Earlier this week Thylacine Studios released their latest game, Siralim 3 on Steam. Asked when to expect the mobile version, they said: “When it’s ready”. Well, looks like it was ready earlier than we expected because Siralim 3 is already available for mobile phones, both on Google Play store and App Store. Both versions are $4.99, without in-app purchases.
This game follows the progression of the previous game, which was already a massive and genre-spanning title, and makes it even bigger and better. It’s like Shin Megami Tensei combined with Pokemon and made by the devs of Disgaea, with a roguelike touch on top. The developers tried to emphasize all the differences between the second and the third installment in the franchise, but Siralim 3 is so wide and deep game that is very hard to describe it appropriately. There are just too many things to do and the world is so big and filled with monsters to tame and use as an ally, which makes this game perfect for the players who like to min-max every game.
The sheer scope of the game is admirable, and every other playthrough is different, due to the fact that all dungeons are randomly generated. There are over 700 different creatures you can capture, collect and level up. If you collect enough resources you can summon them all, and they will slowly gain experience points while in your stables. You can level up and breed your creatures, so you can optimize the gain of the stats per level. There are even breeding manuals scattered all over the game, thousands of them. Every creature has a unique set of traits so you can build some crazy combinations. More than 50% of the creatures have a unique cosmetic variant to find and capture each of those creatures has an associated card as a rare drop, and it gives you a tiny permanent bonus for a certain category.
You have a knowledge gauge for every creature and the higher that knowledge is you get the more bonuses when you defeat it. Also, every creature can hold one item, which can have up to 6 properties. Most of the item properties can be modified and optimized. Or you can reroll each of them separately. There is also a long list of traits that you can connect to the items, thus buffing the creature or the team. There are also gems, each creature can hold 3 spell gems by default, depending on the creatures element. Each spell gem can give you various properties affecting their spell cost and more, and you can also reroll them too.
The other important element of the gameplay is runes, which you can find, collect, equip, one for each element out of a shortlist. Except for runes, there are also talismans, which are named artifacts that will give you passive bonuses for owning them. Add to that 817 achievements, 15 different Gods to gain the favor with, uncommon emblems, a bunch of costumes, bunch of titles and arena and tavern battles with their own currencies and stories. We didn’t lie when we said this is a huge game. The endgame is almost eternal, and you’ll spend hundreds of hours trying to catch them all. When you finish the main story, you’ll feel like passing a tutorial, with enormous areas and aspects of the game yet to uncover.
There are apparently a lot of different “playstyles” and a lot of superpowered decks you can build toward. You can build insane tactics and combos based on lots of gameplay elements, like chained attacks or effects off of each other, being healed, your creatures dying, being resurrected, stacking buffs, stacking debuffs, summoning monsters, killing off your summoned monsters, inflating stats, deflating enemy stats, forcing your opponents to attack you, playing with the various element traits, autocasted spell gems, having more spell gems than your enemies, temporary 0-cost spell gems, reflecting attacks, super defensive decks, bomb decks, Russian roulette style decks, infinite combo decks that never give your opponent a turn, and far, far more. You can also optionally program your team’s AI with macros and just hold down a key and see how well they do, adjusting the macros as needed from post-battle reports. Sounds overwhelming? Because it is. The possibilities are infinite.
If you’re looking for a game that will eat all your free time and then ask for more, this is a title you’ve been looking for. Siralim 3 improves already amazing second installment of the series and gives the players an almost limitless array of possibilities to develop their characters and their monsters. This is one of the rare games you can play for the entire lifetime, without playing the same game twice.