Welcome to our Brawl Stars Tier List! Here, we ranked the brawlers presuming that their star powers are unlocked and available. Also, this Tier List focuses on high rank matches, since battles against experienced players are much more different than starting, low rank matches.
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Sandy’s Sandstorm is extremely useful in multiple situations and has a solid duration. Besides that, his auto attacks can dish out a serious amount of damage, and the only downside to this brawler is somewhat limited range. Sandstorm can be used to hide and heal low health allies or to deal damage over time to enemy brawlers (preventing them from healing) while making your team invisible and providing them with great opportunity to ambush any low health enemies. Sandy is definitely at the top of the tier list for any 3v3 game mode, but he can also hold his own in Solo Showdown.
Bibi has been one of the top tier brawlers for several months, and for a good reason. Her knockback ability is a good counter against tanks and her fast movement speed allows her to quickly close the distance and take out squishier enemies. Besides that, she’s great at Brawl ball (her speed makes her a great ball carrier, while her knockback ability is extremely useful on defense, combine that with a decent amount of health and you got one of the best brawlers for this game mode). She’s also very good in Siege and several other modes.
With his great range, Brock can be dominant in certain game modes with wide open maps (like Bounty). His ability to deal damage from afar and prevent enemies from closing distance, (negating them the opportunity to charge up their specials on him) can be extremely useful. Besides that, Brock has solid burst damage with his rocket barrage and can (sometimes) take out the whole enemy team if they’re grouped together.
Good DPS and long-range combined with very good map control/area denial with his mines make Bo a solid brawler. He should fight at range and keep his distance from tanky, high damage Brawlers. Explosive Treaps can be also used to block off chokepoints and prevent any outflanking attempts that enemy might attempt. Bo’s choice of star power will depend on map with Snear a Bear being a primary choice for most maps. However, like a tru ranger that he is, Bo can use Circling Eagle to reveal hidden enemies in Bounty, and generally on any map that has a lot of bushes.
Solid overall stats, but the Band-Aid star power is what makes this Brawler somewhat hard to kill. Shelly is a medium range brawler that can deal a huge amount of damage at close range and even more with her special, which combined with the knockback effect makes her very effective at countering tanks.
Gene is great counter for squishy brawlers (like Barley) since he can pull them in and destroy them from close range – his teammates will happily help out with this task. Be careful when using his special, because if you accidentally draw in close range brawler (shotgunner or melee) he will most likely kill you. The magic hand can be also used to stop some special abilities that last for several seconds.
Spike’s special has solid AoE damage, and if you manage to catch several enemies in his zone of thornes, they will be slowed and easy prey for your allies. Stick around and its slowing effect can be quite useful as both an escape tool, and to hunt down fleeing opponents. If you catch the enemy tank with this special, it will be like shooting fish in the barrel. Additionally, Spike is a very good albeit squishy medium-long range sharpshooter, and that’s why it’s important to always keep your distance from enemy brawlers.
Carl is a very good and versatile brawler, which makes him suitable for most game modes. His versatility comes from the fact that he can engage and poke targets at range with his throwing pickaxe, while also being able to quickly close the distance with his Tailspin super and absolutely annihilate almost any brawler in melee. Furthermore, his Protective Pirouette star power reduces all damage taken when his super is active, enabling him to take tons of damage. Carl’s only downside is low burst damage without the super.
Rosa is a very good melee Brawler with solid dps, and extremely tanky with Strong Stuff super. When we add to that her Thorn Gloves star power, we have, arguably, the best tank in Brawl Stars. Her only downside is short range which makes her an easy prey for sniping brawlers on a wide open maps. Her other power would make her even more tanky, and can be used on maps that feature a lot of bushes.
8-BIT has huge DPS that can be further increased (for both him and the allies) with his super. 8-BIT can dominate in the right team since he provides solid offensive capability and can also buff up allies. With the super activated, this brawler can easily eliminate even the toughest enemies while staying at relatively safe distance. His only downside is very slow movement speed, that can be very annoying at times.
Barley has solid DPS and area denial attack, which works great on maps with a lot of walls and chokepoints. Second star power significantly increases his DPS. On the downside, all of his shots have to be aimed and he’s one of the squishiest brawlers in the game.
Poco is one of the most versatile Brawlers in Brawl Stars. His versatility comes fromhis super, that can heal allies and damage enemies, at the same time. Besides that, the special attack will go through walls making it possible to surprise and finish off a low health enemy which thinks he’s safe behind a wall.
Penny can asolutely dominate maps with a lot of walls. Her cannon has an extremely long-range and can be very hard to deal with if placed behind the wall and properly protected. She should always remain in the backline, behind tougher brawlers, since she’s very squishy, but can hit targets at relatively long range.
