Room 11


Hello and good day everyone. Welcome to part II of “New 50 Rooms Escape: Can you escape: Escape Game” walkthrough for room No. 11. It’s the second decade. Also the second part of the game takes the stage. The previous room was a museum. We continue in a similar style. This room is decorated with the most beautiful details of the culture of the Asian continent. The very view of the room brings a certain peace. That’s exactly what we’re going to need in this room to solve the mystery. Shall we go? Let’s make this room feel foolish. The first thing we investigate is a lamp in the room that looks suspicious. There is a switch next to the lamp. Turn on the lamp and you will see three digits on the lamp. That’s 7-4-3.

Wondering why we need these three digits? Look at the closet next to the front door. There is a drawer that requires a very unusual code.

Draw the numbers by clicking to mark the squares.

Behind the unlocked door is a small item that serves as a base for the kettle. The other part of the kettle is on the table in the middle of the room. Combine both parts into one. Fill the newly created object with water using a manual water pump.

There are three glass cups on the table. Using a teapot, pour the water into a medium glass beaker.

Look at the statue next to the front door on the dresser. Take a piece of paper from the hands of a Buddhist statue. Dip the paper you took into the middle cup on the table. We previously filled that glass with water.

Water affects the chemical structure of the paper and thus outlines the symbol of the star. It is a shape that we need to create with the help of 5 parts on the exit door.

You did it! Congratulations! Another room in a row that has been solved thanks to your detective skills! The next level is waiting for us right behind the door. We continue in the same rhythm. Follow our walkthrough.
Thank you for reading.


Room 12


Hello and good day everyone. Welcome to part II of “New 50 Rooms Escape: Can you escape: Escape Game” walkthrough for room No. 12. We had the opportunity to explore museums. The statues we manipulated are largely represented. A similar case is represented at level 12. Let’s start from the beginning, as always. Look at the pedestal that is directly in front of our eyes. On the table are statues of animals such as horses, owls, and whales. Also, take a ceramic flower pot and save it for later.

Count the statues and remember the number. Because the next step is data entry. A safe next to the table requires several statues of horses, owls, and whales. Enter numbers 2-3-1 and open the safe door. There is one part of the picture in the safe that we will save. Remember the shapes in this order: circle, X, and triangle.

Next to the exit door is a picture that does not have its proper appearance.

Insert the missing part into the picture and arrange the parts as needed. To put the picture together as soon as possible, we have prepared a video for you on how to solve this enigma:

We got a nice picture of a bird that reveals very interesting details. Remember these details. Take a look at the drawer we marked for you in the picture. There are two rows of signs in the drawer that we see in this room. Remember the numbers next to the triangle signs. Next to the characters is key. Take that key.

Next to the drawer, there is another drawer that we will unlock with a key. Take a ceramic bowl from the drawer. There is a closet in the corner of the room. Now place the two ceramic pots we found earlier in the empty spaces.

The obtained arrangement of ceramic pots is not tolerable for us at the moment. Based on the character combinations from before, we will arrange the pots as suggested to us. To simplify. The combination from the safe shows us the layout of the upper levels of the shelf. The combinations from the drawer show us the layout of the middle and lower levels of the shelf. We have prepared a video for you on how to solve this type of enigma:

When you solve this enigma, a small wooden door opens in the lower right corner of the closet.

Therein lies the key that allows us to get out of room number 12. Congratulations! You managed to solve once again some new challenges. Part II of the game “New 50 Rooms Escape: Can you escape: Escape Game” has given to us reason to continue investigations. We expect Level 13 to be challenging and unique.
Thank you for reading.


Room 13


Hello and good day everyone. Welcome to part II of “New 50 Rooms Escape: Can you escape: Escape Game” walkthrough for room No. 13. In the previous 12 rooms, we did not have the opportunity to explore the boys’ rooms. Now you have the opportunity to meet new interiors. This room is another proof that the game can always surprise us in new ways. The first step is simple. There is a screwdriver on the black chair. Take this item. Look at the table in front of us. The left part attracts our attention. There is a slip of paper with random numbers on the books. Let’s save this piece of paper for later. Please, do not neglect the right part of the table. There is a red piece of paper on the books. Let’s save this item as well.

Next to the exit door is a sailboat that keeps yellow paper. Colors determine the further course of our research. Save this item as well.

There are green drawers under the sailboat. Based on the pieces of paper we found earlier, only open the drawers that are written on the paper. To make it easier for you, open the fourth drawer on the left side (L5, L4). Also open the second and sixth drawers on the right (R2, R6). Very important information. Open the drawers according to the order on the paper!

Now you get the opportunity to open the main drawer located at the top of the closet. In that drawer, you can take the green paper. Also, take this white paper with combinations. One of the most important things a quality musician must have is an amplifier. Marshall amps are exceptional products. Unfortunately for us, we will have to use a screwdriver to open the amplifier. The object we are opening is in the left corner of the room.

