Room 36


Hello and good day everyone, welcome to our Walkthrough for room No. 36 of the recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. In the previous room, we had the opportunity to overcome the fear of the horror of the school classroom. Many things had to be considered and a lot of combinatorics and brainstorming. But as before, you succeeded. Today’s room is an office. A more refined atmosphere and elegant interior are the main motives to explore this room from floor to ceiling. If you have ever wanted to have an office in your house, this is an example of how to arrange it. Your research mission in room No. 36 can begin now! The first thing we have to do is stay on the desk for a while. The first drawer on the left keeps something we need. It is an opener for wine bottles.

We have wine in the room and that is a good sign for us for further search. There is a spiral metal in the middle drawer that takes the cork out of the bottle. We are not leaving the table yet, we have to take a piece of paper that shows us which bottle of wine we should take. There are a table and a drawn bottle of wine on the paper. And in the place where the office supplies are, there is a wooden square-shaped object. The last thing is hidden but we are here to guide you. There is a wooden object in the shape of the Sun on the table lamp. Save every item you find on your office table.

We leave the table slowly. But we don’t go far because our next obligation is to look at the picture next to the exit door.

It is a picture whose parts need to be arranged in the right way so that it is clearer. In the following video, we showed you how to solve this kind of enigma. We have encountered such problems before:

As you can see, the image of a sunflower is in consideration. But there is also an addition. It is number 6 in the lower-left corner of the picture, which is written in blue. It is number 5 in yellow and it is number 3 in brown. Remember these details for later. In front of the newly created image of Sunflower is a chair. Under the pillow on the chair is the item we need. It is a wooden object in the shape of the Moon. Save that item because we now have all three items we can use to unlock the box next to the chair.

Place each wooden object into its slot on the box. A box will open and you can find a piece of blank paper. It is a paper that we will use next. Now goes the most interesting detail in room No. 36. Go to the shelf where the wine bottles are.

Click on the left side of the shelf to access that part. The next thing we have to do is take the bottle off the shelf.

It’s not just any bottle. Like a piece of paper from the desk dictates, the bottle is on the middle shelf, the fourth bottle on the left. When you take the bottle, open the bottle with a metal spiral metal and an opener. And when you open the bottle, spill on a piece of paper that we found in a wooden box. We sacrificed quality wine for a very important item but we had to. After pouring on a piece of paper, three colors can be seen on the paper.

Each color represents a number printed on a picture of a sunflower. These are numbers 6-5-3. It is a combination of a safe located on the floor next to the exit door.

Enter the numbers 6 5 3 and open the door. There is a key behind your door. Congratulations! It is the key that leads us out of room No. 36. Unlock the door and go to room No. 37. This is one of the most sophisticated rooms in the game. One of those rooms that are for respect and that should not be underestimated. But you succeeded with your extraordinary abilities And the game New 50 Rooms Escape: Can you escape: Escape game once again came across a hard nut to crack. Follow our Walkthrough and we are here for you to make your investigation easier. We hope you enjoy the rooms the game gives us.
Thank you for reading and have a nice day.


Room 37


Hello and good day everyone, welcome to our Walkthrough for room No. 37 recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. We hope you enjoy it because it is our pleasure to walk you through the rooms. The best thing is that no matter how many challenges you get, you can solve them. We continue in the same rhythm. I see no reason why this room should not be analyzed to the last detail. Today’s room is unique because this could easily be the room of the legendary Robert James “Bobby” Fisher. It can only be a motive for us to activate all the abilities that we have and that we have acquired during the previous 36 rooms. Off we go. We go right to the shelf on the right side of the room. There are books on the shelf.

One of the books is crucial for further investigation. The only book that stands out is a book that is not in the group with other books.

By clicking on that book, we open it in the middle, and there is a hidden black figure of a Bishop. Save it because today is the day when chess plays a crucial role in room No. 37. Exciting isn’t it? Move on. On the left side of the screen, you can see a cabinet with a map of Africa. Open the door of the cabinet and take the map. While you are there, take the key on the right side of the map.

The map of Africa is referred to as a globe located on the other side of the cabinet and place in an empty part. When you complete the globe, click on the globe and open the inner part. There is a chess figure white Pawn. Save the figure.

We stay by the cabinet. In the central part under the TV, there is a drawer that requires a key.

We found that key in the left part of the cabinet. Use the key and unlock the drawer. There is something in the drawer that we honestly did not expect to find. It is a deer’s horn. We will take that horn because we need it for the next task in the room. Above the TV is a stuffed deer head missing a horn.

Add the horn we found, put it on the deer’s head. The moment you add a horn, the deer’s mouth will open and you can take a new chess figure. It is a white Knight that we’ll save as well. Let’s move on, no time to rest. There is a wooden sail on the table in the room.

That is the part that we have to put together with the hull. To make a small wooden sailboat, we have to look at the shelf on the right side of the room. We do not touch the hull. Instead, we take the sail and just install it on the hull.

