blink Tactic + Ultra skill. This is the best combo you can use to surprise enemies. 
  • Always use Skill 2 on everyone before using Ultra skill to get extra defense stats.
  • Skill Upgrade Order : Ultra Skill > Skill 2 > Skill 1

Prioritize leveling Spirit Bond, followed by Life Drain. Level up Force Control whenever you can.


MISTER FANTASTIC

Reed Richards is a member of the superhero team The Fantastic Four…


Mister Fantastic a.k.a. Reed Richards is a member of the superhero team The Fantastic Four. His first appearance was in The Fantastic Four #1, in 1961, and he has the power of extreme elasticity, giving him various physical advantages and immunity to most attacks. Class: Fighter; average DPS, medium Defense, low Mobility, and medium Support.

He is a very powerful initiation tank/bruiser. The ability to control, solid mobility, and, for a certain amount of time, immunity to normal attacks, all of these pieces fit perfectly together into the role of initiating fights and being equipped to deal with the consequences of standing in the middle of the enemy team. Check his place at the MSW tier list at the start of the page.


Item build


  • Build Item 1

Quantum Rifle, Upgraded Hydra Boots, Double Daggers, Nightsword, Immortal Glaive, Heimdall’s Sword

This build is basic damage jungle build for Mr. Fantastic. You can use this build normally in any situation.

  • Build Item 2

Mars Blaze, Hydra Boots, Glorious Armor, Megingjord, Deadly Phantom, Vibranium Suit

This build is made to make him tanky and act as frontline initiator for the team. With this build you can use your Ultra Skill to tower dive and your team can follow up with you for a kill.

Your damage in this build will come from Mars Blaze passive i.e. you’ll be dealing bonus damage on the next basic attack after using skill on the % of your Max HP. Building Max HP items will also help you to deal damage with Glorious Armor passive.

Glorious Armor is also very good item for him which will help you deal energy damage to nearby enemies. Megingjord is for HP regen and we are buying this early as Mr. Fantastic will tower dive with his Ultra skill and be the initiator of team so he’ll be taking a lot of damage, with this item he’ll HP regen back instead of going back to base.

Next item is Deadly Phantom for Energy resist.

For last item buy Vibranium Suit for more armor. This will make you super tanky frontline. You can also buy Captain America Shield instead of it. In late game sell your boots and buy Cloal of Levitaion.

  • Build Item 3:

Glorious Armor, Upgraded Hydra Boots, Megingjord, Nightsword, Deadly Phantom, Strombreaker

This build is to used for Mr. Fantasic when playing in solo Top lane. Start with Glorious Armor; the reason is explained in previous build. Upgraded Hydra boots are for small energy resist and reduction in CC. Next Megingjord will help you regen HP when even you soak damage for team when initiating with Ultra Skill. Next is Nightsword; it’ll help you increase you damage. Then Deadly Phantom is for Energy Resist. Last item is Strombreaker, it will give him 15% cool down reduction and also armor reduction so teammates can kill enemies easily.


Power cores


First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

This Power Core is to be used when using Mr. Fantastic as jungler.

Second setup:

  • Psionic Mark – When in combat mode, strengthens the next basic attack and grants a shield periodically.
  • Burst Particle – After controlling enemy heroes, deals explosive damage to enemies around you.
  • Protection Module – Grants a layer of shield after taking repeated damage from enemy heroes.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core to be used on Mr. Fantastic when playing him in solo Top lane.


PROS


  • High Mobility. Mister Fantastic has some great mobility skills. His Third Ability, Flexibility, allows him to close the distance to his target and he can do it twice before the cooldown is triggered. This also acts as a mini-stun, which is also great for interrupting enemies. His ultimate also acts as a gap closer, but it can be used as an escape tool if the situation requires it.
  • Great Control. Three out of four of his abilities can be used to control enemies. Elastic Punch serves as an AoE slow, which is a great tool to prevent enemies from escaping. His Third ability will stun his target for a brief period, but in most cases, that’s all it takes to prevent the enemy from escaping. His Ultimate – Coil Strike is a great tool for engaging. It allows Mister Fantastic to close the gap to his target and stun it for 2 seconds, which is more than enough time for his teammates to follow up and make a quick incision of the stunned enemy.
  • Decent Tankiness. His Natural Passive – Elasticity is great for preventing enemy carries from eliminating him once he enters battle, which makes him an ideal Hero for engaging. Also, his First Ability (Elastic Punch) grants him decent self-healing, which makes it even harder for the enemies to get rid of him.
  • His passive is very good against DPS heroes
  • He can counter high mobility Heroes with his Ultra Skill because of huge range to target enemy and also high slow down effect.
  • You can also act as frontline for your team with Ultra Skill and when you have your passive available
  • His Skill 2 can stun enemies and also blink skill
  • He gets enhanced damage, range and also HP regen from Skill 1 which is very good as compared to other Fighters.

CONS


  • No escape options. While his skill set is good for chasing enemies and engaging in fights, once he goes in, it’s usually a one-way ticket. Yes, his ultimate CAN be used as an escape tool, but his role is to engage enemies with it, so saving it for escaping is completely wrong.
  • Quite vulnerable against mobile fighters. If the enemy has some mobile heroes like Jubilee, it can be very difficult to close the distance to them. Also, Energy heroes have a much easier time taking him down since his Natural Passive doesn’t prevent any Ability Damage from harming him.
  • Extremely reliant on landing skill-shots. All of his control/engage abilities are skill-shots, and missing with those can spell a disaster for his team.
  • His Ultra Skill has very long cool down, and if you miss it on enemy Hero, then it’s huge waste of skill
  • You can not play Mr. Fantastic with defensive team
  • Mr. Fantastic gets baits with his ultra skill and get killed, so you need teammates who also follows up with you
  • You can’t do much when enemies are sitting inside their towers

Gameplay Tips & Tricks


  • When you have your passive active play aggressive
  • Fantastic is good counter to double Marksman, because of his Passive
  • When taking tower, use Skill 1 to deal more damage
  • Skill Combo to draw enemy out of tower: For this you need support from your teammate. He should be standing outside tower: Ultra Skill on enemy inside Tower + Skill 2 on ally to move out and then again Skill 2 to move out. With this you can also draw enemy Hero to move out with you.
  • When you use Ultra Skill you can still use your other skill
  • When using Ultra Skill on a enemy Hero, try to get close to other enemies with Skill 2 and then use Skill 1, with this you’ll be able to deal damage to more enemies and also get more HP regen
  • Skill Upgrade preference: Ultra Skill > Skill 1 > Skill 2
  • Always have Blink tactic, as Mr. Fantastic lacks blink and it can save you from many situations
  • For 2nd tactic, if doing jungle use leech or else Teleport or wound

Elastic Punch should be your top priority. Level up Coil Strike whenever you can, and lastly, you should go for Flexibility.