By clicking on the screwdriver and the amplifier we open this music box. Take the blue paper and save it for the last task in this room. The most important part of our investigation follows. There are 4 frames on the wall where they are divided into two groups. According to the combination we found in the large drawer, place the colored papers to match the pattern.

Crossing colored paper gives you new numbers drawn in the cross-section. Remember the colors and numbers because that is our code for leaving room No. 13. There are spots for entering numbers according to colors on the exit door.

Enter a combination of 1-5-9 in the top row. Enter 4-9-8 in the bottom row. Then the room door No. 13 is unlocked. You did it! You have shown extraordinary dedication and sacrifice in this room. Level 13 was a higher level of detective play. We hope you enjoy the challenges posed by the game. Follow our walkthrough for Level 14. We are here to help you.
Thank you for reading.


Room 14


Hello and good day everyone. Welcome to part II of “New 50 Rooms Escape: Can you escape: Escape Game” walkthrough for room No. 14. Previous rooms had museum themes. Well, this room is different from any other room. Not as pleasant as a museum but enough challenge. We will start at the beginning. To the right are three x-rays images. All three are on a negatoscope. Take an x-ray image of the chest in the middle. Closer to us, on the right is the medical bed for examinations. Next to the leg, there is a screwdriver handle and a key. Take both items.

Use the key to open the drawer in the closet on the left side of the room. You can find another part of the screwdriver in the drawer. Now that you have both parts, make the screwdriver.

You should use the newly created tool immediately. Next to the exit door is a first aid kit. The box says survival pills.

Inside is a new item that is of great importance for the further course of the investigation. Open this box with a screwdriver. There is a game board in the box. You have had the opportunity to play this game in Part I of this game of ours. We have prepared a video for you. You can see how this enigma is solved:

When you solve this game, the box leaves you with the key as a reward for a successful endeavor. This is not the key to the exit door but we are getting closer. Unlock the closet on the left side of the room. There is a skeleton of the thorax. Take this item.

Next to the exit door is a skeleton. If you pay attention to the details, you will see that he is missing his chest. By clicking on the chest skeleton you can place the chest on the skeleton. The most important part follows. Place an X-ray image of the chest over the skeleton. Specifically, place over the chest. When you set the x-ray image, you will see that the numbers in the image are printed. These are numbers 1-4-2-6.

This is a code that allows us to unlock the exit door. Just enter the numbers 1-4-2-6 in the lock and you will open the door of room No. 14. Medical Level 14 has shattered all prejudices about the doctor’s examination room. You have managed to do every task that this room has imposed on you. You have great respect because this is a big step for you. You gain vast knowledge and experience. Follow our walkthrough for Part II of new mobile games.
Have a nice day and thank you for reading.


Room 15


Hello and good day everyone. Welcome to part II of “New 50 Rooms Escape: Can you escape: Escape Game”. This is the walkthrough for room No. 15. Sommeliers assemble. This room is all about wine. Sometimes a game assigns our rooms full of style and class. We don’t want to spoil the enjoyment, so let’s take action. There are three pillows on the sofa. Move the middle pillow and take the iron shield. In front of the sofa, there is a tray with dishes and a candle. Take the candle from the tray. To use the candle, we have to find the candlestick. This item is on a shelf under a stuffed deer head.

Put a candle in the candlestick. In the middle of the room is a barrel-shaped table. Insert the candle holder with the candle into the slot in the barrel.

A secret wooden door on the barrel will open for you and you can take a flashlight. There is a bulge on the edge of the carpet next to the sofa. Move that part of the carpet and take the light bulb.

To successfully continue our investigation in room No. 15, install a light bulb in the lamp. The lamp is located next to the exit door. Also, take the handle at the base of the lamp.

The light will turn on and you can read the numbers 9-2-5-7. We enter these numbers in the safe next to the glass door.

When you enter the password, you will see that nothing has changed. The door will remain locked. Don’t worry because this is not a bug. Under the sofa is the key we need. Take a flashlight and light the part under the sofa and take the key with the handle.

Now comes the unlocking of the safe. In the safe behind the door is a sword belonging to a knight.

We have a sword and we have a shield. We may someday have the opportunity to use them to defend the honor of a beautiful lady, but that is not the case today. There are bottles of wine on the wall. Each part has its slot. One slot requires an insert shield. The other part requires you to insert a sword. Do as the game suggests you.

The central part of the brick wall offers you an enigma to solve. Don’t worry, we are here for you. We have prepared a video for you. You can see how this enigma is solved:

Congratulations! You received a key as a reward for your hard work. This is the key that unlocks the door to room No. 15. You get the condition to go to the next level. Going to each next level is progress. Not only because of that game but also because of yourself. You gain self-confidence and your knowledge capacity increases. The number of resolved rooms is also increasing and that is what matters. Follow our walkthrough for Part II. The game “New 50 Rooms Escape: Can you escape: Escape Game” smiles at you with new challenges.
Thank you for reading.