When we do that, the sailboat will leave us a new chess piece on the stern of the sailboat as a sign of gratitude. We will save the most esteemed piece in chess, which is kept with all its might. It is the King. This time it is a black figure. We go to the TV we have to turn on. By clicking on the screen, we get a chessboard that is not nicely assembled. In this video we will show you what needs to be done:

When you get a clear picture of the chessboard, remember the position of each piece. This is very important information for us because now we go to the table where the real chessboard is. We place the figure on the appropriate square on the board. The black King goes to E-8. Black Bishop on D-7. White Pawn on B-4. White Knight on H-2.

When we arrange all the pieces, a small secret door opens next to the chessboard. That is the last obstacle in finding the key. Below each letter, type the number that corresponds to them. Based on the placement of the figures, below the letter B is number 4. Below the letter, H is number 2. Below the letter, E is the number 8. Below the letter D is number 7. The final number is 4 2 8 7. As before, you have succeeded. Congratulations! Take the key and now you can open the door that leads you out of room No. 37. This room was a pleasant surprise. Not only did you manage to solve every problem, but we also played a sport that requires enormous intellectual effort. Follow our Walkthrough for room No. 38. We hope you enjoy the games New 50 Rooms Escape: Can you escape: Escape game. Thank you for reading and have a nice day!


Room 38


Hello and good day everyone, welcome to our Walkthrough for room No. 38 recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. During the previous stay in room No. 37, we had the opportunity to analyze the smallest details of the place where the theme was chess. Today’s room is a little different but similar to some of the rooms we met. It is a children’s room with very specific motives. But that can only be a motive more for us because this is proof that pleasure can occur daily in many forms. Let’s start from the beginning because the room will not solve itself. We hope you are ready. There are a lot of toys in the room and that is a little confusing but we will be precise when we guide you. To the right of the room is a toy wooden horse. We will not take anything from that place, but we must remember the detail of the letter D and number 5 that are written on the toy.

Move on. At the edges of the carpet are a triangle ruler and a weight. Take both items.

We will transfer the weight we took to the left side of the room where the scale for measuring body weight is located.

We will transfer the weight we took to the left side of the room where the scale for measuring body weight is located.

The next thing we need to do is look at the children’s play table. A triangle with the known lengths of two sides is drawn on the table.

We need the length of the third unknown side. We will take a triangle ruler and measure it. You will notice that the triangle ruler shows us that the length is 2. And the triangle ruler has the L mark on it. So remember the label L2. There is a temperature control device on the wall of the window.

Click on that part of the room and look at the device. The device says that the room temperature is 10 ° C. The letter K is written next to the thermometer. Do not worry please, it is not the temperature expressed in the Kelvin scale. If that were the case, we wouldn’t be able to be in the room physically. Just remember 10K for later. Now we go to the large closet on the left side of the room. Next to the letter ”R” is a joystick for the SEGA console. Take the joystick.

But to be able to use the joystick, you need to have a console adapter. The adapter is located in the children’s tent on the other side of the room.

Now that we have taken everything we need, our task is to plug in the SEGA console and play the game. The console is located under the TV. Connect the power supply and the joystick. Play the game.

We’ve had a game like this before. It requires full concentration, but we have prepared a video for you on how to solve this enigma:

When you finish this game, you will be shown three equations on the screen. Enter each of the numbers we remembered earlier in the equation. L = 2, D = 5, 10 = K, 7 = T. Remember that they are different colors.

Above the equations are four groups with dots. The first group has 3 dots. The second and third have 4 dots each. The fourth group has 6 dots. This is the code: 2-4-4-6. We enter the code we discovered in the safe marked in the picture.

Enter the numbers 2-4-4-6 and the door will open. Behind the wooden door is a new enigma. It seems impossible but does not worry, we’ll explain. If you remember the details we remembered from before and the equations on the TV screen, you can use simple mathematical functions to determine which letter occupies which position.

When you enter the letters K, T, L, and D in your fields and arrange them by color, another door will open for you. It’s the door that keeps the key to room No. 38. Take the key and go to room No. 39 without any thoughts. You succeeded, once again you solved every enigma that the room set for you in a short time. This is one of those rooms where mathematical skills are required. And we are here to help you where help is needed. Follow our Walkthrough for New 50 Rooms Escape: Can you escape: Escape game. Have a nice day.
Thank you for reading.


Room 39


Hello and good day everyone, welcome to our Walkthrough for room No. 39 recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. Today’s room is a garden. Short and clear. But that doesn’t mean the room won’t surprise us with new tasks. We can start from the beginning. In the lower right corner of the screen, there is a metal bucket with flowers. There are also large grips in the bucket. Save the grips for the next step.

In the left part of the garden, there are scissors. But these scissors are smaller and we usually use them for cutting paper. We will save them too.

Next to the small scissors, there is a large jar. There is an item in the jar that is very important for us to continue. With the help of grips, we can take what is at the bottom of the large jar.

Let’s move on, ladies and gentlemen. We have to leave the garden for a moment. There is a table in the room. If you look closely there is a white cup on the table. Save the cup and we’ll go back to the garden.

There is wooden furniture in the garden. You can see a porcelain teapot on the wooden table.