With Coiled Snake, his dash ability can reach very far allowing him to quickly assassinate single, low health target. Besides that, Dash can be used defensively to escape from a hairy situation. Mortis is a perfect assassin, able to quickly close the distance and eliminate most brawlers, finishing them off with Life Blood, while also healing himself. The Life Blood can hit multiple opponents, and it’s very useful against lined up enemies.
Rico has huge DPS, and long-range attacks that enable him to keep enemy tanks at bay, giving him a significant advantage on open maps. His shots will bounce off the walls which allows him to finish off unsuspecting enemies. Like all (squishy) Sharpshooters, he should stay away from shotgunners and melee brawlers.
Tick is very squishy, but he has a long-range lobbing attack that is great on maps with a lot of walls. Still, in order for him to be truly effective, the other team members must support him and take out any Brawlers that come too close. Thick is also quite good at finishing off already injured enemies with his Headfirst super.
Crow lacks a bit DPS against tanky, aggressive brawlers. However, his special is very useful for both, escaping the tricky situations while also striking and posioning the pursuers, or jumping across the walls to finish off low health enemies. With extra toxic star power, his own and the survivability of the whole team improves, since it’s possible to poison several enemies at once. On the other hand, if he goes for Carrion Crow, this brawler will become one of the best finishers in Brawl Stars.
His super can be used to run away and to quickly close distance. Damage reduction from Steel Hoops significantly improves his survivability. Darryl can easily take out any low health brawlers by using Barrel Roll to chase the down. His super is also very effective against sharpshooters, since it enables him to get right into their face with double shotguns, while also gaining temporary damage reduction. Darryl is a very good brawler overall, but he truly shines in Gem Grab (as Gem carrier) and Heist game modes.
Nita has a solid, medium-range attack, that can work very well in combination with ‘Big Baby Bear’. The Bear can be used to eliminate squishier Brawlers hiding behind the walls or, more commonly, as a tank to soak up some attacks and force the foes to waste their attacks. With “Bear With Me” unlocked, Nita and her Bear can be almost unstoppable, as the Bear will heal every time Nita deals damage. Well, Nita will also heal every time the Bear strikes the opponent, but most players will usually just ‘kite’ him and the Bear will rarely get close enough to use his claw attacks.
Pam is one of the tankiest long-range brawlers that can also heal herself and allies with the healing turret. She is solid, but somewhat difficult to use to use optimally. in most game mods, but can do very well in the hands of an expert, especially in Solo Showdown.
Dynamike can lob dynamite over obstacles and that’s what makes him a very good choice on maps wit a lot of walls. However, he has to be protected by other team members since he can’t deal with tanky brawlers that can quickly reach him (like Bull with his super). Dynamike also has a huge burst potential with his Big Barrel o’ Boom, especially when upgraded with Demolition star power.
Colt has long-range, high DPS attack, that can completely shut down enemy tanks and keep them at bay. However, he has very low health and will quickly go down if ambushed. The additional bullet speed and range from Magnum Special makes him a great choice on open maps but suboptimal in any other scenario.
Bull is a high health, short range brawler that can easily get to the opponents or run away from them with his super. Bull is a solid choice for Heist since he can quickly push through the enemy team (or walls) and reach the safe, while solid survivability (high health + Tough Guy power) and close-range damage will allow him to stay alive long enough and put serious pressure on the enemy team. Whichever starpower you choose, it will only activate once Bull’s at 40% or less health, making it difficult (and risky) to use this brawler effectively.
Piper is a long-range, squishy sniper that excels on open maps. Her attacks will do the most damage at maximum range, that’s why good positioning and manual aiming is extremely important when playing this brawler. Her super should be saved up and used defensively to get away from an enemy or area attacks since she’s very fragile and cannot stand toe to toe against most other brawlers (also, her damage significantly drops at close range).
El Primo is tough, meele brawler that can punch his way through almost any opponent, but on the downside, he can be easily kited by almost any character in the game. On the other hand, if you manage to charge up his special, he becomes a hardcounter to sharpshooters and throwers, since he can jump on them and burst them down in a matter of seconds.
Frank has a very powerful but slow and attack and he is often at the mercy of medium and long-range brawlers. Still, with the huge health pool, and the super that can stun the whole enemy team, the Frank can be a force to be reckoned with in an organized team.
Tara can dish out some serious dmg to bunched up brawlers with her piercing attacks. More importantly, she is a great counter to tanks, which she can outrange, easily charging up her super, and pull them away with Gravity if they get too close. She is a specialized brawler that excells in Brawl Ball and Gem Grab.
Jessie and her scrappy the turret can provide some area denial ability for the rest of the team. Placing the turret inside the bushes can be helpful as it will be invisible to enemies until it fires. She is one of the best brawlers in the low rank matches, but becomes almost obsolete at higher ranks.
I hope you enjoyed our Brawl Stars Tier List and that you found the information you were looking for. Our Tier List will be updated regularly, after every patch, so stay tuned if you want to find out which are the best brawlers in the current Brawl Stars meta!