PROXIMA MIDNIGHT

She is a member of the Black Order team and serves Thanos…


Proxima Midnight is a supervillain, who first appeared in Avengers #8, in 2013. She is a member of the Black Order team and serves Thanos. Proxima can be invulnerable, has excellent physical abilities, and wields a powerful spear. Class: Assassin; excellent DPS and Defense, low Mobility, and Support.

Playing Proxima Midnight, to the best of her abilities, is probably one of the most difficult challenges in Marvel Super War. The skill ceiling is extremely high, but so is the minimum skill required to play her at a decent level. There is no doubt that she will be one of the favorites among top-level players. When ahead in the farm, she is a terror for the opponents, but if she falls behind ever so slightly… she is as good as dead. Basically, she swings in one direction(strong or weak), and she swings hard.


Item build


  • Build 1:Quantum Rifle, Hydra Boots, Nightsword, Twilight Blade, Gungnir, Immortal Glaive.

This build has damage but it lacks cooldown reduction, so don’t forget to take Blue buff. You’ll have 10% (Quantum Rifle) + 5% (Nightsword) + 20% (from Blue buff) = 35% CD reduction.

Twilight Blade is for critical and true damage. As we are not using Double Dagger to over-commit on cooldown reduction. For penetration we have Gungnir and Immortal Glaive will help you survive the burst damage from enemies.

  • Build 2:Quantum Rifle, Clairvoyant Boots, Nightsword, Twilight Blade, Double Daggers, Immortal Glaive, Captain America Shield.

This build will get you to cooldown cap fast (40%). It is made to make her roam more by using her Blink skills. With this build, you will dominate in early game fights.

After buying Double Dagger, change your boots to Hydra or Upgraded Hydra Boots. Immortal Glaive will be your last item.

In the late game, sell your Boots and buy Captain America Shield but if the enemy main damage dealer is power hero then go for Deadly Phantom.

Never use Godslayer on Proxima Midnight, it’s better to use her Ultra Skill for an instant kill.

Whatever build you use on her always buy Nightsword 3rd or 4th. Combined with her Passive, it’ll boost her damage.


Power cores


This is the best Power Core for Proxima Midnight. If you want to change anything, you can use Time Lag (Orange) instead of Unstable Radiation (Green). The rest of all small ones will stay the same.

The setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Bestial Boost – Increases the duration of buffs obtained from monsters.

 


PROS


  • Great Skirmisher. Proxima Midnight is an ideal fit for 2v2 and 3v3 fights, and not just because of the damage, she can dish out. With a small number of enemies, her Skill 1 shield suddenly becomes much more valuable.
  • Versatility. To simply put it, she can do everything. Insane mobility? Check! Control? Check! Execution? Check. Add some Toughness to the mix and what more we can look for in one hero.
  • A very high skill cap. Playing Proxima is fun, but there is also a lot of room to grow and improve. She can do so many different things that most players will need some time to master all aspects of her skill set.
  • Proxima Midnight has very good mobility from her skills and passive.
  • If you fully execute her Ultra skill it’s a sure kill, even on tanks.
  • She has really good poking skills compared to other assassins.
  • She has multiple blink skills so she can enter and exit fights easily.
  • She is the best assassin for the early game. As soon as you unlock Ultra skill you can start killing.
  • She’s good at chasing high mobility heroes.

CONS


  • A very high skill cap. While there is a lot of room to grow, at the same time, she requires a certain level of skill that is a minimum requirement in order to be a decent Proxima player.
  • Clunky commands that affect the usage of Skill 2. It is a two-part skill mainly used for closing the distance to the target and for disengaging. In the midst of the battle, the miss-use of this ability can be a regular occurrence. For example, if the target is very close, and you use skill 2 for damage, Proxima can go too far ahead, and the enemy gets an opportunity to escape. Another reason why playing Proxima requires a lot of practice.
  • Unreliable when falling behind in level/item farm. This is the case with most squishy heroes in MOBA games, but in Marvel Super War it is even more pronounced. Any blunders early on will spell doom and serious disadvantage for the rest of the game.
  • She starts to fall from mid to late game, mainly when enemies get their 4th
  • She’s highly week against life steal heroes because it makes hard for her to use Ultra skill on them.
  • She’s hard to play Hero. Specially her Ultra skill is very hard to execute.

Gameplay Tips & Tricks


  • While you are roaming don’t use both Skill 1 & 2, save at least one of them in case of an ambush or emergency escapes.
  • If your team has good burst damage heroes it will help you execute Ultra skill easier, e.g. Vision, Storm, Captain America, etc.
  • Mark enemy hero with your Ultra Skill when they get below 50% HP.
  • Normally you’ll have to aim Ultra skill on the enemy but if you get in mid-range immediately click skill for faster aim.
  • Skill upgrade preference : Ultra Skill > Skill 1 > Skill 2
  • Make sure to use her passive for extra mobility. It’ll also help you in chasing enemies easily.
  • Tactic: 1st will be Leech since you will be jungling. For 2nd you can use Blink. If you don’t need extra blinks use Wound to melt enemy HP faster and execute your Ultra Skill easily.
  • The CC from Skill 2 can be aimed at multiple enemies so aim it carefully.
  • When going in fight use Skill 1 (phase 1) + Basic attack (to get better position)+ Skill 2 (to CC) + basic attack (to get better position) + Skill 1 (phase 2)/ Ultra Skill .
  •  

Eclipse Raid should be your go-to skill to level up.


QUICKSILVER

He is the son of Magneto, brother to Scarlet Witch, and he is a mutant…


Quicksilver a.k.a. Pietro Maximoff first appeared in The X-Men #4, in 1964. He is the son of Magneto, brother to Scarlet Witch, and he is a mutant. His mutation gives him accelerated metabolism, so he possesses superhuman speed and reflexes. Class: Assassin; High DPS, excellent Defense, High Mobility, and medium Support.

