Room 21


Hello and good day everyone, welcome to our Walkthrough for room No. 21 of recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. We will continue now. No retreat and no surrender. Concentration is at its maximum level and we are here to help you maintain your pace. Room No. 21 is a living room. But this one is specific in that we don’t collect objects but collect photos. We will start immediately with the first step. On the shelf where the TV is, you can find a photo of the TV that is right there in room. It’s a little strange, but believe us, there is a reason.

New 50 Rooms Escape | Rooms 21 to 25 Walkthrough

On the table in the living room, you can find a photo of the table and armchair. These are the details of the place where we picked up this exact photo.

In the left armchair in the living room, you find a photo of a pillow from that armchair. Stranger and weirder, isn’t it?

Continue in the same rhythm and by the same logic. Next to the sofa on the right side of the living room, you can see a table lamp. On the small table where the lamp is installed, you will find a photo of that lamp!

We are approaching a logical explanation, be patient. There is a large picture on the wall above the sofa. If you click and look at the picture, you will see that the picture is like a puzzle. We need to put it together to make it clearer. Since this is a minutes process, we have prepared a video for you where we will show you how this image should look:

Now that you’ve got a clear picture, you’ll notice that it’s a picture of this room of ours that we’re in. Room No. 21 is getting clearer and clearer. But the problem now is that you can notice that there aren’t some things from the room in this picture of ours. The earlier collected photos are now in use. Every photo we find must be inserted into this image. Insert the TV picture into the part where the TV is missing. So for every photo. We will help you by marking with yellow arrows.

When you insert all four photos into the image and fill in the missing items, the image disappears and a hidden gap opens behind the image that holds your key. It is the key that frees you from room No 21. This gives you the condition to go to room No. 22 and continue your path to success.

That would be all for our room No. 21. It wasn’t that scary, was it? Follow our Walkthrough for room No. 22 as well as for each subsequent room. We are here for you. The game New 50 Rooms Escape: Can you escape: Escape game offers us new challenges.
Thank you for reading.


Room 22


Hello and good day everyone, welcome to our Walkthrough for room No. 22 of the recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. Room No. 22 is a room we haven’t had a chance to see before. For all those who love nightclubs, this room is a real treat. The room theme No. 22 is a nightclub. The dark atmosphere makes our work even more difficult, but let’s be like water, adaptable to any shape. We will start with the first step. We have marked in the picture, there is a bowl with dice on the corner set. They are arranged in a certain way and show the numbers 2-3-1-5.

You will type this combination on the screen that requires four digits. The screen is located on the lower left side of the screen, it is marked on the picture.

When you enter the code, the screen will show you the puzzle. An image where parts need to be put together to get a real image. We have prepared for you a tutorial on how to put together this picture:

When we get a clear picture, you will notice that the screen presents you with the possibility of increased light in the room.

Don’t worry, it’s not the end of the party yet. The lights come on so we can get along better in the room. Above our screen where we turned on the light, you will see a disco ball that has a star sign and the number 3 written on it. Remember that detail for later.

There is a bottle of whiskey on the table. We’ll take the bottle and we have to open it with the bottle opener. The bottle opener is located under the pillow in the booth. We marked you in the picture.

When you open the bottle, you will see a bucket on the left side of the room, feel free to pour all the liquid into the bucket. I know, we waste perfection, but sometimes we have to sacrifice some things for the better ones. That’s how life works.

When the bottle is empty, you will see a blue sign with the number 9 on the bottle. That’s why we had to empty the bottle. Remember this detail on the bottle, we will need it.

Next to the exit door is an ice pick. The ice pick is used to break the ice but in our case to break the glass.

Above the booth, marked in the picture, there is a glass that we have to break. Using the ice pick, we will break the glass and find the remote control.

Use the remote control to turn on the TV. There is an equation on TV.

Don’t be afraid right away because it’s very simple, we will help you, do not worry. The details we remembered from before, that there is a disco ball with a star and the number 3, that means that the star is equal to the number 3. On the bottle, we saw that the symbol of the Sun is connected with the number 9. Things are a little clearer now. The equation is that the Moon is equal to the Sun minus the Star. Which means the Moon = 9-3. The Moon is number 6. Which further implies that the code is 6-9-3-6.

Next to the exit door is a coded entry panel. Enter the numbers 6-9-3-6 in order and expect to receive the key that takes you from room No 22.

Congratulations! You did it again!

You can easily get out of this room and go to room No. 23. Follow us further in our Walkthrough for the new game New 50 Rooms Escape: Can you escape: Escape game. See you in room No. 23. Thank you for reading.


Room 23


Hello and good day everyone, welcome to our Walkthrough for room No. 23 of the recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. Today’s room is an office. We had several rooms with this theme and you successfully crossed each one. It was harder but also less difficult. We will refuse to give up on this one without a fight. The first step is important. There is a glass bottle on the armchair on the left side of the screen and you will see that there is a micro SD memory card at the bottom. To take the card, you have to remove the cork and take the card. This will solve the first step, in two light moves.

There is an external flash memory on the table.

Insert the micro sd card into the flash memory and plug it into the laptop. The laptop screen shows you the game you need to play.

We had similar obstacles in previous rooms from the beginning of the game. We have prepared a short video for you. It is a tutorial on how to solve obstacles in the game. Take a look at the video and good luck:

When you have put all the cubes together where they belong, you will see that the panel behind the desk is gone.

Shelves will open where various items are located. You will notice that there are mathematical signs between the shelves. First shelf times second shelf plus third shelf minus fourth. Let’s explain one more time. Multiply the number of vases from the first shelf by the number of vases from the second shelf. Add the obtained number with the number of vases from the third and subtract the number of vases from the fourth. The same goes for the number of books.