Take the teapot, click on it, and pour the contents of the cup into the teapot. Take a filled teapot and go to the end of the table. There is a large vacuum flask. Use scissors to cut the protection that is placed on the faucet and place the teapot under the faucet to pour the contents of the large vacuum flask into the teapot. By clicking on the faucet you will pour the contents of a large vacuum flask into the teapot.

We still don’t leave the wooden table. There is a tray with 3 cups on the table, which contain a certain drink that resembles tea.

We must place the cup on the tray. The cup we found in the room. Pour the drink into the cup and the right part of the table will open for you. Inside is a ram’s horn. If you look carefully in the living room, you will see that there is a stuffed ram’s head above the fireplace.

Place a horn on the head of a ram and the fireplace will open for you. There is a picture in the fireplace that we need to fill the space on the wall.

Before we organize the pictures on the wall, look at the left and right part of the room where the exact layouts of the pictures are. It is a layout for the left and right side of the wall next to the fireplace. In the pictures, we have shown you what kind of schedule you need to make.

The moment you make the desired layout, a secret shelf containing the key opens in the fireplace. That is the key that takes you from room No. 39.

You have our great respect because you managed to overcome every obstacle in the room. No time to rest. Room No. 40 is waiting for us. It will be a step closer to your great success! Follow our Walkthrough for the New 50 Rooms Escape: Can you escape: Escape game.
Thank you for reading and have a nice day.


Room 40


Hello and good day everyone, welcome to our Walkthrough for room No. 40 recently released mobile game New 50 Rooms Escape: Can you escape: Escape game. Ever since we started playing this game, you have been solving every problem in every room. The rooms were often different, but it happened that sometimes a room appeared delighted us with its interior. Today’s room is specific in that it is the interior of the catacomb. Dark atmosphere and not at all pleasant. But as adrenaline junkies, this room becomes perfect for us because this is a room that has existed for thousands of years. Mythological statues are one of the many things the pyramid preserves. The first step is to look at the right part of the room where the old antique beam scale is located. There is an Egyptian Crook or Egyptian Crosier on the plate. Take it and save that item.

On the left part of the room is an old Egyptian coffin that has a gap in the shape of an Egyptian Crook. Insert the one we found and open the door with a click.

Behind the door are a shovel and two stones for lighting a fire. Save each item. You wonder where we are going to use all these things. We start the realization immediately. We will dig a hole in the floor with a shovel. We will find one green gemstone.

You won’t keep the gemstone for a long time because we have to move it to another part of the room immediately. There is a hole in the sarcophagus that has the shape of a gemstone that we dug.

Insert the gemstone into the gap to open the sarcophagus. When the sarcophagus lid is opened, you can see two very valuable things that are the reason for many debates. Royal crown and cross. The cross is a symbol of life and immortality in Egypt. The real name is “Ankh”. Save both valuables. Let’s move on because the adrenaline doesn’t stop keeping us awake. Next to the open sarcophagus, on the left is a statue of an Egyptian warrior with a spear. Place the crown on the warrior’s head.

The moment you place the crown, the statue will turn around and present you with a bottle of gasoline for a lantern and a key. Please save both items for later. On the body of the statue, there are drawn “Ankh” and symbols of the pyramid. Make sure you remember that the Ankh cross is at the top of the string. In the lower-left corner of the screen, as we marked in the picture, there is a chest.

Unlock the ark with the key and take the statue of the cat that represented the deity in Egypt. We will call it “Bastet” from now on. Now it’s time to use our skills to play the game. In front of the Androsphinx figurine is a board that attracts our attention.

The object of the game is to move the board with the ‘’ <=> ’’ sign to the safe field at the end of the board. In the video we have prepared for you, you can see how this enigma is solved:

When you solve this enigma, the box under the board will open and you will take the “Eye of Horus” medallion. Remember the detail that the Eye of Horus is in the last place in the drawing.

The next thing that is important to us is the lantern that is on the stand on the left side of the room.

Fill the lantern with the gasoline we found earlier. Then take two stones and light a lantern. When a fire breaks out, take a lantern and move it to the darkest part of the room.

Light up that part of the wall and you will see a drawing that is very important to us for the last step. Remember that Bastet is in third place. Now follows the last step that allows us to get out of this very tense and somewhat perfect room. The interesting thing about the door is that it doesn’t have a key.

As in ancient Egypt, we must open the door without a key. There are gaps on the door lined up in the shape of a pyramid. We didn’t expect a different shape, did we? If we remember the previous drawings, we have to arrange each figure in a certain place.

Ankh is in the first place. Bastet is in third place and Eye of Horus in the last place. That’s how we will set it up. At the top is Ankh. In the middle of the third row is Bastet. In the last row in fourth place on the right is the Eye of Horus. The door opens for you! This is unreal how many secrets one room can hide. We hope you enjoyed room No. 40. This room has its secrets but it also provided us with some very interesting information about ancient Egypt. A great civilization with great knowledge and greater methods. Follow our Walkthrough for New 50 Rooms Escape: Can you escape: Escape game. We are waiting for you in room No. 41.
Thank you for reading.