There aren’t many heroes across the MOBA game genre that can ruin their own teams as much as Quicksilver can ruin his allies. It all comes down to his ultimate, which affects the allies as well as the opponents. However, when properly used, he becomes one of the most powerful heroes.

Mantis a.k.a. Brandt is a member of the Guardians of the Galaxy. She debuted in The Avengers #112, in 1973, and her powers include empathy, martial arts, plant manipulation, accelerated healing, energy projection. Class: Support; very low DPS and Defense, excellent Mobility, medium Support.

She is very good support, able to control the enemy, and also heal and buff her allies. Besides that, she can see an enemy in the brush which greatly increases her, and her lane-partner safety. The downside of this hero is a heavy reliance on a laning partner and a team, but hey, that’s the case with most support heroes in almost every MOBA.


Item build


  • Build 1: Quantum Rifle, Hydra Boots, Double Daggers, Nightsword, Heimdall’s Sword, Immortal Glaive.

This is a pretty basic defensive build for any assassin hero. 

Get Quantum Rifle, Double Daggers, and Nightsword for damage increase and cooldown reduction.

For the last two items, go for the defensive type attack items. Heimdall’s Sword is good to use against life steal heroes, and for some energy defense. The last item is Immortal Glaive which gives you some HP and damage but it’s passive is very helpful to absorb a fatal blow. It’ll help you during tower dives.

If you want to do some changes buy Godslayer in the late game after selling boots.

  • Build 2: Quantum Rifle, Hydra Boots, Double Daggers, Nightsword, Immortal Glaive, Godslayer, Gungnir (optional).

This build is a very effective damage build. 

The first four items are the same as the previous build. The fifth and sixth items are Immortal Glaive and Godslayer. If you see enemies building more armor then in late-game sell boots and get Gungnir. You’ll lack defense so play carefully and don’t initiate before your tanks.

If the enemy team comp has double ADC or DPS heroes, sell Immortal Glaive and buy Vibranium Armor. 

  • Build 3: Twilight Beads, Hunting Greaves, Double Dagger, Dual Blade, Godslayer, Twilight Blade, Gungnir.

This build is not used that much anymore after the Quicksilver received a buff in May update. But this build is still effective in low ranks and if you are new to using Quicksilver.

This build is best against enemies without blink and heroes that counter Quicksilver Ultra skill because this build is based on attack speed.

Before the update, it was hard to regen energy and that’s why many players used this build. It is focused on dealing most damage on enemies when they are inside your Ultra skill. The first two items are for attack speed. Get Double Daggers for damage and cooldown reduction and Dual Blade for HP regen. Godslayer is for finishing squishy heroes. The last item is Twilight Beads. If enemy team go for armor then buy Gungnir instead of Twilight Blade and in late-game sell your boots to buy Immortal Glaive.


Power cores


First setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflicts a powerful slowing effect.
  • Suppression Particle – When energy is full, enhances your attack next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Bestial Boost – Increases the duration of buffs.

Quicksilver lacks CC skills and Time Lag (Orange core) is good to slow down and prevent enemies from escaping.

Bestial Boost for the faster jungle.

Suppression Particle is good for junglers since you roam a lot.

With Restoration Module, you’ll get HP when you get kill or assist 

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module
  • Bestial Boost

This core is for attack speed from Swift Pummel (Red core). It’ll help you a lot inside your Ultra skill area.

Rend Particles will help you kill the enemies with low HP.

The rest is the same as the first Power Core setup.


PROS


  • Good mobility. Second Skill (Hypercharge) is Quicksilver’s main mobility skill, which can also get you across the walls. In addition, after you use it, the next normal attack will bring you even closer to the intended target.
  • Strong Burst. The passive has a crucial role, it greatly increases the damage of normal attack after an ability is used. With the abilities that already deal good damage, the final result is a surprisingly strong burst.
  • Extremely strong zoning ultimate. Situational awareness and the ability to anticipate the enemy movement is required in order to effectively use the ultimate (Spatial Relativity), but the influence it has in team fights is devastating (both offensively and defensively).
  • Quicksilver becomes untargatable when he uses Skill 1 and Immune to CC inside his Ultra Skill. These are great for an assassin.
  • Quicksilver is good at chasing enemies because of his Skill 1, Skill 2, and the extra range from his passive.
  • Quicksilver is an assassin who is good in early, mid, and even in late game because of his Ultra skill.
  • Quicksilver Ultra skill helps team members with positioning.
  • Quicksilver has burst damage from his enhanced basic attacks.

CONS


  • Vulnerable to Control. Being a squishy melee assassin has a set of disadvantages that are most obvious when the hero is under control effects. Without the opportunity to use the skill to engage/disengage, Quicksilver will be taken down in a matter of seconds.
  • Falling behind. Like most assassins, Quicksilver relies on quickly taking down the target and retreating to safety. Falling behind in Items and Levels will result in the enemy surviving the burst, and that dramatically decreases your chances to survive the encounter.
  • Sustain problems. Other than Leech and some Life Steal Items, Quicksilver is poorly equipped for prolonged fights. Often recalling back to the base is to be expected. This is not a huge problem because of high mobility, but it is an additional roadblock that has to be taken into account.
  • Many heroes can take advantage of Quicksilver Ultra skill (Vision, Gambit, Blade, etc.)
  • Blink Tactic is the best counter to escape from the Quicksilver Ultra skill area.
  • Power Heroes can use the Eye of Agamotto inside his Ultra skill and save themselves.
  • If you misplaced your Ultra skill on teammates instead of enemies it may backfire and your teammates may die.

Gameplay Tips & Tricks


  • Positioning your Ultra skill can help your teammates a lot especially Marksmen. They can burst down enemies easily so try to Ult enemies near your Marksman to kill them faster.
  • During Tower dives position your Ultra skill on the tower to make it slow. It will help your team take towers or kill enemies easily.
  • After getting your main 3 damage items you can easily tower dive and kill squishy heroes.
  • Track when enemies use Blink Tactic and ambush them while Blink is on cd. Blink Tactic is the best counter to Quicksilver Ultra skill.
  • The longer the Surtur stays on Map he’ll produce more fire. When you summon Surtur, after he uses his first fire attack, slow him down with your Ultra skill to stay longer on the map before engaging again with enemies.
  • Use Blink tactic to position your Ultra skill if your Skill 2 is on cd. 
  • Skill Upgrade Order: Ultra Skill > Skill 1 > Skill 2

Prioritize leveling Instastrike since it is your main damaging ability. Take Ultimate every time you can, and skill up Hypercharge as a second priority.