If our calculation is correct, the number of vases is 15 and the number of books is 17. Enter the numbers of vases and books in the strongbox. The strongbox (or safe) is located next to the jar at the exit door.

When you enter the known numbers, the strongbox will open and there is a key behind the safe door. This is the key to the exit door of room No. 23 and so you get the condition to enter room No. 24.

Congratulations! You did it this time too! New 50 Rooms Escape: Can you escape: Escape game didn’t manage to beat you this time either, and we hope we won’t let it. Stay tuned to our Walkthrough and thank you for reading.


Room 24


Hello and good day everyone, welcome to our Walkthrough for room No. 24 of the recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. In the previous room, we struggled with the obstacles of the office. It was not unknown to us because we had experienced it. Room No. 24 is one of the favorites because this is a room that can host world stars such as Shaun Murphy, Stuart Bingham, Ronnie O’Sullivan, Judd Trump, Mark Selby, and many others. The solution of the association is clear, it is a snooker! What snooker and our current room have in common is the ability to concentrate completely and have sharp eyesight. We don’t want to keep you in suspense, we’re moving! In front of you is a snooker table. In the hole marked in the picture, there is a cue ball. Take it and save it.

Take the ball to the elevator door on the left and insert the ball into the hole.

A small door will open for you and take a piece of wood with a red circle and move the switch to turn on the projector in the room. This is a very important task that we have to do because there is a projected image on the screen next to the chairs. There are 4 items in the picture that are different colors in a certain order.

On one of the chairs located between the screen and the scooter table, you will see that the numbers 4-3-1-2 are written. Remember that detail.

The place where the snooker stick stand, there is a small object in the base that we need to unlock the exit door.

A big brown box is on the table in the booth that is missing one wooden part. That’s the part we found next to the switch. Insert into the missing part and a wooden box will open. There is a key in the box that is missing a handle.

Join the two parts we found to get the key to unlocking the chest wrapped in chains and a padlock. The chest is next to the exit door on the shelf.

When you remove the chain with a newly made key, it asks you for a code that consists of color combinations. You get the right color combination based on the number from the chair and the picture from the canvas. Numbers 4-3-1-2 is a combination and the colors are red-yellow-blue-green (1-2-3-4). This means that to fit the colors into the code, we have to enter the fourth color, then the third, then the first, and then the second. So we enter green-blue-red-yellow.

The chest opens and we find an antique key that serves to unlock the door and exit room No. 24.

You have achieved great success with this move. Not only you managed to get out of room No. 24, it is already your habit to be perfect. You managed to get to room No. 25 and that is the room that is exactly halfway through the game New 50 Rooms Escape: Can you escape: Escape game. We assure you that you will pass room No. 25 without any major problems if you let us stay with you. Now, you have many reasons to celebrate! Follow our Walkthrough and thank you for reading! Have a nice day!


Room 25


Hello and good day everyone, welcome to our Walkthrough for room No. 25 of the recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. This room has its own flow. It won’t be easy but it will be interesting. A lot of collecting, a lot of combining, and a lot of memorizing numbers. We will help you as always. We would start from the beginning because plenty of research awaits us. This big room is full of unknown things. We will mark the pictures where certain items are and which step is crucial. We start as always, from the beginning. On the left side of the room, take an old mirror. A chair next to the mirror holds a lighter. Get a lighter too.

Across the room, there is a figure of a black dragon in the display case. Take the figurine as well.

Above the figure of the dragon is a map showing the desired arrangement of items.

To achieve the desired layout, we will also take the candlestick in front of the display case. Use a lighter and light candles. Take a candlestick with lighted candles.

Now we can achieve the desired schedule. Behind the chest is a display case where we have to leave a candlestick and a figure of a black dragon.

When you place the black dragon in the center of the layout and the candlestick in the end position a secret drawer opens under the display case and there is a bluestone. Place the bluestone in the chest tray.

The chest is in front of the display case we have now visited. When you open the chest, take an old rusty knife and a bundle of paper. Save a bundle that displays specific numbers. Use a knife to cut the net that guards the knight’s sword.

We cannot keep the sword you took. We have to return it to its owner. And the owner is an armored knight who is next to the museum central pillar. Put the sword in his hands and the armor will move to the side. There is a cavity in the pillar that holds half of a disc.

Pick up that disk and immediately take it to the end of the room where the third display case is. In the picture, we have marked where the other half of the disk you collected is located.

Merge it with your half to get a full disc. Then you have to set it up in such a way that it makes sense to us. Because it gives us answers to some questions. In a short video, we showed you how to adjust the halves that we have into one whole:

When you have successfully solved this puzzle, you get a piece of paper that looks like the paper from the display case. They are very similar but different enough. By studying this piece of paper that we have found now with the mirror, you will see the numbers in the mirror that are of great help.

For the end, we need the third paper with numbers, we find it in the display case where we found the figure of a black dragon at the beginning of the research.

When we have all three papers, we leave room No. 25. We go to the exit door which is on the left side of the room.

We have marked on the door what you need to click to see the secret table for entering numbers.

You have to enter the numbers by comparing the papers we found and we would notice that there is a number behind each little star. We have three lines and each line has a certain number of digits that require input and its own layout. The first line has four digits. And enter the numbers 7-4-3-6 in order. The second line requires three digits. These are numbers 2-0-9. The third line requires three digits. These are numbers 5-8-1.

When you enter all the numbers in their place, the door automatically opens and takes you out of this very awkward and interesting room No. 25. The game New 50 Rooms Escape: Can you escape: Escape game from time to time throws us in the face few demanding rooms where we have to make an effort. We exercise the brain and that is what keeps us focused. Do not give up now! We are halfway there. See you in room No. 26.
Thank you for reading our Walkthrough and have a nice day!