ROCKET RACCOON

He is an anthropomorphic, intelligent raccoon, who uses technology and weapons…


Rocket Raccoon is a part of the Guardians of the Galaxy team. He is an anthropomorphic, intelligent raccoon, who uses technology and weapons. He first appeared in Marvel Preview #7, 1976. Class: Marksman; Excellent DPS, medium Defense, low Mobility and Support.

From my point of view, Rocket Raccoon is a perfect example of one specific problem, namely the level-based stat progression. This issue is visible on Rocket Raccoon more so than on all other heroes. For Rocket Raccoon the game is decided in the first few levels. To an extent, this is the case with most heroes, but Rocket Raccoon is just a perfect case, that can be used to further explore this issue.


Item build


  • Build 1:Silent Hunter, Hunting Greaves, Dual Blade, Gungnir, Twilight Blade, Titans Glor.

Silent Hunter is the main item that will help him clear lanes and get his passive stacks faster and will also give him attack speed and critical damage on top of that. That’s why you should always get it first.

Hunting Greaves for more attack speed. The next item is Dual Blade for life steal and then Gungnir for penetration. Get Twilight Blade for true damage and critical for bigger Skill 1 damage. 

The last item is Titan’s Glory. Its active skill will give you immunity to CC for 2 seconds. This item is important on Rocket as he lacks blinks. If you are about to get CC’ed, use Titan’s Glory with Skill 2 to escape or change position.

  • Build 2:Silent Hunter, Clairvoyant Boots, Dual Blade, Valkyrior Bow, Gungnir, Twilight Blade.

This is a cooldown reduction build (spam Skill 1). It has very good sustain since it has both life-steal items.

This build is complete with max damage.

*This is for both builds: 

If opponents have burst damage assassins like Black Panther, Quicksilver, etc, then buy Immortal Glavie for survivability.

Titan’s Glory is an optional item. If you have a Dispel tactic then there is no need to buy it or you can have double 4-sec immunity with this item.

Buy Heimdall’s Sword if there are two energy heroes and or against life steal heroes.

No need to sell boots in the late game as you already lack mobility. Sell boots to buy 1 extra damage item only if your team is loosing and pushed to the base or tier 1 tower.


Power cores


First setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflicts a powerful slowing effect.
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core is best on him.

Time Lag (Orange) to reduce the movement speed of enemies as he lacks CC skills. It will also help him sometimes when enemies are coming to kill him.

Rend Particles to put bonus damage on enemies in the form of bleeding when their HP is low.

Restoration Module will help you get HP and EP back when you get a kill or assist.

Vitality Boost is good for early game sustain as he’s very weak in the early game.

Second setup:

  • Swift Pummel – Grants an attack speed bonus after dealing damage to enemy heroes repeatedly.
  • Suppression Particle – When energy is full, enhances your attack next attack and reduces the target’s armor and energy resistance.
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction.

This Power core is good on Rocket Raccoon only if he has a good protective tank.

Swift Pummel (Red) will give you a short attack speed boost, use it effectively when using Skill 1.

Suppression Particle will get stacked up easily with the attack speed from items and Swift Pummel.

Restoration Module will help you get HP and EP back when you get a kill or assist.

Spellcast Boost is to get an extra 10% cooldown reduction.


PROS


  • Kiting. Rocket Raccoon’s skillset provides some speed and slowdown immunity, but what separates him from others is his ultimate – 3 charges of Explosive Mine. Not only it slows the enemy down, but it is possible to lay Mine while on the move (you don’t need to stop for the animation). This last thing is crucial when escaping/kiting enemies.
  • Wave clear. Rocket Raccoon’s quick wave clearing ability will allow you to move to the river/jungle and place Mines on important pathways and/or take out some jungle monsters.
  • Traps/Zoning/Safety. While in lane placing several mines on crucial spots will serve as deterrence from the possible engagement. Entrance from the river, brushes, jungle pathways… all of these can serve you well, just think strategically.
  • His late-game damage is great. It also hits multiple enemies when they are together (standing behind one another).
  • His Ultra Skill mines are good to provide the vision on the enemies and also sometimes to get global kill/assist.
  • After enhancing your basic attack range you can outrange the towers (except the outer towers, they have the longest range).
  • He’s good for both poke and burst damage.

CONS


  • Vulnerable to hard control abilities. Rocket Raccoon’s main source of damage is his normal attack, and while possessing a slowdown immunity ability, hard control has a full effect on him.
  • Difficult to come back and overall weaker than other marksmen. If he is devoided from the farm, not only that he loses gold and XP, but the stacks from the farm as well.
  • Energy Consumption. Without continuous use of his First Ability Raccoon can be considered very weak, yet these actions quickly leave him with an empty Energy pool.
  • Lack of mobility, which makes him an easy target.
  • He is very weak in the early game.
  • It’s hard to get stacks if your teammates don’t let you do last hit on minions, jungle creeps, or on heroes (kills).
  • When his Skill 1 is used he can’t deal much damage from his Basic attack.

Gameplay Tips & Tricks


  • If you want to know how to get passive stacks faster watch the above-mentioned video.
  • Be patient and always try to do the last hit.
  • Throw the mines from Ultra skill in bushes. It will help you with map vision.
  • Save your Skill 1 for burst when enemies come near.
  • Always save your Skill 2 if you are not able to see enemies. You can get to better positioning when they come.
  • After taking the tower, place the mines in your lane. It’ll help you kill minions and push lanes, even when you are not in lane. 
  • Skill Upgrade preference: Skill 1 > Ultra Skill > Skill 2
  • Passive Skill Enhance preference: Skill 1 > Increase Range of basic attack > Ultra Skill > Skill 2
  • Tactic: Blink is a must because Rocket Raccoon has no blink skill. Then for the second one use Dispel, Accelerate, Paralyze, or Teleport. 

Prioritize leveling up Machine Gun Volley since it’s your main damaging ability. Pick Explosive Mine whenever you can and at level 2, learn one rank of Raccoon Sprint and max it last.


SCARLET WITCH

She is the daughter of Magneto, sister of Quicksilver, and a mutant who possesses mysterious magical powers…


gameplay

Scarlet Witch a.k.a. Wanda Maximoff debuted in The X-Men #4, 1964. She is the daughter of Magneto, sister of Quicksilver, and a mutant who possesses mysterious magical powers, scientifically enhanced, which include reality, matter, and probability manipulation, as well as energy projection.

She is a very simple and extremely effective 3 skill character. Her skill 1 deals a massive amount of damage and she can flatten almost entire enemy team when combining this with her ultimate. She packs additional protection against melee enemies in skill 2. Scarlet Witch is probably one of the best heroes to main when starting the game. Use filters at the top to find her in the MSW tier list.


Item build


  • Build Item 1

The Casket of Ancient Winters, Martyr’s Boots, Cosmic Cube, Darkhold, Wand of Watoomb, Loki’s Scepter.

This build is best to use when the enemy team has 2 or more tanks.

The Casket of Ancient Winters is the best item on Scarlet Witch as it slows downs enemies, making them stay in the Skill 1 area, which is why it’s the 1st item in all builds.

This build will deal more damage because of Cosmic Cube and Wand of Watoomb.

To kill tanks it has Darkhold for % damage of enemy’s Max HP and other penetration items like Martyr’s Boots and Loki’s Scepter.

  • Build Item 2

Casket of Ancient Winters, Claivoryant Boots, Arc Reactor, Cosmic Cube, Wand of Watoomb, Loki’s Scepter

This build is made to play Scarlet Witch more aggressive, so use it when your Team has a good Tank protecting you. This build has a 25% cooldown reduction (+10% if you use Power Core 2).

With this Build you’ll be able to use your skills more often, just be careful when going from lane to lane to avoid ambushes and try to stay with your Tank more often.

  • Build Item 3

The Casket of Ancient Winters, Upgraded Hydra Boots, Arc Reactor, Eye of Agamotto, Wand of Watoomb, Cloak of Levitation, Loki’s Scepter (after selling boots)

This build can be used when your team has no Tank or frontline and also against some poke damage Energy Heroes when playing Mid lane like Dr. Strange, Mysterio, Storm, etc. as it has Upgraded Hydra Boots and Cloak of Levitation.

This build is also very effective against burst damage Heroes (assassins) like Quicksilver, Black Panther, Captain Marvel, etc. as it contains Eye of Aggamotto. The timing of using the Eye of Agamotto is very important.

You’ll get 30% cooldown from build items (+10% if you use Power Core 2). So you’ll be able to use skills more often.

In the late game sell your Boots and buy Loki’s Scepter if opponents are building more Energy Resist or buy Cosmic Cube.


Power cores


First setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Agility Boost – Grants a movement speed bonus for a period of time when exiting and entering combat.

Cosmic Vortex is the best Power Core to be used on Energy Heroes.

This Power Core is really good with the Build 1 and Build 2 as most of the time you’ll be roaming and supporting other lanes. So Agility Boost will help you in extra movement speed.

Second setup:

  • Cosmic Vortex
  • Strike Particle
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction.

This Power Core is also very good and similar to Power Core 1. The main difference is that it’ll give you extra 10% Cooldown reduction because of Spell Cast. It’s best suited to use with Build 2 & 3.


PROS


  • Good AoE damage. All of Scarlet’s abilities are AOE.
  • Easy to play. You’ll master her after just a few games.
  • She has 2 AOE CC skills – Skill 2 and Ultra Skill.
  • Her early game damage is very good.
  • She has burst damage.
  • Her wave clear is very good because of that you can roam easily.
  • It’s hard to Tower dive against Scarlet Witch because of her CC and good wave clear.

CONS


  • No way to run away. Blink is the only reliable escape tool.
  • She lacks mobility.
  • Her Ultra skill is hard to use in close range (to CC enemy assassin).
  • After using her Skill 2, it’s easy to kill her.
  • She lacks poke damage.

Gameplay Tips & Tricks


  • Skill Upgrade Order : Skill 1 > Skill 2 > Skill 3
  • Always save her Skill 2 when you are not sure about the location of an enemy assassin, as it’ll help you to keep a distance.
  • Always have Blink Tactic with you, for others, you can use Teleport, First Aid, Accelerate or Paralyze.
  • Paralyze can be a good tactic to use to make enemies stay in your Skill 1 longer.
  • When using Skill 1 try not to aim it on Enemy Hero. Instead, try to target minions within its range, so it can be there for a longer time, which will create a gap between you and the enemy.

Skill Combos :

  • Skill Combo 1: Skill 1 + Skill 2. Use Skill 1 and immediately use Skill 2 to knock back stun enemies so they can longer stay in the circle.
  • Skill Combo 2: Ultra Skill + Skill 1 + Skill 2. With this combo you can easily kill any squishy Hero.

Prioritize leveling Spirit Bond, followed by Life Drain. Level up Force Control whenever you can.

Focus on leveling Enchanted Force Fiend, since this is your main damage source. Level up Ultimate whenever you can. Reality Warp should be the last skill for you to level up.


STAR-LORD

Peter Quill is a human who was raised in far reaches of Space…


gameplay

Star-Lord a.k.a. Peter Quill is a human who was raised in far reaches of Space. He debuted in Marvel Preview #4, 1976, and he is the member of Guardians of the Galaxy. Star-Lord has hybrid physiology, is skilled in various forms of combat, is a master thief, and utilizes advanced technology in his combat style. Class: Marksman; very high DPS and Defense, medium Mobility, and Support.

He is a marksman in a very loose interpretation of that word. While he is ranged hero, most of the Star-Lords damage comes from Skill 1 and the Ultimate, while skill 3 provides some very unique “fly-by-shooting” playstyle. Due to his Abilities and scaling from both attack speed and damage it is obvious why Star-Lord’s early game is lackluster. However, if the player can manage to stay out of harm’s way and farm safely, this Guardian of the Galaxy will have the potential to turn the tide of the battle. When played properly, your Star-Lord can be almost Unstoppable.


Item build


  • Build Item 1

Bot lane build: Hunting Greaves (boots), Double Daggers, Strom-breaker, Valkyrie Bow, Gungnir, Immortal Glaive/Twilight Blade

The Hunting Greaves and Valkyrie Bow is an attack speed combo. It enhances Skill 1 and provides life steal.

Double Daggers and Storm-breaker is another important combo for Star-Lord as it straight away gives 30% cooldown reduction. The same combo also gives armor penetration which is very helpful to takeout enemies easily, not to mention the extra movement speed it gives and at the same time reduce the enemy’s movement speed.

Buy Twilight Blade (if you are ahead with cs) or else Immortal Glaive (if enemies are targeting you more) as the last item. 

  • Build Item 2

Jungle build: Twilight Beads, Hunting Greaves, Double Dagger, God Slayer, Sky Shadows, Storm-breaker, Immortal Glaive/Twilight Blade (after selling boots in late game).

This build specifically focuses on movement speed for faster jungling and ganks.

Twilight Beads, Hunting Greaves, and Sky Shadows combo is for attack speed, which also enhances Skill 1. Twilight Beads is the only life steal item but have in mind that it only gives hp regen from jungle creeps/monsters.

God Slayer and Double Daggers are the main damage items of this build. Double Dagger gives you penetration and God Slayer is used for finishing enemies.

Buy Twilight Blade (if you are ahead with cs) or Immortal Glaive (if enemies are targeting you more) as the last item after selling your boots in the late game since other items can compensate for the movement speed.


Power cores


First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

Bot Lane setup

Unstable radiation (green) is the main power core for marksmen.

Suspension Particle because of Star Lord’s Skill 2, it will stack up faster.

Restoration Module will help you survive during fights when you get kills or assists.

Vitality Boost is helpful in the early game as it regens hp and ep whenever you level up.

Second setup:

  • Time Lag – When dealing high damage to enemy heroes within a short space of time, inflicts a powerful slowing effect.
  • Suppression Particle – When energy is full, enhances your attack next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KO’s and assists restore HP.
  • Bestial Boost – Increases the duration of buffs.

Time Lag (orange) is used because Star-Lord has no Crowd Control or Slow Down skills to hinder enemies. So this orange power core is best suited to hunt down the escaping enemies.

Suspension Particle because of Star Lord’s Skill 2, it will stack up faster.

Restoration Module will help you survive during fights when you get kills or assists.

Bestial Boost is the main core for junglers because it reduces the damage taken from jungle creeps/monsters and also prolongs the buff obtained from them by 30%.


PROS


  • Effective roaming. When jumping out of the brush, and under the influence of Skill 3 speed, it is very hard to deal with Star-Lord.
  • Can safely push the wave with the ultimate. Star-Lord’s ultimate will easily clear the minion wave, while at the same time zoning out enemies.
  • He can lure enemies into wasting some important abilities while trying to catch him. Star-Lord produces high pressure by flying past the enemies and unleashing Skill 1.
  • High Mobility. Star-Lord is a highly mobile hero because of Skill 2 which makes him move from one lane to another much faster than other heroes.
  • He can attack while CCed. Star Lord’s Skill 1 can’t be interrupted even if the enemies use CC skills like stun, knock-up, freeze, silence, etc.
  • Dual Damage. Star-Lord deals elemental shots which are 20% basic attack or skill damage as energy damage.

CONS


  • Somewhat risky playstyle. In order to be effective, Star-Lord has to fly-by the enemy team. Over the course of the game, this move will become predictable, so smart opponents will adapt and possibly exploit this by catching you in one of those “bombardment” runs.
  • Heavy reliance on abilities and therefore cooldowns.  Unlike other marksmen, that have solid auto-attacks, Star-Lord has to use Rocket Boots and Let’s Rock combination to deal meaningful damage. Plus, his second ability (Binding Grenade), would be great, but it can’t reliably connect and even more so during the Rocket Boots duration.
  • Relatively easy to shut down. In the early game, Star-Lord is somewhat vulnerable and susceptible to ganks. If these ganks are successful, Star-Lord will have a big problem because part of his job is to get close to the enemies by flying close to them, so falling behind in levels and farm early, can ruin this playstyle later in the game.
  • Easily Caught. If Skill 2 is not available, then Star-Lord can easily be caught and killed. So it is important to know when to use his Skill 2.
  • No late game. As compared to other marksmen, he lacks damage in the late game and can not 1Vs1 against other marksmen like hawkeye, angel, etc.

Gameplay Tips & Tricks


  • Star Lord’s Ultra Skill is an AOE damage skill that also deals damage on towers. So try to use it when pushing towers to zone out enemies and to take tower faster.
  • Since Star Lord’s Skill 2 provides him very high mobility, you can use ‘Blink tactic’ on him to surprise enemies with a combo: Skill 2 --> Blink --> Skill 1 --> Auto Attack.
  • While jungling, try to deal damage to multiple jungle creeps with your Ultra Skill.
  • Always start the fight near objectives (Surtur and Leviathan) with the Ultra Skill to zone out enemies. So even if you die, your Skill 3 still deals damage.
  • You can easily steal enemy jungle and escape when the enemy jungler is our of rotation.

Let’s Rock (Skill 1) is the centerpiece of Star-Lord’s damage and should be leveled up first. The second in line is Skill 3 (Rocket Boots), while Skill 2 should be the last option. Whenever the ultimate is available, take it.


STORM

Her mutation allows her to manipulate the weather with her mind, control atmospheric pressure, and temperature, and fly…


gameplay

Storm a.k.a. Ororo Munroe is a mutant superhero, who debuted in Giant-Size X-Men #1, 1975. Her mutation allows her to manipulate the weather with her mind, control atmospheric pressure, and temperature, and fly. Class: Energy; Excellent DPS, low Defense and Mobility, and medium Support.

She is a long-range harass/poke mage. She can stay back and punish enemies from a distance and, if they get close to the minions, the chain lightning damage is unavoidable. Because of her range, it is not easy to engage the Storm, and the longer she remains free to harass the more powerful she becomes. Once a target’s HP is low enough, Storm can take advantage of her ultimate that deals more damage based on targets missing health. Storm’s toolkit is simple and yet effective, which makes her fun and (relatively) easy to play the hero.


Item build


  • Build 1: Arc Reactor, Martyr’s Boots, Cosmic Cube, Casket of Ancient Winters, Wand of Watoomb, Loki’s Scepter. 

Start with Arc Reactor to get a lot of EP regen and cooldown reduction. EP regen will help you spam your Ultra skill more often. Then Martyr’s Boots for Energy Penetration. 

Buy Casket of Ancient Winters as the third item if the opponent team has life stealer, otherwise buy Cosmic Cube. The Casket of Ancient Winters is important on Storm for slowing down enemies so she can hit her Skill 2 stuns and Ultra skill successfully. 

Wand of Watoomb for more energy damage and Loki’s Scepter for Energy Penetration will be your last two items. 

Note: Storm lacks blink skill so she’s an easy target for Assassins if you go against burst damage dealers like QuickSilver, Black Panther, Captain Marvel, etc. In this case, buy Eye of Agamotto to avoid damage.

  •  Build 2: Frosted Spirit Orb, Casket of Ancient of Winters, Martyr’s Boots, Arc Reactor, Cosmic Cube, Devine Wings, Loki’s Scepter. 

This build focused on giving Storm a 30% cooldown reduction. Use the first Power Core setup to get an extra 10%. 

Buy Frosted Spirit Orb first for EP regen and then instead of completing Arc Reactor get Casket of Ancient Winters. After buying boots complete Arc Reactor. Go for Cosmic Cube to boost up your Energy damage. 

You need Devine Wings because Storm lacks blink skill. You will have an extra blink every 45 seconds. Use it when enemy assassins come near you to put some distance or go through walls. Don’t waste it on chasing heroes. 

For the last item, you can buy the Wand of Watoomb if enemies are not having Energy resist. Otherwise, buy Loki’s Scepter for energy penetration. 

  • Build 3: Casket of Ancient Winters, Martyr’s Boots, Cosmic Cube, Darkhold, Wand of Watoomb, Loki’s Scepter. 

This build is heavily focused on damage. There is no cooldown reduction in this build so use your Ultra skill for proper kill or assists to get an instant refresh. Strictly follow the second Power Core setup with this build or you may run out of EP fast. Get blue buff as much as possible. 

This build is also very good against the double tanks team. When you complete this build you can take 2/3 of enemy squishy with Skill 1. This build is very effective, use it when you have a frontline tank for protection.


Power cores


First setup:

  • Cosmic Vortex –  Deals a damage-over-time effect onto the target and nearby enemies.
  • Strike Particle – Increases damage dealt when your HP is high.
  • Restoration Module – Hero KOs and assists restore HP.
  • Spellcast Boost – Grants cooldown reduction.

This Power Core is very versatile and good for any power Hero. 

Restoration Module to get HP and EP regen whenever you get kill or assists.

Spellcast Boots for extra 10% cooldown reduction.

Second setup:

  • Cosmic Vortex
  • Strike Particle
  • Restoration Module
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This build will get you more EP regen and make Storm spam her Ultra skill.

Restoration Module for HP and EP regen whenever she gets kill or assist. Vitality Boost to get HP and EP regen whenever you level up.


PROS


  • Excellent laner. Storm gets the ultimate early, and all of her abilities are great for clearing minions and dealing the indirect damage to enemy heroes through Chain Lightning.
  • Easy to play. Even if you’ve never played her, after just one game. A decent option for new players.
  • Her ultra skill is great because it reset whenever you get kill or assist with it.
  • Her Skill 1 is good to poke enemies. You can even poke the enemy damage dealers in the backline.
  • Her Skill 2 has AOE CC and is also good to counter dive-in heroes.
  • Her Passive provides a little shield that is good against poke heroes. It can also help you escape because it provides extra movement speed when the shield is gone.
  • She has a very good lane clearance.

CONS


  • No escape options. Blink is the only reliable option for running away (Accelerate could also help).
  • Her Ultra skill has a long cooldown, so always try to reset it.
  • Her skill 2 is hard to land.

Gameplay Tips & Tricks


  • When paying in the mid lane use Skill 1 when enemies are close to minions so you can poke them also.
  • In mid-game or after buying four items you can easily kill squishy heroes with your Ultra skill when they are on around 30% HP and 15% for tanks. Don’t waste your Ultra skill, always use it when you are sure you will get the kill.
  • Use her Ultra skill to secure Avatar of Bast and Surtur as it deals a lot of damage.
  • She is good against invading because of her Skill 1.
  • During late game keep on poking enemy tanks with your Skill 1 as it’ll hit the backline also.
  • Skill Upgrade order : Skill 1 > Ultra Skill > Skill 2 
  • Always have Blink as Tactic and for 2nd use Teleport or First Aid.

Level up Chain Lightning as your first priority since it’s your main damage ability and it is also great for wave clearing.


THOR

The character is an adaptation of the Norse mythological character Thor, the god of thunder who wields Mjolnir, his enchanted hammer…


Thor Odinson first appeared in MARVEL comics in Journey Into Mystery #83, in 1962. The character is an adaptation of the Norse mythological character Thor, the god of thunder who wields Mjolnir, his enchanted hammer. In the game, Thor is class: fighter, with high DPS, medium Defense and Support, and low Mobility.

Thor is, by all means, a well-made hero, with good design and a well-defined role, but there’s a catch. His ability to initiate a fight is hampered by the graphic design of his main engage ability. In essence, as soon as you see the red circle starting to spread from his position, fall back, and most of the time you’ll be fine. It is like everyone is given a huge warning “Thor is about to do his thing, fall back”. When playing Thor, catching someone off guard is virtually impossible, at least until we see some changes to this skill. Thor place in the MSW tier list can be found at the top of the page.

PROS

  • Good at engaging the enemy. The only problem will be charging the ability, as the enemy team will most likely see you charging the hammer, and will know what you’re about to do.
  • Sustainability. Thor is one of the best heroes to use in one on one situations, but requires bold, aggressive, and risky play – don’t run away unless you’re really low on HP, and you should do just fine.
  • You are a God.

CONS

  • He can become too obvious and easy to counter. Experienced players will know what you’re about to do since most of Thor’s skills are chargeable.

Prioritize leveling Hammer Strike since it’s your main damage ability. Level up Winds of Valhalla second, and take Ultimate whenever it’s available.


WAR-MACHINE

James Rupert “Rhodey” Rhodes is a superhero who uses one of the Iron Man suits as his own…


War Machine a.k.a. James Rupert “Rhodey” Rhodes is a superhero who uses one of the Iron Man suits as his own. He debuted in Iron Man #118, in 1979, and has similar abilities as the iron man with more guns. Class: Marksman; excellent DPS, low Defense, Mobility, and Support.

War-Machine is a marksman class hero, but he is far more effective in the mid-lane. His main strength is the ultimate, making him more reliant on this ability instead of normal attacks. This is the reason why War-Machine is played like physical damage caster instead of marksman, and why the attack speed/crit rating is inferior to pure attack damage items.


Item build


Build 1: Dual Blade, Hunting Greaves, Nightsword, Double Dagger, Godslayer, Gungnir

As you have to play War Machine safe, you’ll buy 1st item as Dual Blade to get life steal. Then next item is Hunting Greave and this is the only attack speed we’ll be using on him. Nightsword will help you increase the damage of your passive. Then next item Double Daggers is to get cool down reduction and for armor penetration. Godslayer will increase your damage and will help you kill low HP enemies easily. Last item will be Gungnir for more penetration. But if you see enemies are not having armor then buy Twilight Blade. In late game sell boots to buy Silent Hunter.

Build 2: Double Daggers, Clairvoyant Boots, Strombreaker, Dual Blade, Gungnir, Twilight Blade

This build is focused to give War Machine max cooldown reduction as soon as possible so he can annoy the enemies & push tower with his Ultra Skill. Double Dagger (15%), Clairvoyant Boots (10%) and trombreaker (15%) will you max cooldown reduction. Dual Blade is for life steal. Double Dagger and Gungnir are for penetration. Twilight Blade will give you so much damage to this build and also some true damage. If you are using Power Core 2 with this build then you’ll get 10% cool down reduction from there, so instead of Clairvoyant Boots buy Hunting Greaves for attack speed.


Power cores


First setup:

  • Unstable Radiation – Using multiple different attacks on enemy heroes will deal extra damage.
  • Suppression Particle – When energy is full. enhances your next attack and reduces the target’s armor and energy resistance.
  • Restoration Module – Hero KOs and assists restore HP.
  • Vitality Boost – Grants bonus recovery when your hero levels up.

This Power Core is best to use on War Machine. In this Unstable Radiation will help you deal extra damage. Restoration Module and Vitality Boost will give you HP and EP regen.

Second setup:

  • Unstable Radiation
  • Rend Particle – When dealing damage to low-HP enemy heroes, inflict additional damage-over-time effect.
  • Restoration Module
  • Spellcast Boost – Grants cooldown reduction.

This Power Core gives you 10% cooldown reduction from spell cast. Rend Particles will help you kill the low HP enemies with bleeding. Rest is same as the Power Core 1.


PROS


  • Great zoning capabilities. Other than damage, War Machine’s ultimate can be used extremely effectively in forcing the enemy team/player to move in a certain direction.
  • Tower Sieging/wave clear. Be it in defense or offense, War Machine is extremely effective when the stationary objectives are the goal. Quickly clearing minion waves, damaging heroes all the way at the back of the towers – he can do it all.
  • Safety in range. By smart picking the place where and when to use the ultimate, War Machine can dish-out tons of damage while staying away from danger.
  • He can burst damage from mid to late game
  • He can handle solo bot lane against all Marksman except Vision and Yondu
  • His Skill 3 CC can knock back multiple enemies

CONS


  • Unsafe due to being immobile for the duration of Missile Strike (ultimate). Heroes like Lady Sif and Star-Lord, if versed in positioning, will swiftly take him out. Hence, It is imperative to wisely choose the spot when releasing War Machine’s ultimate.
  • Mana issues. Without access to the Blue Buff or Teleport – War Machine struggles a lot with mana in prolonged fights, being forced to conserve mana and not use abilities to the full extent of his power.
  • Weak against highly mobile Marvel Super War Heroes. This comes as no surprise due to every ability being a skill shot, rockets from the ultimate landing with a delay, and him being stationary for the duration.
  • War Machine is not an early game Hero, he needs to get to Lvl.6 to unlock his Ultra Skill
  • He depends a lot on his Tank & Support for protection not only because of lack of mobility but during Ultra Skill, he’s the easiest target to kill
  • When you are using Ultra Skill, you can’t use Basic Attack

Gameplay Tips & Tricks


  • Always try to hit your skills on any enemy Hero to get that enhanced damage and range buff, which can be stacked up to 3 times. Use them on squishy Heroes or towers to poke and in late game, these are the source of dealing burst damage on enemies
  • His Skill 2 not only slow down enemies but can also damage Tower, so when attacking tower use Skill 2 on Tower to take tower faster. Because of this reason War Machine is one of the Heroes who can Towers faster
  • Skill Upgrade preference: Ultra Skill > Skill 1 > Skill 2 > Skill 3……… If you see your tank is playing aggressive and pushing Tower then Skill 2 > Skill 1
  • When you are using Ultra Skill you can’t do basic attack but you can use your other 3 skills. Use Skill 1 & 2 to damage, Skill 3 will make you out of Ultra Skill
  • Before using Ultra Skill, keep an eye on enemy Assassin and initiating Tanks like Thing, Hulk, Sandman, etc…
  • Try to use Ultra Skill from bush or near the wall, so you can use your Skill 3 to move through wall if enemy approaching
  • When your Team is ready for the Tower dive with approaching minions or if you have approaching Surtur. That is the best time to use Ultra Skill to zone out enemies, to take that tower easily
  • War Machine is not only good with aggressive pushing but with his Ultra Skill you can clear the Minions from safe distance or in advance even before they enter the Tower
  • In tactic is Blink is must, it will not only save in some situation but also during Ultra Skill, you can change your positioning with it. For other tactic use Paralyze, Teleport or Accelerate. Paralyze is normally to prevent against incoming enemy like when assassin suddenly jumps on you during Ultra Skill. Accelerate can also be used when using Ultra Skill to move faster as you speed is very slow at that time.
  •  

Rank up Rocket Shell first. Your next priority should be Fire Bomb. At level 3, pick one rank of Gunfire and max it out after other skills. Take his ultimate, Precision Guidance, whenever you can.


Thank you for checking out our Marvel Super War Tier List! Have fun!


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